2.1 KiB
2.1 KiB
Further Reading
Foundations of Game Engine Development, Volume 2: Rendering by Eric Lengyel
Physically based rendering
Cook-Torrance paper
A Reflectance Model for Computer Graphics
Books
Programming Vertex and Pixel Shaders 2004 by Wolfgang Engel. This is an older book, but the section on Advanced Reflectance Algorithms is an approachable introduction to the various reflection models and distribution functions. He describes several of these in detail with many diagrams.
Guides
Physically-Based Rendering in glTF 2.0 by Khronos
Marmoset's Basic Theory of Physically-based Rendering
The PBR Guide by Allegorithmic
Physically Based Rendering in Filament
Further reading
Real Shading in Unreal Engine 4
Physically-Based Shading at Disney
Physically Based Materials (with values)