MetalByTutorials/06-textures/resources/references.markdown

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References and further reading

###CC0 Textures

CC0 means Creative Commons CC0 License, which means that there is no copyright reserved and you can use the textures as you want. There are several CC0 texture sites which you can support through Patreon. Metal by Tutorials uses textures from:

TextureHaven

[CC0Textures

textures.one

Pexels - these photos are not public domain, but the site has a generous license.

Blender 2.79 tutorials

Blender Guru Absolute Beginner Series

Blender Guru Blender Beginner Modelling Tutorial Parts 1-4:

Blender Guru Beginners UV Unwrapping Tutorial

Chromaticity and color spaces

http://hyperphysics.phy-astr.gsu.edu/hbase/vision/cie.html

Excellent write-up on gamma: http://blog.johnnovak.net/2016/09/21/what-every-coder-should-know-about-gamma/

P3 Displays: https://creativepro.com/how-do-p3-displays-affect-your-workflow/

Interactive image comparison: https://webkit.org/blog-files/color-gamut/comparison.html

If you have a wide color display, you will see a logo not just a red square here: https://webkit.org/blog-files/color-gamut/Webkit-logo-P3.png

Apple's Working with Wide Color: https://developer.apple.com/videos/play/wwdc2016/712/

The sRGB Learning Curve: https://medium.com/game-dev-daily/the-srgb-learning-curve-773b7f68cf7a

Compression formats and ATSC

Metal by Example: http://metalbyexample.com/compressed-textures/

NVIDIA on ASTC: https://developer.nvidia.com/astc-texture-compression-for-game-assets#_Toc398571907