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References and further reading
###CC0 Textures
CC0 means Creative Commons CC0 License, which means that there is no copyright reserved and you can use the textures as you want. There are several CC0 texture sites which you can support through Patreon. Metal by Tutorials uses textures from:
Pexels - these photos are not public domain, but the site has a generous license.
Blender 2.79 tutorials
Blender Guru Absolute Beginner Series
Blender Guru Blender Beginner Modelling Tutorial Parts 1-4:
- https://youtu.be/yi87Dap_WOc
- https://youtu.be/WxMwa0njGSM
- https://youtu.be/lITV4F_P4E0
- https://youtu.be/9ViVKUiG8ks
Blender Guru Beginners UV Unwrapping Tutorial
Chromaticity and color spaces
http://hyperphysics.phy-astr.gsu.edu/hbase/vision/cie.html
Excellent write-up on gamma: http://blog.johnnovak.net/2016/09/21/what-every-coder-should-know-about-gamma/
P3 Displays: https://creativepro.com/how-do-p3-displays-affect-your-workflow/
Interactive image comparison: https://webkit.org/blog-files/color-gamut/comparison.html
If you have a wide color display, you will see a logo not just a red square here: https://webkit.org/blog-files/color-gamut/Webkit-logo-P3.png
Apple's Working with Wide Color: https://developer.apple.com/videos/play/wwdc2016/712/
The sRGB Learning Curve: https://medium.com/game-dev-daily/the-srgb-learning-curve-773b7f68cf7a
Compression formats and ATSC
Metal by Example: http://metalbyexample.com/compressed-textures/
NVIDIA on ASTC: https://developer.nvidia.com/astc-texture-compression-for-game-assets#_Toc398571907