MetalByTutorials/05-lighting-fundamentals/resources/references.markdown

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[Original 1975 Phong Reflection Model paper](http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.330.4718&rank=1)
[Scratchapixel](https://www.scratchapixel.com/lessons/3d-basic-rendering/phong-shader-BRDF)
[Nvidia lighting tutorial](http://developer.download.nvidia.com/CgTutorial/cg_tutorial_chapter05.html)
[3D Game Engine Programming - Jeremiah van Oosten](https://www.3dgep.com/texturing-lighting-directx-11/#Light_Properties)
[Stop Using Normal Matrix](https://lxjk.github.io/2017/10/01/Stop-Using-Normal-Matrix.html)
### Great books
Fundamentals of Computer Graphics, Fourth Edition - Steve Marschner, Peter Shirley
3D Graphics for Game Programming - JungHyun Han