mirror of https://github.com/stelzo/typst.git
185 lines
6.0 KiB
Rust
185 lines
6.0 KiB
Rust
use super::*;
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/// # Script
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/// A mathematical sub- and/or superscript.
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///
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/// ## Syntax
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/// This function also has dedicated syntax: Use the underscore (`_`) to
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/// indicate a subscript and the circumflex (`^`) to indicate a superscript.
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///
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/// ## Example
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/// ```
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/// $ a_i = 2^(1+i) $
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/// ```
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///
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/// ## Parameters
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/// - base: Content (positional, required)
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/// The base to which the applies the sub- and/or superscript.
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///
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/// - sub: Content (named)
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/// The subscript.
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///
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/// - sup: Content (named)
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/// The superscript.
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///
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/// ## Category
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/// math
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#[func]
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#[capable(LayoutMath)]
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#[derive(Debug, Hash)]
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pub struct ScriptNode {
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/// The base.
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pub base: Content,
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/// The subscript.
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pub sub: Option<Content>,
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/// The superscript.
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pub sup: Option<Content>,
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}
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#[node]
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impl ScriptNode {
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fn construct(_: &Vm, args: &mut Args) -> SourceResult<Content> {
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let base = args.expect("base")?;
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let sub = args.named("sub")?;
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let sup = args.named("sup")?;
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Ok(Self { base, sub, sup }.pack())
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}
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}
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impl LayoutMath for ScriptNode {
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fn layout_math(&self, ctx: &mut MathContext) -> SourceResult<()> {
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let base = ctx.layout_fragment(&self.base)?;
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let mut sub = Frame::new(Size::zero());
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if let Some(node) = &self.sub {
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ctx.style(ctx.style.for_subscript());
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sub = ctx.layout_frame(node)?;
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ctx.unstyle();
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}
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let mut sup = Frame::new(Size::zero());
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if let Some(node) = &self.sup {
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ctx.style(ctx.style.for_superscript());
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sup = ctx.layout_frame(node)?;
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ctx.unstyle();
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}
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let render_limits = ctx.style.size == MathSize::Display
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&& base.class() == Some(MathClass::Large)
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&& match &base {
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MathFragment::Variant(variant) => LIMITS.contains(&variant.c),
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MathFragment::Frame(fragment) => fragment.limits,
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_ => false,
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};
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if render_limits {
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limits(ctx, base, sub, sup)
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} else {
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scripts(ctx, base, sub, sup, self.sub.is_some() && self.sup.is_some())
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}
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}
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}
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/// Layout normal sub- and superscripts.
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fn scripts(
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ctx: &mut MathContext,
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base: MathFragment,
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sub: Frame,
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sup: Frame,
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both: bool,
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) -> SourceResult<()> {
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let sup_shift_up = if ctx.style.cramped {
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scaled!(ctx, superscript_shift_up_cramped)
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} else {
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scaled!(ctx, superscript_shift_up)
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};
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let sup_bottom_min = scaled!(ctx, superscript_bottom_min);
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let sup_bottom_max_with_sub = scaled!(ctx, superscript_bottom_max_with_subscript);
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let sup_drop_max = scaled!(ctx, superscript_baseline_drop_max);
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let gap_min = scaled!(ctx, sub_superscript_gap_min);
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let sub_shift_down = scaled!(ctx, subscript_shift_down);
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let sub_top_max = scaled!(ctx, subscript_top_max);
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let sub_drop_min = scaled!(ctx, subscript_baseline_drop_min);
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let space_after = scaled!(ctx, space_after_script);
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let mut shift_up = sup_shift_up
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.max(base.ascent() - sup_drop_max)
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.max(sup_bottom_min + sup.descent());
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let mut shift_down = sub_shift_down
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.max(base.descent() + sub_drop_min)
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.max(sub.ascent() - sub_top_max);
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if both {
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let sup_bottom = shift_up - sup.descent();
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let sub_top = sub.ascent() - shift_down;
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let gap = sup_bottom - sub_top;
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if gap < gap_min {
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let increase = gap_min - gap;
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let sup_only =
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(sup_bottom_max_with_sub - sup_bottom).clamp(Abs::zero(), increase);
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let rest = (increase - sup_only) / 2.0;
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shift_up += sup_only + rest;
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shift_down += rest;
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}
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}
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let delta = base.italics_correction();
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let ascent = shift_up + sup.ascent();
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let descent = shift_down + sub.descent();
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let height = ascent + descent;
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let width = base.width() + sup.width().max(sub.width() - delta) + space_after;
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let base_pos = Point::with_y(ascent - base.ascent());
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let sup_pos = Point::with_x(base.width());
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let sub_pos = Point::new(base.width() - delta, height - sub.height());
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let class = base.class().unwrap_or(MathClass::Normal);
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let mut frame = Frame::new(Size::new(width, height));
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frame.set_baseline(ascent);
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frame.push_frame(base_pos, base.to_frame(ctx));
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frame.push_frame(sub_pos, sub);
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frame.push_frame(sup_pos, sup);
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ctx.push(FrameFragment { frame, class, limits: false });
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Ok(())
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}
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/// Layout limits.
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fn limits(
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ctx: &mut MathContext,
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base: MathFragment,
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sub: Frame,
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sup: Frame,
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) -> SourceResult<()> {
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let upper_gap_min = scaled!(ctx, upper_limit_gap_min);
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let upper_rise_min = scaled!(ctx, upper_limit_baseline_rise_min);
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let lower_gap_min = scaled!(ctx, lower_limit_gap_min);
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let lower_drop_min = scaled!(ctx, lower_limit_baseline_drop_min);
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let sup_gap = upper_gap_min.max(upper_rise_min - sup.descent());
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let sub_gap = lower_gap_min.max(lower_drop_min - sub.ascent());
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let delta = base.italics_correction() / 2.0;
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let width = base.width().max(sup.width()).max(sub.width());
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let height = sup.height() + sup_gap + base.height() + sub_gap + sub.height();
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let base_pos = Point::new((width - base.width()) / 2.0, sup.height() + sup_gap);
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let sup_pos = Point::with_x((width - sup.width()) / 2.0 + delta);
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let sub_pos = Point::new((width - sub.width()) / 2.0 - delta, height - sub.height());
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let class = base.class().unwrap_or(MathClass::Normal);
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let mut frame = Frame::new(Size::new(width, height));
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frame.set_baseline(base_pos.y + base.ascent());
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frame.push_frame(base_pos, base.to_frame(ctx));
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frame.push_frame(sub_pos, sub);
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frame.push_frame(sup_pos, sup);
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ctx.push(FrameFragment { frame, class, limits: false });
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Ok(())
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}
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/// Codepoints that should have sub- and superscripts attached as limits.
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const LIMITS: &[char] = &[
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'\u{2210}', '\u{22C1}', '\u{22C0}', '\u{2A04}', '\u{22C2}', '\u{22C3}', '\u{220F}',
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'\u{2211}', '\u{2A02}', '\u{2A01}', '\u{2A00}', '\u{2A06}',
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];
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