mirror of https://github.com/stelzo/typst.git
139 lines
4.5 KiB
Rust
139 lines
4.5 KiB
Rust
use std::rc::Rc;
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use super::*;
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/// A syntax node, encompassing a single logical entity of parsed source code.
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#[derive(Debug, Clone, PartialEq)]
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pub enum Node {
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/// Plain text.
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Text(String),
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/// Whitespace containing less than two newlines.
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Space,
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/// A forced line break: `\`.
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Linebreak(Span),
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/// A paragraph break: Two or more newlines.
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Parbreak(Span),
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/// Strong text was enabled / disabled: `*`.
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Strong(Span),
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/// Emphasized text was enabled / disabled: `_`.
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Emph(Span),
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/// A raw block with optional syntax highlighting: `` `...` ``.
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Raw(RawNode),
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/// A section heading: `= Introduction`.
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Heading(HeadingNode),
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/// An item in an unordered list: `- ...`.
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List(ListItem),
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/// An item in an enumeration (ordered list): `1. ...`.
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Enum(EnumItem),
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/// An expression.
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Expr(Expr),
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}
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/// A raw block with optional syntax highlighting: `` `...` ``.
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///
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/// Raw blocks start with 1 or 3+ backticks and end with the same number of
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/// backticks.
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///
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/// When using at least three backticks, an optional language tag may follow
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/// directly after the backticks. This tag defines which language to
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/// syntax-highlight the text in. Apart from the language tag and some
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/// whitespace trimming discussed below, everything inside a raw block is
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/// rendered verbatim, in particular, there are no escape sequences.
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///
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/// # Examples
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/// - Raw text is surrounded by backticks.
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/// ```typst
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/// `raw`
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/// ```
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/// - An optional language tag may follow directly at the start when the block
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/// is surrounded by at least three backticks.
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/// ````typst
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/// ```rust println!("hello!")```;
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/// ````
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/// - Blocks can span multiple lines.
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/// ````typst
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/// ```rust
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/// loop {
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/// find_yak().shave();
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/// }
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/// ```
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/// ````
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/// - Start with a space to omit the language tag (the space will be trimmed
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/// from the output).
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/// `````typst
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/// ```` This has no leading space.````
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/// `````
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/// - Use more backticks to allow backticks in the raw text.
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/// `````typst
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/// ```` This contains ```backticks```.````
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/// `````
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///
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/// # Trimming
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/// If we would always render the raw text between the backticks exactly as
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/// given, some things would become cumbersome/impossible to write:
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/// - Typical multiline code blocks (like in the example above) would have an
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/// additional newline before and after the code.
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/// - Multi-line blocks would need to start with a space since a word would be
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/// interpreted as a language tag.
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/// - Text ending with a backtick would be impossible since the backtick would
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/// be interpreted as belonging to the closing backticks.
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///
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/// To fix these problems, we sometimes trim a bit of space from blocks with 3+
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/// backticks:
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/// - At the start, we trim a single space or a sequence of whitespace followed
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/// by a newline.
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/// - At the end, we trim
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/// - a single space if the raw text ends with a backtick followed only by
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/// whitespace,
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/// - a newline followed by a sequence of whitespace.
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///
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/// You can thus produce a single backtick without surrounding spaces with the
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/// sequence ```` ``` ` ``` ````.
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///
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/// Note that with these rules you can always force leading or trailing
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/// whitespace simply by adding more spaces.
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#[derive(Debug, Clone, PartialEq)]
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pub struct RawNode {
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/// The source code location.
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pub span: Span,
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/// An optional identifier specifying the language to syntax-highlight in.
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pub lang: Option<Ident>,
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/// The raw text, determined as the raw string between the backticks trimmed
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/// according to the above rules.
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pub text: String,
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/// Whether the element is block-level, that is, it has 3+ backticks
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/// and contains at least one newline.
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pub block: bool,
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}
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/// A section heading: `= Introduction`.
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#[derive(Debug, Clone, PartialEq)]
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pub struct HeadingNode {
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/// The source code location.
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pub span: Span,
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/// The section depth (numer of equals signs).
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pub level: usize,
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/// The contents of the heading.
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pub body: Rc<Tree>,
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}
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/// An item in an unordered list: `- ...`.
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#[derive(Debug, Clone, PartialEq)]
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pub struct ListItem {
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/// The source code location.
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pub span: Span,
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/// The contents of the list item.
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pub body: Tree,
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}
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/// An item in an enumeration (ordered list): `1. ...`.
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#[derive(Debug, Clone, PartialEq)]
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pub struct EnumItem {
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/// The source code location.
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pub span: Span,
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/// The number, if any.
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pub number: Option<usize>,
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/// The contents of the list item.
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pub body: Tree,
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}
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