create a separate chapter on arenas/interning

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Mark Mansi 2020-02-18 11:16:42 -06:00 committed by Who? Me?!
parent 43ca498a19
commit d6c9c42df5
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- [Debugging and Testing](./incrcomp-debugging.md)
- [Profiling Queries](./queries/profiling.md)
- [Salsa](./salsa.md)
- [Memory Management in Rustc](./memory.md)
- [Lexing and Parsing](./the-parser.md)
- [`#[test]` Implementation](./test-implementation.md)
- [Panic Implementation](./panic-implementation.md)

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src/memory.md Normal file
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# Memory Management in Rustc
Rustc tries to be pretty careful how it manages memory. The compiler allocates
_a lot_ of data structures throughout compilation, and if we are not careful,
it will take a lot of time and space to do so.
One of the main way the compiler manages this is using arenas and interning.
## Arenas and Interning
We create a LOT of data structures during compilation. For performance reasons,
we allocate them from a global memory pool; they are each allocated once from a
long-lived *arena*. This is called _arena allocation_. This system reduces
allocations/deallocations of memory. It also allows for easy comparison of
types for equality: for each interned type `X`, we implemented [`PartialEq for
X`][peqimpl], so we can just compare pointers. The [`CtxtInterners`] type
contains a bunch of maps of interned types and the arena itself.
[peqimpl]: https://github.com/rust-lang/rust/blob/3ee936378662bd2e74be951d6a7011a95a6bd84d/src/librustc/ty/mod.rs#L528-L534
[`CtxtInterners`]: https://doc.rust-lang.org/nightly/nightly-rustc/rustc/ty/struct.CtxtInterners.html#structfield.arena
### Example: `ty::TyS`
Taking the example of [`ty::TyS`] which represents a type in the compiler (you
can read more [here](./ty.md)). Each time we want to construct a type, the
compiler doesnt naively allocate from the buffer. Instead, we check if that
type was already constructed. If it was, we just get the same pointer we had
before, otherwise we make a fresh pointer. With this schema if we want to know
if two types are the same, all we need to do is compare the pointers which is
efficient. `TyS` is carefully setup so you never construct them on the stack.
You always allocate them from this arena and you always intern them so they are
unique.
At the beginning of the compilation we make a buffer and each time we need to allocate a type we use
some of this memory buffer. If we run out of space we get another one. The lifetime of that buffer
is `'tcx`. Our types are tied to that lifetime, so when compilation finishes all the memory related
to that buffer is freed and our `'tcx` references would be invalid.
In addition to types, there are a number of other arena-allocated data structures that you can
allocate, and which are found in this module. Here are a few examples:
- [`Substs`][subst], allocated with `mk_substs` this will intern a slice of types, often used to
specify the values to be substituted for generics (e.g. `HashMap<i32, u32>` would be represented
as a slice `&'tcx [tcx.types.i32, tcx.types.u32]`).
- [`TraitRef`], typically passed by value a **trait reference** consists of a reference to a trait
along with its various type parameters (including `Self`), like `i32: Display` (here, the def-id
would reference the `Display` trait, and the substs would contain `i32`). Note that `def-id` is
defined and discussed in depth in the `AdtDef and DefId` section.
- [`Predicate`] defines something the trait system has to prove (see `traits` module).
[subst]: ./generic_arguments.html#subst
[`TraitRef`]: https://doc.rust-lang.org/nightly/nightly-rustc/rustc/ty/struct.TraitRef.html
[`Predicate`]: https://doc.rust-lang.org/nightly/nightly-rustc/rustc/ty/enum.Predicate.html
[`ty::TyS`]: https://doc.rust-lang.org/nightly/nightly-rustc/rustc/ty/struct.TyS.html
## The tcx and how it uses lifetimes
The `tcx` ("typing context") is the central data structure in the compiler. It is the context that
you use to perform all manner of queries. The struct `TyCtxt` defines a reference to this shared
context:
```rust,ignore
tcx: TyCtxt<'tcx>
// ----
// |
// arena lifetime
```
As you can see, the `TyCtxt` type takes a lifetime parameter. When you see a reference with a
lifetime like `'tcx`, you know that it refers to arena-allocated data (or data that lives as long as
the arenas, anyhow).
### A Note On Lifetimes
The Rust compiler is a fairly large program containing lots of big data
structures (e.g. the AST, HIR, and the type system) and as such, arenas and
references are heavily relied upon to minimize unnecessary memory use. This
manifests itself in the way people can plug into the compiler (i.e. the
[driver](./rustc-driver.md)), preferring a "push"-style API (callbacks) instead
of the more Rust-ic "pull" style (think the `Iterator` trait).
Thread-local storage and interning are used a lot through the compiler to reduce
duplication while also preventing a lot of the ergonomic issues due to many
pervasive lifetimes. The [`rustc::ty::tls`][tls] module is used to access these
thread-locals, although you should rarely need to touch it.
[tls]: https://doc.rust-lang.org/nightly/nightly-rustc/rustc/ty/tls/index.html

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@ -32,19 +32,6 @@ replaces this functionality.
> **Warning:** By its very nature, the internal compiler APIs are always going
> to be unstable. That said, we do try not to break things unnecessarily.
## A Note On Lifetimes
The Rust compiler is a fairly large program containing lots of big data
structures (e.g. the AST, HIR, and the type system) and as such, arenas and
references are heavily relied upon to minimize unnecessary memory use. This
manifests itself in the way people can plug into the compiler, preferring a
"push"-style API (callbacks) instead of the more Rust-ic "pull" style (think
the `Iterator` trait).
Thread-local storage and interning are used a lot through the compiler to reduce
duplication while also preventing a lot of the ergonomic issues due to many
pervasive lifetimes. The `rustc::ty::tls` module is used to access these
thread-locals, although you should rarely need to touch it.
[cb]: https://doc.rust-lang.org/nightly/nightly-rustc/rustc_driver/trait.Callbacks.html
[rd_rc]: https://doc.rust-lang.org/nightly/nightly-rustc/rustc_driver/fn.run_compiler.html

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src/ty.md
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@ -119,12 +119,41 @@ field of type [`TyKind`][tykind], which represents the key type information. `Ty
which represents different kinds of types (e.g. primitives, references, abstract data types,
generics, lifetimes, etc). `TyS` also has 2 more fields, `flags` and `outer_exclusive_binder`. They
are convenient hacks for efficiency and summarize information about the type that we may want to
know, but they dont come into the picture as much here.
know, but they dont come into the picture as much here. Finally, `ty::TyS`s
are [interned](./memory.md), so that the `ty::Ty` can be a thin pointer-like
type. This allows us to do cheap comparisons for equality, along with the other
benefits of interning.
[tys]: https://doc.rust-lang.org/nightly/nightly-rustc/rustc/ty/struct.TyS.html
[kind]: https://doc.rust-lang.org/nightly/nightly-rustc/rustc/ty/struct.TyS.html#structfield.kind
[tykind]: https://doc.rust-lang.org/nightly/nightly-rustc/rustc/ty/enum.TyKind.html
## Allocating and working with types
To allocate a new type, you can use the various `mk_` methods defined on the `tcx`. These have names
that correspond mostly to the various kinds of types. For example:
```rust,ignore
let array_ty = tcx.mk_array(elem_ty, len * 2);
```
These methods all return a `Ty<'tcx>` note that the lifetime you get back is the lifetime of the
arena that this `tcx` has access to. Types are always canonicalized and interned (so we never
allocate exactly the same type twice).
> NB. Because types are interned, it is possible to compare them for equality efficiently using `==`
> however, this is almost never what you want to do unless you happen to be hashing and looking
> for duplicates. This is because often in Rust there are multiple ways to represent the same type,
> particularly once inference is involved. If you are going to be testing for type equality, you
> probably need to start looking into the inference code to do it right.
You can also find various common types in the `tcx` itself by accessing `tcx.types.bool`,
`tcx.types.char`, etc (see [`CommonTypes`] for more).
[`CommonTypes`]: https://doc.rust-lang.org/nightly/nightly-rustc/rustc/ty/context/struct.CommonTypes.html
## `ty::TyKind` Variants
Note: `TyKind` is **NOT** the functional programming concept of *Kind*.
Whenever working with a `Ty` in the compiler, it is common to match on the kind of type:
@ -147,8 +176,6 @@ types in the compiler.
There are a lot of related types, and well cover them in time (e.g regions/lifetimes,
“substitutions”, etc).
## `ty::TyKind` Variants
There are a bunch of variants on the `TyKind` enum, which you can see by looking at the rustdocs.
Here is a sampling:
@ -191,90 +218,6 @@ will discuss this more later.
[kinderr]: https://doc.rust-lang.org/nightly/nightly-rustc/rustc/ty/enum.TyKind.html#variant.Error
[kindvars]: https://doc.rust-lang.org/nightly/nightly-rustc/rustc/ty/enum.TyKind.html#variants
## Interning
We create a LOT of types during compilation. For performance reasons, we allocate them from a global
memory pool, they are each allocated once from a long-lived *arena*. This is called _arena
allocation_. This system reduces allocations/deallocations of memory. It also allows for easy
comparison of types for equality: we implemented [`PartialEq for TyS`][peqimpl], so we can just
compare pointers. The [`CtxtInterners`] type contains a bunch of maps of interned types and the
arena itself.
[peqimpl]: https://github.com/rust-lang/rust/blob/3ee936378662bd2e74be951d6a7011a95a6bd84d/src/librustc/ty/mod.rs#L528-L534
[`CtxtInterners`]: https://doc.rust-lang.org/nightly/nightly-rustc/rustc/ty/struct.CtxtInterners.html#structfield.arena
Each time we want to construct a type, the compiler doesnt naively allocate from the buffer.
Instead, we check if that type was already constructed. If it was, we just get the same pointer we
had before, otherwise we make a fresh pointer. With this schema if we want to know if two types are
the same, all we need to do is compare the pointers which is efficient. `TyS` which represents types
is carefully setup so you never construct them on the stack. You always allocate them from this
arena and you always intern them so they are unique.
At the beginning of the compilation we make a buffer and each time we need to allocate a type we use
some of this memory buffer. If we run out of space we get another one. The lifetime of that buffer
is `'tcx`. Our types are tied to that lifetime, so when compilation finishes all the memory related
to that buffer is freed and our `'tcx` references would be invalid.
## The tcx and how it uses lifetimes
The `tcx` ("typing context") is the central data structure in the compiler. It is the context that
you use to perform all manner of queries. The struct `TyCtxt` defines a reference to this shared
context:
```rust,ignore
tcx: TyCtxt<'tcx>
// ----
// |
// arena lifetime
```
As you can see, the `TyCtxt` type takes a lifetime parameter. When you see a reference with a
lifetime like `'tcx`, you know that it refers to arena-allocated data (or data that lives as long as
the arenas, anyhow).
## Allocating and working with types
To allocate a new type, you can use the various `mk_` methods defined on the `tcx`. These have names
that correspond mostly to the various kinds of types. For example:
```rust,ignore
let array_ty = tcx.mk_array(elem_ty, len * 2);
```
These methods all return a `Ty<'tcx>` note that the lifetime you get back is the lifetime of the
arena that this `tcx` has access to. Types are always canonicalized and interned (so we never
allocate exactly the same type twice).
> NB. Because types are interned, it is possible to compare them for equality efficiently using `==`
> however, this is almost never what you want to do unless you happen to be hashing and looking
> for duplicates. This is because often in Rust there are multiple ways to represent the same type,
> particularly once inference is involved. If you are going to be testing for type equality, you
> probably need to start looking into the inference code to do it right.
You can also find various common types in the `tcx` itself by accessing `tcx.types.bool`,
`tcx.types.char`, etc (see [`CommonTypes`] for more).
[`CommonTypes`]: https://doc.rust-lang.org/nightly/nightly-rustc/rustc/ty/context/struct.CommonTypes.html
## Beyond types: other kinds of arena-allocated data structures
In addition to types, there are a number of other arena-allocated data structures that you can
allocate, and which are found in this module. Here are a few examples:
- [`Substs`][subst], allocated with `mk_substs` this will intern a slice of types, often used to
specify the values to be substituted for generics (e.g. `HashMap<i32, u32>` would be represented
as a slice `&'tcx [tcx.types.i32, tcx.types.u32]`).
- [`TraitRef`], typically passed by value a **trait reference** consists of a reference to a trait
along with its various type parameters (including `Self`), like `i32: Display` (here, the def-id
would reference the `Display` trait, and the substs would contain `i32`). Note that `def-id` is
defined and discussed in depth in the `AdtDef and DefId` section.
- [`Predicate`] defines something the trait system has to prove (see `traits` module).
[subst]: ./generic_arguments.html#subst
[`TraitRef`]: https://doc.rust-lang.org/nightly/nightly-rustc/rustc/ty/struct.TraitRef.html
[`Predicate`]: https://doc.rust-lang.org/nightly/nightly-rustc/rustc/ty/enum.Predicate.html
## Import conventions
Although there is no hard and fast rule, the `ty` module tends to be used like so:

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@ -43,13 +43,6 @@ tcx.infer_ctxt().enter(|infcx| {
})
```
Each inference context creates a short-lived type arena to store the
fresh types and things that it will create, as described in the
[chapter on the `ty` module][ty-ch]. This arena is created by the `enter`
function and disposed of after it returns.
[ty-ch]: ty.html
Within the closure, `infcx` has the type `InferCtxt<'cx, 'tcx>` for some
fresh `'cx`, while `'tcx` is the same as outside the inference context.
(Again, see the [`ty` chapter][ty-ch] for more details on this setup.)