Remove duplicate paragraph (#1523)
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@ -14,11 +14,6 @@ There are two parts to the linting mechanism within the compiler: lints and
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lint passes. Unfortunately, a lot of the documentation we have refers to both
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of these as just "lints."
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First, we have the lint declarations themselves: this is where the name and
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default lint level and other metadata come from. These are normally defined by
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way of the [`declare_lint!`] macro, which boils down to a static with type
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[`&rustc_lint_defs::Lint`].
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First, we have the lint declarations themselves,
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and this is where the name and default lint level and other metadata come from.
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These are normally defined by way of the [`declare_lint!`] macro,
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