Merge pull request #219 from tmandry/reorg-traits

Traits chapter cleanup
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Niko Matsakis 2018-10-26 15:06:54 -04:00 committed by GitHub
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@ -39,11 +39,11 @@
- [Equality and associated types](./traits/associated-types.md)
- [Implied bounds](./traits/implied-bounds.md)
- [Region constraints](./traits/regions.md)
- [The lowering module in rustc](./traits/lowering-module.md)
- [Lowering rules](./traits/lowering-rules.md)
- [Well-formedness checking](./traits/wf.md)
- [Canonical queries](./traits/canonical-queries.md)
- [Canonicalization](./traits/canonicalization.md)
- [Lowering rules](./traits/lowering-rules.md)
- [The lowering module in rustc](./traits/lowering-module.md)
- [Well-formedness checking](./traits/wf.md)
- [The SLG solver](./traits/slg.md)
- [An Overview of Chalk](./traits/chalk-overview.md)
- [Bibliography](./traits/bibliography.md)

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@ -5,7 +5,7 @@ associated types. The full system consists of several moving parts,
which we will introduce one by one:
- Projection and the `Normalize` predicate
- Skolemization
- Placeholder associated type projections
- The `ProjectionEq` predicate
- Integration with unification
@ -14,11 +14,11 @@ which we will introduce one by one:
When a trait defines an associated type (e.g.,
[the `Item` type in the `IntoIterator` trait][intoiter-item]), that
type can be referenced by the user using an **associated type
projection** like `<Option<u32> as IntoIterator>::Item`. (Often,
though, people will use the shorthand syntax `T::Item` presently,
that syntax is expanded during
["type collection"](../type-checking.html) into the explicit form,
though that is something we may want to change in the future.)
projection** like `<Option<u32> as IntoIterator>::Item`.
> Often, people will use the shorthand syntax `T::Item`. Presently, that
> syntax is expanded during ["type collection"](../type-checking.html) into the
> explicit form, though that is something we may want to change in the future.
[intoiter-item]: https://doc.rust-lang.org/nightly/core/iter/trait.IntoIterator.html#associatedtype.Item
@ -41,10 +41,11 @@ IntoIterator>::Item` to just `u32`.
In this case, the projection was a "monomorphic" one that is, it
did not have any type parameters. Monomorphic projections are special
because they can **always** be fully normalized but often we can
normalize other associated type projections as well. For example,
`<Option<?T> as IntoIterator>::Item` (where `?T` is an inference
variable) can be normalized to just `?T`.
because they can **always** be fully normalized.
Often, we can normalize other associated type projections as well. For
example, `<Option<?T> as IntoIterator>::Item`, where `?T` is an inference
variable, can be normalized to just `?T`.
In our logic, normalization is defined by a predicate
`Normalize`. The `Normalize` clauses arise only from
@ -60,9 +61,8 @@ forall<T> {
where in this case, the one `Implemented` condition is always true.
(An aside: since we do not permit quantification over traits, this is
really more like a family of program clauses, one for each associated
type.)
> Since we do not permit quantification over traits, this is really more like
> a family of program clauses, one for each associated type.
We could apply that rule to normalize either of the examples that
we've seen so far.
@ -76,17 +76,18 @@ normalized. For example, consider this function:
fn foo<T: IntoIterator>(...) { ... }
```
In this context, how would we normalize the type `T::Item`? Without
knowing what `T` is, we can't really do so. To represent this case, we
introduce a type called a **placeholder associated type
projection**. This is written like so `(IntoIterator::Item)<T>`. You
may note that it looks a lot like a regular type (e.g., `Option<T>`),
except that the "name" of the type is `(IntoIterator::Item)`. This is
not an accident: placeholder associated type projections work just like
ordinary types like `Vec<T>` when it comes to unification. That is,
they are only considered equal if (a) they are both references to the
same associated type, like `IntoIterator::Item` and (b) their type
arguments are equal.
In this context, how would we normalize the type `T::Item`?
Without knowing what `T` is, we can't really do so. To represent this case,
we introduce a type called a **placeholder associated type projection**. This
is written like so: `(IntoIterator::Item)<T>`.
You may note that it looks a lot like a regular type (e.g., `Option<T>`),
except that the "name" of the type is `(IntoIterator::Item)`. This is not an
accident: placeholder associated type projections work just like ordinary
types like `Vec<T>` when it comes to unification. That is, they are only
considered equal if (a) they are both references to the same associated type,
like `IntoIterator::Item` and (b) their type arguments are equal.
Placeholder associated types are never written directly by the user.
They are used internally by the trait system only, as we will see
@ -106,9 +107,10 @@ placeholder associated types (see the `TypeName` enum declared in
So far we have seen two ways to answer the question of "When can we
consider an associated type projection equal to another type?":
- the `Normalize` predicate could be used to transform associated type
projections when we knew which impl was applicable;
- **placeholder** associated types can be used when we don't.
- the `Normalize` predicate could be used to transform projections when we
knew which impl applied;
- **placeholder** associated types can be used when we don't. This is also
known as **lazy normalization**.
We now introduce the `ProjectionEq` predicate to bring those two cases
together. The `ProjectionEq` predicate looks like so:
@ -151,16 +153,16 @@ might just fail, in which case we get back `Err(NoSolution)`. This
would happen, for example, if we tried to unify `u32` and `i32`.
The key point is that, on success, unification can also give back to
us a set of subgoals that still remain to be proven (it can also give
us a set of subgoals that still remain to be proven. (It can also give
back region constraints, but those are not relevant here).
Whenever unification encounters an (un-placeholder!) associated type
Whenever unification encounters a non-placeholder associated type
projection P being equated with some other type T, it always succeeds,
but it produces a subgoal `ProjectionEq(P = T)` that is propagated
back up. Thus it falls to the ordinary workings of the trait system
to process that constraint.
(If we unify two projections P1 and P2, then unification produces a
variable X and asks us to prove that `ProjectionEq(P1 = X)` and
`ProjectionEq(P2 = X)`. That used to be needed in an older system to
prevent cycles; I rather doubt it still is. -nmatsakis)
> If we unify two projections P1 and P2, then unification produces a
> variable X and asks us to prove that `ProjectionEq(P1 = X)` and
> `ProjectionEq(P2 = X)`. (That used to be needed in an older system to
> prevent cycles; I rather doubt it still is. -nmatsakis)

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@ -1,17 +1,26 @@
# Trait solving (new-style)
🚧 This chapter describes "new-style" trait solving. This is still in the
[process of being implemented][wg]; this chapter serves as a kind of
in-progress design document. If you would prefer to read about how the
current trait solver works, check out
[this other chapter](./resolution.html). (By the way, if you
would like to help in hacking on the new solver, you will find
instructions for getting involved in the
[Traits Working Group tracking issue][wg].) 🚧
> 🚧 This chapter describes "new-style" trait solving. This is still in the
> [process of being implemented][wg]; this chapter serves as a kind of
> in-progress design document. If you would prefer to read about how the
> current trait solver works, check out
> [this other chapter](./resolution.html). 🚧
>
> By the way, if you would like to help in hacking on the new solver, you will
> find instructions for getting involved in the
> [Traits Working Group tracking issue][wg]!
[wg]: https://github.com/rust-lang/rust/issues/48416
Trait solving is based around a few key ideas:
The new-style trait solver is based on the work done in [chalk][chalk]. Chalk
recasts Rust's trait system explicitly in terms of logic programming. It does
this by "lowering" Rust code into a kind of logic program we can then execute
queries against.
You can read more about chalk itself in the
[Overview of Chalk](./chalk-overview.md) section.
Trait solving in rustc is based around a few key ideas:
- [Lowering to logic](./lowering-to-logic.html), which expresses
Rust traits in terms of standard logical terms.
@ -19,30 +28,36 @@ Trait solving is based around a few key ideas:
describes the precise form of rules we use, and
[lowering rules](./lowering-rules.html) gives the complete set of
lowering rules in a more reference-like form.
- [Lazy normalization](./associated-types.html), which is the
technique we use to accommodate associated types when figuring out
whether types are equal.
- [Region constraints](./regions.html), which are accumulated
during trait solving but mostly ignored. This means that trait
solving effectively ignores the precise regions involved, always
but we still remember the constraints on them so that those
constraints can be checked by the type checker.
- [Canonical queries](./canonical-queries.html), which allow us
to solve trait problems (like "is `Foo` implemented for the type
`Bar`?") once, and then apply that same result independently in many
different inference contexts.
- [Lazy normalization](./associated-types.html), which is the
technique we use to accommodate associated types when figuring out
whether types are equal.
- [Region constraints](./regions.html), which are accumulated
during trait solving but mostly ignored. This means that trait
solving effectively ignores the precise regions involved, always
but we still remember the constraints on them so that those
constraints can be checked by thet type checker.
Note: this is not a complete list of topics. See the sidebar for more.
> This is not a complete list of topics. See the sidebar for more.
## Ongoing work
The design of the new-style trait solving currently happens in two places:
* The [chalk][chalk] repository is where we experiment with new ideas and
designs for the trait system. It basically consists of a unit testing framework
for the correctness and feasibility of the logical rules defining the new-style
trait system. It also provides the [`chalk_engine`][chalk_engine] crate, which
defines the new-style trait solver used both in the unit testing framework and
in rustc.
* Once we are happy with the logical rules, we proceed to implementing them in
rustc. This mainly happens in [`librustc_traits`][librustc_traits].
**chalk**. The [chalk][chalk] repository is where we experiment with new ideas
and designs for the trait system. It primarily consists of two parts:
* a unit testing framework
for the correctness and feasibility of the logical rules defining the
new-style trait system.
* the [`chalk_engine`][chalk_engine] crate, which
defines the new-style trait solver used both in the unit testing framework
and in rustc.
**rustc**. Once we are happy with the logical rules, we proceed to
implementing them in rustc. This mainly happens in
[`librustc_traits`][librustc_traits].
[chalk]: https://github.com/rust-lang-nursery/chalk
[chalk_engine]: https://github.com/rust-lang-nursery/chalk/tree/master/chalk-engine

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@ -1,3 +1,9 @@
# Region constraints
*to be written*
*To be written.*
Chalk does not have the concept of region constraints, and as of this
writing, work on rustc was not far enough to worry about them.
In the meantime, you can read about region constraints in the
[type inference](../type-inference.html#region-constraints) section.