Merge pull request #228 from tmandry/traits-slg
Add traits SLG solver section
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# The SLG solver
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# The On-Demand SLG solver
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TODO: <https://github.com/rust-lang-nursery/chalk/blob/master/chalk-engine/src/README.md>
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Given a set of program clauses (provided by our [lowering rules][lowering])
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and a query, we need to return the result of the query and the value of any
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type variables we can determine. This is the job of the solver.
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For example, `exists<T> { Vec<T>: FromIterator<u32> }` has one solution, so
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its result is `Unique; substitution [?T := u32]`. A solution also comes with
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a set of region constraints, which we'll ignore in this introduction.
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[lowering]: ./lowering-rules.html
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## Goals of the Solver
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### On demand
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There are often many, or even infinitely many, solutions to a query. For
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example, say we want to prove that `exists<T> { Vec<T>: Debug }` for _some_
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type `?T`. Our solver should be capable of yielding one answer at a time, say
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`?T = u32`, then `?T = i32`, and so on, rather than iterating over every type
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in the type system. If we need more answers, we can request more until we are
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done. This is similar to how Prolog works.
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*See also: [The traditional, interactive Prolog query][pq]*
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[pq]: ./canonical-queries.html#the-traditional-interactive-prolog-query
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### Breadth-first
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`Vec<?T>: Debug` is true if `?T: Debug`. This leads to a cycle: `[Vec<u32>,
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Vec<Vec<u32>>, Vec<Vec<Vec<u32>>>]`, and so on all implement `Debug`. Our
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solver ought to be breadth first and consider answers like `[Vec<u32>: Debug,
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Vec<i32>: Debug, ...]` before it recurses, or we may never find the answer
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we're looking for.
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### Cachable
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To speed up compilation, we need to cache results, including partial results
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left over from past solver queries.
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## Description of how it works
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The basis of the solver is the [`Forest`] type. A *forest* stores a
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collection of *tables* as well as a *stack*. Each *table* represents
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the stored results of a particular query that is being performed, as
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well as the various *strands*, which are basically suspended
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computations that may be used to find more answers. Tables are
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interdependent: solving one query may require solving others.
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[`Forest`]: https://rust-lang-nursery.github.io/chalk/doc/chalk_engine/forest/struct.Forest.html
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### Walkthrough
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Perhaps the easiest way to explain how the solver works is to walk
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through an example. Let's imagine that we have the following program:
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```rust,ignore
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trait Debug { }
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struct u32 { }
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impl Debug for u32 { }
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struct Rc<T> { }
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impl<T: Debug> Debug for Rc<T> { }
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struct Vec<T> { }
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impl<T: Debug> Debug for Vec<T> { }
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```
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Now imagine that we want to find answers for the query `exists<T> { Rc<T>:
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Debug }`. The first step would be to u-canonicalize this query; this is the
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act of giving canonical names to all the unbound inference variables based on
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the order of their left-most appearance, as well as canonicalizing the
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universes of any universally bound names (e.g., the `T` in `forall<T> { ...
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}`). In this case, there are no universally bound names, but the canonical
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form Q of the query might look something like:
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```text
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Rc<?0>: Debug
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```
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where `?0` is a variable in the root universe U0. We would then go and
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look for a table with this canonical query as the key: since the forest is
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empty, this lookup will fail, and we will create a new table T0,
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corresponding to the u-canonical goal Q.
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**Ignoring negative reasoning and regions.** To start, we'll ignore
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the possibility of negative goals like `not { Foo }`. We'll phase them
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in later, as they bring several complications.
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**Creating a table.** When we first create a table, we also initialize
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it with a set of *initial strands*. A "strand" is kind of like a
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"thread" for the solver: it contains a particular way to produce an
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answer. The initial set of strands for a goal like `Rc<?0>: Debug`
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(i.e., a "domain goal") is determined by looking for *clauses* in the
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environment. In Rust, these clauses derive from impls, but also from
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where-clauses that are in scope. In the case of our example, there
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would be three clauses, each coming from the program. Using a
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Prolog-like notation, these look like:
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```text
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(u32: Debug).
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(Rc<T>: Debug) :- (T: Debug).
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(Vec<T>: Debug) :- (T: Debug).
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```
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To create our initial strands, then, we will try to apply each of
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these clauses to our goal of `Rc<?0>: Debug`. The first and third
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clauses are inapplicable because `u32` and `Vec<?0>` cannot be unified
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with `Rc<?0>`. The second clause, however, will work.
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**What is a strand?** Let's talk a bit more about what a strand *is*. In the code, a strand
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is the combination of an inference table, an _X-clause_, and (possibly)
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a selected subgoal from that X-clause. But what is an X-clause
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([`ExClause`], in the code)? An X-clause pulls together a few things:
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- The current state of the goal we are trying to prove;
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- A set of subgoals that have yet to be proven;
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- There are also a few things we're ignoring for now:
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- delayed literals, region constraints
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The general form of an X-clause is written much like a Prolog clause,
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but with somewhat different semantics. Since we're ignoring delayed
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literals and region constraints, an X-clause just looks like this:
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```text
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G :- L
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```
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where G is a goal and L is a set of subgoals that must be proven.
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(The L stands for *literal* -- when we address negative reasoning, a
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literal will be either a positive or negative subgoal.) The idea is
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that if we are able to prove L then the goal G can be considered true.
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In the case of our example, we would wind up creating one strand, with
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an X-clause like so:
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```text
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(Rc<?T>: Debug) :- (?T: Debug)
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```
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Here, the `?T` refers to one of the inference variables created in the
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inference table that accompanies the strand. (I'll use named variables
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to refer to inference variables, and numbered variables like `?0` to
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refer to variables in a canonicalized goal; in the code, however, they
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are both represented with an index.)
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For each strand, we also optionally store a *selected subgoal*. This
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is the subgoal after the turnstile (`:-`) that we are currently trying
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to prove in this strand. Initally, when a strand is first created,
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there is no selected subgoal.
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[`ExClause`]: https://rust-lang-nursery.github.io/chalk/doc/chalk_engine/struct.ExClause.html
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**Activating a strand.** Now that we have created the table T0 and
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initialized it with strands, we have to actually try and produce an answer.
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We do this by invoking the [`ensure_root_answer`] operation on the table:
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specifically, we say `ensure_root_answer(T0, A0)`, meaning "ensure that there
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is a 0th answer A0 to query T0".
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Remember that tables store not only strands, but also a vector of cached
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answers. The first thing that [`ensure_root_answer`] does is to check whether
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answer A0 is in this vector. If so, we can just return immediately. In this
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case, the vector will be empty, and hence that does not apply (this becomes
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important for cyclic checks later on).
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When there is no cached answer, [`ensure_root_answer`] will try to produce one.
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It does this by selecting a strand from the set of active strands -- the
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strands are stored in a `VecDeque` and hence processed in a round-robin
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fashion. Right now, we have only one strand, storing the following X-clause
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with no selected subgoal:
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```text
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(Rc<?T>: Debug) :- (?T: Debug)
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```
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When we activate the strand, we see that we have no selected subgoal,
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and so we first pick one of the subgoals to process. Here, there is only
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one (`?T: Debug`), so that becomes the selected subgoal, changing
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the state of the strand to:
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```text
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(Rc<?T>: Debug) :- selected(?T: Debug, A0)
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```
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Here, we write `selected(L, An)` to indicate that (a) the literal `L`
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is the selected subgoal and (b) which answer `An` we are looking for. We
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start out looking for `A0`.
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[`ensure_root_answer`]: https://rust-lang-nursery.github.io/chalk/doc/chalk_engine/forest/struct.Forest.html#method.ensure_root_answer
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**Processing the selected subgoal.** Next, we have to try and find an
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answer to this selected goal. To do that, we will u-canonicalize it
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and try to find an associated table. In this case, the u-canonical
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form of the subgoal is `?0: Debug`: we don't have a table yet for
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that, so we can create a new one, T1. As before, we'll initialize T1
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with strands. In this case, there will be three strands, because all
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the program clauses are potentially applicable. Those three strands
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will be:
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- `(u32: Debug) :-`, derived from the program clause `(u32: Debug).`.
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- Note: This strand has no subgoals.
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- `(Vec<?U>: Debug) :- (?U: Debug)`, derived from the `Vec` impl.
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- `(Rc<?U>: Debug) :- (?U: Debug)`, derived from the `Rc` impl.
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We can thus summarize the state of the whole forest at this point as
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follows:
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```text
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Table T0 [Rc<?0>: Debug]
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Strands:
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(Rc<?T>: Debug) :- selected(?T: Debug, A0)
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Table T1 [?0: Debug]
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Strands:
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(u32: Debug) :-
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(Vec<?U>: Debug) :- (?U: Debug)
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(Rc<?V>: Debug) :- (?V: Debug)
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```
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**Delegation between tables.** Now that the active strand from T0 has
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created the table T1, it can try to extract an answer. It does this
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via that same `ensure_answer` operation we saw before. In this case,
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the strand would invoke `ensure_answer(T1, A0)`, since we will start
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with the first answer. This will cause T1 to activate its first
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strand, `u32: Debug :-`.
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This strand is somewhat special: it has no subgoals at all. This means
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that the goal is proven. We can therefore add `u32: Debug` to the set
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of *answers* for our table, calling it answer A0 (it is the first
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answer). The strand is then removed from the list of strands.
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The state of table T1 is therefore:
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```text
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Table T1 [?0: Debug]
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Answers:
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A0 = [?0 = u32]
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Strand:
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(Vec<?U>: Debug) :- (?U: Debug)
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(Rc<?V>: Debug) :- (?V: Debug)
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```
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Note that I am writing out the answer A0 as a substitution that can be
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applied to the table goal; actually, in the code, the goals for each
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X-clause are also represented as substitutions, but in this exposition
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I've chosen to write them as full goals, following [NFTD].
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[NFTD]: ./bibliography.html#slg
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Since we now have an answer, `ensure_answer(T1, A0)` will return `Ok`
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to the table T0, indicating that answer A0 is available. T0 now has
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the job of incorporating that result into its active strand. It does
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this in two ways. First, it creates a new strand that is looking for
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the next possible answer of T1. Next, it incorpoates the answer from
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A0 and removes the subgoal. The resulting state of table T0 is:
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```text
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Table T0 [Rc<?0>: Debug]
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Strands:
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(Rc<?T>: Debug) :- selected(?T: Debug, A1)
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(Rc<u32>: Debug) :-
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```
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We then immediately activate the strand that incorporated the answer
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(the `Rc<u32>: Debug` one). In this case, that strand has no further
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subgoals, so it becomes an answer to the table T0. This answer can
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then be returned up to our caller, and the whole forest goes quiescent
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at this point (remember, we only do enough work to generate *one*
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answer). The ending state of the forest at this point will be:
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```text
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Table T0 [Rc<?0>: Debug]
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Answer:
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A0 = [?0 = u32]
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Strands:
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(Rc<?T>: Debug) :- selected(?T: Debug, A1)
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Table T1 [?0: Debug]
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Answers:
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A0 = [?0 = u32]
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Strand:
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(Vec<?U>: Debug) :- (?U: Debug)
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(Rc<?V>: Debug) :- (?V: Debug)
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```
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Here you can see how the forest captures both the answers we have
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created thus far *and* the strands that will let us try to produce
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more answers later on.
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## See also
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- [chalk_solve README][readme], which contains links to papers used and
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acronyms referenced in the code
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- This section is a lightly adapted version of the blog post [An on-demand
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SLG solver for chalk][slg-blog]
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- [Negative Reasoning in Chalk][negative-reasoning-blog] explains the need
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for negative reasoning, but not how the SLG solver does it
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[readme]: https://github.com/rust-lang-nursery/chalk/blob/239e4ae4e69b2785b5f99e0f2b41fc16b0b4e65e/chalk-engine/src/README.md
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[slg-blog]: http://smallcultfollowing.com/babysteps/blog/2018/01/31/an-on-demand-slg-solver-for-chalk/
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[negative-reasoning-blog]: http://aturon.github.io/blog/2017/04/24/negative-chalk/
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