diagnostics: line wrapping/heading changes
Minor stylistic changes to some of the diagnostic documentation: adding line wrapping to the Markdown source and changing the capitalization of the headings to be consistent with other pages. Signed-off-by: David Wood <david.wood@huawei.com>
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@ -1,4 +1,4 @@
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# Diagnostic Codes
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# Diagnostic codes
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We generally try to assign each error message a unique code like `E0123`. These
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codes are defined in the compiler in the `diagnostics.rs` files found in each
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crate, which basically consist of macros. The codes come in two varieties: those
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@ -60,7 +60,7 @@ To actually issue the error, you can use the `struct_span_err!` macro:
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struct_span_err!(self.tcx.sess, // some path to the session here
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span, // whatever span in the source you want
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E0592, // your new error code
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&format!("text of the error"))
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fluent::example::an_error_message)
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.emit() // actually issue the error
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```
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@ -69,8 +69,8 @@ call `.emit()`:
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```rust
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struct_span_err!(...)
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.span_label(another_span, "something to label in the source")
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.span_note(another_span, "some separate note, probably avoid these")
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.span_label(another_span, fluent::example::example_label)
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.span_note(another_span, fluent::example::separate_note)
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.emit_()
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```
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@ -1,19 +1,17 @@
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# Diagnostic Items
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## Background
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While writing lints it's common to check for specific types, traits and functions. This raises
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the question on how to check for these. Types can be checked by their complete type path.
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However, this requires hard coding paths and can lead to misclassifications in some edge cases.
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To counteract this, rustc has introduced diagnostic items that are used to identify types via
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While writing lints it's common to check for specific types, traits and
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functions. This raises the question on how to check for these. Types can be
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checked by their complete type path. However, this requires hard coding paths
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and can lead to misclassifications in some edge cases. To counteract this,
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rustc has introduced diagnostic items that are used to identify types via
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[`Symbol`]s.
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## How To Find Diagnostic Items
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Diagnostic items are added to items inside `rustc`/`std`/`core` with the `rustc_diagnostic_item`
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attribute. The item for a specific type can be found by opening the source code in the
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documentation and looking for this attribute. Note that it's often added with the `cfg_attr`
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attribute to avoid compilation errors during tests. A definition often looks like this:
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## Finding diagnostic items
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Diagnostic items are added to items inside `rustc`/`std`/`core` with the
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`rustc_diagnostic_item` attribute. The item for a specific type can be found by
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opening the source code in the documentation and looking for this attribute.
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Note that it's often added with the `cfg_attr` attribute to avoid compilation
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errors during tests. A definition often looks like this:
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```rs
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// This is the diagnostic item for this type vvvvvvv
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@ -21,19 +19,20 @@ attribute to avoid compilation errors during tests. A definition often looks lik
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struct Penguin;
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```
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Diagnostic items are usually only added to traits, types and standalone functions. If the goal
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is to check for an associated type or method, please use the diagnostic item of the item and
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reference [*How To Use Diagnostic Items*](#how-to-use-diagnostic-items).
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## How To Add Diagnostic Items
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Diagnostic items are usually only added to traits, types and standalone
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functions. If the goal is to check for an associated type or method, please use
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the diagnostic item of the item and reference [*How To Use Diagnostic
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Items*](#how-to-use-diagnostic-items).
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## Adding diagnostic items
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A new diagnostic item can be added with these two steps:
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1. Find the target item inside the Rust repo. Now add the diagnostic item as a string via the
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`rustc_diagnostic_item` attribute. This can sometimes cause compilation errors while running
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tests. These errors can be avoided by using the `cfg_attr` attribute with the `not(test)`
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condition (it's fine adding then for all `rustc_diagnostic_item` attributes as a preventive
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manner). At the end, it should look like this:
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1. Find the target item inside the Rust repo. Now add the diagnostic item as a
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string via the `rustc_diagnostic_item` attribute. This can sometimes cause
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compilation errors while running tests. These errors can be avoided by using
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the `cfg_attr` attribute with the `not(test)` condition (it's fine adding
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then for all `rustc_diagnostic_item` attributes as a preventive manner). At
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the end, it should look like this:
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```rs
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// This will be the new diagnostic item vvv
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@ -44,41 +43,45 @@ A new diagnostic item can be added with these two steps:
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For the naming conventions of diagnostic items, please refer to
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[*Naming Conventions*](#naming-conventions).
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2. As of <!-- date: 2022-02 --> February 2022, diagnostic items in code are accessed via symbols in
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[`rustc_span::symbol::sym`]. To add your newly created diagnostic item simply open the
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module file and add the name (In this case `Cat`) at the correct point in the list.
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2. As of <!-- date: 2022-02 --> February 2022, diagnostic items in code are
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accessed via symbols in [`rustc_span::symbol::sym`]. To add your newly
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created diagnostic item simply open the module file and add the name (In
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this case `Cat`) at the correct point in the list.
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Now you can create a pull request with your changes. :tada: (Note that when using diagnostic
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items in other projects like Clippy, it might take some time until the repos get synchronized.)
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Now you can create a pull request with your changes. :tada: (Note that when
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using diagnostic items in other projects like Clippy, it might take some time
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until the repos get synchronized.)
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## Naming Conventions
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## Naming conventions
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Diagnostic items don't have a set in stone naming convention yet. These are
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some guidelines that should be used for the future, but might differ from
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existing names:
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Diagnostic items don't have a set in stone naming convention yet. These are some guidelines that
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should be used for the future, but might differ from existing names:
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* Types, traits and enums are named using UpperCamelCase (Examples: `Iterator`, `HashMap`, ...)
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* For type names that are used multiple times like `Writer` it's good to choose a more precise
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name, maybe by adding the module to it. (Example: `IoWriter`)
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* Associated items should not get their own diagnostic items, but instead be accessed indirectly
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by the diagnostic item of the type they're originating from.
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* Freestanding functions like `std::mem::swap()` should be named using `snake_case` with one
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important (export) module as a prefix (Example: `mem_swap`, `cmp_max`)
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* Modules should usually not have a diagnostic item attached to them. Diagnostic items were
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added to avoid the usage of paths, using them on modules would therefore most likely to be
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counterproductive.
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## How To Use Diagnostic Items
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* Types, traits and enums are named using UpperCamelCase (Examples: `Iterator`,
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* `HashMap`, ...)
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* For type names that are used multiple times like `Writer` it's good to choose
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a more precise name, maybe by adding the module to it. (Example: `IoWriter`)
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* Associated items should not get their own diagnostic items, but instead be
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accessed indirectly by the diagnostic item of the type they're originating
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from.
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* Freestanding functions like `std::mem::swap()` should be named using
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`snake_case` with one important (export) module as a prefix (Example:
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`mem_swap`, `cmp_max`)
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* Modules should usually not have a diagnostic item attached to them.
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Diagnostic items were added to avoid the usage of paths, using them on
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modules would therefore most likely to be counterproductive.
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## Using diagnostic items
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In rustc, diagnostic items are looked up via [`Symbol`]s from inside the
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[`rustc_span::symbol::sym`] module. These can then be mapped to [`DefId`]s using
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[`TyCtxt::get_diagnostic_item()`] or checked if they match a [`DefId`] using
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[`TyCtxt::is_diagnostic_item()`]. When mapping from a diagnostic item to a [`DefId`] the method
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will return a `Option<DefId>`. This can be `None` if either the symbol isn't a diagnostic item
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or the type is not registered, for instance when compiling with `#[no_std]`. All following
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examples are based on [`DefId`]s and their usage.
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### Check For A Type
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[`rustc_span::symbol::sym`] module. These can then be mapped to [`DefId`]s
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using [`TyCtxt::get_diagnostic_item()`] or checked if they match a [`DefId`]
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using [`TyCtxt::is_diagnostic_item()`]. When mapping from a diagnostic item to
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a [`DefId`] the method will return a `Option<DefId>`. This can be `None` if
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either the symbol isn't a diagnostic item or the type is not registered, for
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instance when compiling with `#[no_std]`. All following examples are based on
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[`DefId`]s and their usage.
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### Example: Checking for a type
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```rust
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use rustc_span::symbol::sym;
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@ -92,8 +95,7 @@ fn example_1(cx: &LateContext<'_>, ty: Ty<'_>) -> bool {
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}
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```
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### Check For A Trait Implementation
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### Example: Checking for a trait implementation
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```rust
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/// This example checks if a given [`DefId`] from a method is part of a trait
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/// implementation defined by a diagnostic item.
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@ -110,24 +112,23 @@ fn is_diag_trait_item(
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```
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### Associated Types
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Associated types of diagnostic items can be accessed indirectly by first getting the [`DefId`]
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of the trait and then calling [`TyCtxt::associated_items()`]. This returns an [`AssocItems`]
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object which can be used for further checks. Checkout
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Associated types of diagnostic items can be accessed indirectly by first
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getting the [`DefId`] of the trait and then calling
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[`TyCtxt::associated_items()`]. This returns an [`AssocItems`] object which can
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be used for further checks. Checkout
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[`clippy_utils::ty::get_iterator_item_ty()`] for an example usage of this.
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### Usage In Clippy
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### Usage in Clippy
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Clippy tries to use diagnostic items where possible and has developed some
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wrapper and utility functions. Please also refer to its documentation when
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using diagnostic items in Clippy. (See [*Common tools for writing
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lints*][clippy-Common-tools-for-writing-lints].)
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Clippy tries to use diagnostic items where possible and has developed some wrapper and utility
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functions. Please also refer to its documentation when using diagnostic items in Clippy. (See
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[*Common tools for writing lints*][clippy-Common-tools-for-writing-lints].)
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## Related issues
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This lists some related issues. These are probably only interesting to people
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who really want to take a deep dive into the topic :)
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## Related Issues
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This lists some related issues. These are probably only interesting to people who really want to
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take a deep dive into the topic :)
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* [rust#60966]: The Rust PR that introduced diagnostic items
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* [rust#60966]: The Rust PR that introduced diagnostic items
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* [rust-clippy#5393]: Clippy's tracking issue for moving away from hard coded paths to
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diagnostic item
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@ -1,5 +1,4 @@
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# `ErrorGuaranteed`
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The previous sections have been about the error message that a user of the
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compiler sees. But emitting an error can also have a second important side
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effect within the compiler source code: it generates an
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@ -19,7 +18,6 @@ There are some important considerations about the usage of `ErrorGuaranteed`:
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Thus, you should not rely on
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`ErrorGuaranteed` when deciding whether to emit an error, or what kind of error
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to emit.
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* `ErrorGuaranteed` should not be used to indicate that a compilation _will
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emit_ an error in the future. It should be used to indicate that an error
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_has already been_ emitted -- that is, the [`emit()`][emit] function has
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@ -30,7 +28,6 @@ There are some important considerations about the usage of `ErrorGuaranteed`:
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Thankfully, in most cases, it should be statically impossible to abuse
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`ErrorGuaranteed`.
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[errorguar]: https://doc.rust-lang.org/nightly/nightly-rustc/rustc_errors/struct.ErrorGuaranteed.html
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[rerrors]: https://doc.rust-lang.org/nightly/nightly-rustc/rustc_errors/index.html
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[dsp]: https://doc.rust-lang.org/nightly/nightly-rustc/rustc_errors/struct.Handler.html#method.delay_span_bug
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@ -1,104 +1,110 @@
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# Lints
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This page documents some of the machinery around lint registration and how we
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run lints in the compiler.
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The [`LintStore`] is the central piece of infrastructure, around which everything
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rotates. It's not available during the early parts of compilation (i.e., before
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TyCtxt) in most code, as we need to fill it in with all of the lints, which can only happen after
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plugin registration.
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The [`LintStore`] is the central piece of infrastructure, around which
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everything rotates. It's not available during the early parts of compilation
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(i.e., before TyCtxt) in most code, as we need to fill it in with all of the
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lints, which can only happen after plugin registration.
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## Lints vs. lint passes
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There are two parts to the linting mechanism within the compiler: lints and
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lint passes. Unfortunately, a lot of the documentation we have refers to both
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of these as just "lints."
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There are two parts to the linting mechanism within the compiler: lints and lint passes.
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Unfortunately, a lot of the documentation we have refers to both of these as just "lints."
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First, we have the lint declarations themselves: this is where the name and default lint level and
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other metadata come from. These are normally defined by way of the [`declare_lint!`] macro, which
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boils down to a static with type `&rustc_session::lint::Lint`.
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First, we have the lint declarations themselves: this is where the name and
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default lint level and other metadata come from. These are normally defined by
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way of the [`declare_lint!`] macro, which boils down to a static with type
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`&rustc_session::lint::Lint`.
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As of <!-- date: 2022-02 --> February 2022, we lint against direct declarations
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without the use of the macro today (although this may change in the future, as
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the macro is somewhat unwieldy to add new fields to, like all macros).
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Lint declarations don't carry any "state" - they are merely global identifiers and descriptions of
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lints. We assert at runtime that they are not registered twice (by lint name).
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Lint declarations don't carry any "state" - they are merely global identifiers
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and descriptions of lints. We assert at runtime that they are not registered
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twice (by lint name).
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Lint passes are the meat of any lint. Notably, there is not a one-to-one relationship between
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lints and lint passes; a lint might not have any lint pass that emits it, it could have many, or
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just one -- the compiler doesn't track whether a pass is in any way associated with a particular
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lint, and frequently lints are emitted as part of other work (e.g., type checking, etc.).
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Lint passes are the meat of any lint. Notably, there is not a one-to-one
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relationship between lints and lint passes; a lint might not have any lint pass
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that emits it, it could have many, or just one -- the compiler doesn't track
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whether a pass is in any way associated with a particular lint, and frequently
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lints are emitted as part of other work (e.g., type checking, etc.).
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## Registration
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### High-level overview
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In [`rustc_interface::register_plugins`] the [`LintStore`] is created and all
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lints are registered.
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There are four 'sources' of lints:
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In [`rustc_interface::register_plugins`] the [`LintStore`] is created and all lints are registered.
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There are four 'sources' of lints:
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* internal lints: lints only used by the rustc codebase
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* builtin lints: lints built into the compiler and not provided by some outside source
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* builtin lints: lints built into the compiler and not provided by some outside
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source
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* plugin lints: lints created by plugins through the plugin system.
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* `rustc_interface::Config`[`register_lints`]: lints passed into the compiler during construction
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* `rustc_interface::Config`[`register_lints`]: lints passed into the compiler
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during construction
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Lints are registered via the [`LintStore::register_lint`] function. This should
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happen just once for any lint, or an ICE will occur.
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Once the registration is complete, we "freeze" the lint store by placing it in an `Lrc`. Later in
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the driver, it's passed into the `GlobalCtxt` constructor where it lives in an immutable form from
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then on.
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Once the registration is complete, we "freeze" the lint store by placing it in
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an `Lrc`. Later in the driver, it's passed into the `GlobalCtxt` constructor
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where it lives in an immutable form from then on.
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Lint passes are registered separately into one of the categories (pre-expansion,
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early, late, late module). Passes are registered as a closure -- i.e., `impl
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Fn() -> Box<dyn X>`, where `dyn X` is either an early or late lint pass trait
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object. When we run the lint passes, we run the closure and then invoke the lint
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pass methods. The lint pass methods take `&mut self` so they can keep track of state
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internally.
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Lint passes are registered separately into one of the categories
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(pre-expansion, early, late, late module). Passes are registered as a closure
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-- i.e., `impl Fn() -> Box<dyn X>`, where `dyn X` is either an early or late
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lint pass trait object. When we run the lint passes, we run the closure and
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then invoke the lint pass methods. The lint pass methods take `&mut self` so
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they can keep track of state internally.
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#### Internal lints
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These are lints used just by the compiler or plugins like `clippy`. They can be
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found in `rustc_lint::internal`.
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These are lints used just by the compiler or plugins like `clippy`. They can be found in
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`rustc_lint::internal`.
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An example of such a lint is the check that lint passes are implemented using the
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`declare_lint_pass!` macro and not by hand. This is accomplished with the
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An example of such a lint is the check that lint passes are implemented using
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the `declare_lint_pass!` macro and not by hand. This is accomplished with the
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`LINT_PASS_IMPL_WITHOUT_MACRO` lint.
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Registration of these lints happens in the [`rustc_lint::register_internals`] function which is
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called when constructing a new lint store inside [`rustc_lint::new_lint_store`].
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Registration of these lints happens in the [`rustc_lint::register_internals`]
|
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function which is called when constructing a new lint store inside
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[`rustc_lint::new_lint_store`].
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### Builtin Lints
|
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|
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These are primarily described in two places: `rustc_session::lint::builtin` and
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`rustc_lint::builtin`. Often the first provides the definitions for the lints themselves,
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and the latter provides the lint pass definitions (and implementations), but this is not always
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true.
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`rustc_lint::builtin`. Often the first provides the definitions for the lints
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themselves, and the latter provides the lint pass definitions (and
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implementations), but this is not always true.
|
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|
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The builtin lint registration happens in the [`rustc_lint::register_builtins`] function. Just like
|
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with internal lints, this happens inside of [`rustc_lint::new_lint_store`].
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The builtin lint registration happens in the [`rustc_lint::register_builtins`]
|
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function. Just like with internal lints, this happens inside of
|
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[`rustc_lint::new_lint_store`].
|
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|
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#### Plugin lints
|
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This is one of the primary use cases remaining for plugins/drivers. Plugins are
|
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given access to the mutable `LintStore` during registration (which happens
|
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inside of [`rustc_interface::register_plugins`]) and they can call any
|
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functions they need on the `LintStore`, just like rustc code.
|
||||
|
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This is one of the primary use cases remaining for plugins/drivers. Plugins are given access
|
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to the mutable `LintStore` during registration (which happens inside of
|
||||
[`rustc_interface::register_plugins`]) and they can call any functions they need on
|
||||
the `LintStore`, just like rustc code.
|
||||
|
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Plugins are intended to declare lints with the `plugin` field set to true (e.g., by
|
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way of the [`declare_tool_lint!`] macro), but this is purely for diagnostics and help text;
|
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otherwise plugin lints are mostly just as first class as rustc builtin lints.
|
||||
Plugins are intended to declare lints with the `plugin` field set to true
|
||||
(e.g., by way of the [`declare_tool_lint!`] macro), but this is purely for
|
||||
diagnostics and help text; otherwise plugin lints are mostly just as first
|
||||
class as rustc builtin lints.
|
||||
|
||||
#### Driver lints
|
||||
|
||||
These are the lints provided by drivers via the `rustc_interface::Config` [`register_lints`] field,
|
||||
which is a callback. Drivers should, if finding it already set, call the function currently set
|
||||
within the callback they add. The best way for drivers to get access to this is by overriding the
|
||||
`Callbacks::config` function which gives them direct access to the `Config` structure.
|
||||
These are the lints provided by drivers via the `rustc_interface::Config`
|
||||
[`register_lints`] field, which is a callback. Drivers should, if finding it
|
||||
already set, call the function currently set within the callback they add. The
|
||||
best way for drivers to get access to this is by overriding the
|
||||
`Callbacks::config` function which gives them direct access to the `Config`
|
||||
structure.
|
||||
|
||||
## Compiler lint passes are combined into one pass
|
||||
|
||||
Within the compiler, for performance reasons, we usually do not register dozens
|
||||
of lint passes. Instead, we have a single lint pass of each variety
|
||||
(e.g., `BuiltinCombinedModuleLateLintPass`) which will internally call all of the
|
||||
of lint passes. Instead, we have a single lint pass of each variety (e.g.,
|
||||
`BuiltinCombinedModuleLateLintPass`) which will internally call all of the
|
||||
individual lint passes; this is because then we get the benefits of static over
|
||||
dynamic dispatch for each of the (often empty) trait methods.
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue