Add some docs around the lint store (#476)
* Add some docs around the lint store * Update src/diagnostics.md Co-Authored-By: Niko Matsakis <niko@alum.mit.edu> * restructure
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@ -23,6 +23,7 @@
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- [Coding conventions](./conventions.md)
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- [crates.io Dependencies](./crates-io.md)
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- [Emitting Errors and other Diagnostics](diagnostics.md)
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- [`LintStore`](./diagnostics/lintstore.md)
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- [ICE-breaker teams](ice-breaker/about.md)
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- [LLVM ICE-breakers](ice-breaker/llvm.md)
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- [Part 2: How rustc works](./part-2-intro.md)
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@ -171,11 +171,17 @@ crate.
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[builtin]: https://doc.rust-lang.org/nightly/nightly-rustc/rustc_lint/index.html
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Each lint is defined as a `struct` that implements the `LintPass` `trait`. The
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trait implementation allows you to check certain syntactic constructs the
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linter walks the source code. You can then choose to emit lints in a very
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similar way to compile errors. Finally, you register the lint to actually get
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it to be run by the compiler by using the `declare_lint!` macro.
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Every lint is implemented via a `struct` that implements the `LintPass` `trait`
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(you also implement one of the more specific lint pass traits, either
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`EarlyLintPass` or `LateLintPass`). The trait implementation allows you to
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check certain syntactic constructs as the linter walks the source code. You can
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then choose to emit lints in a very similar way to compile errors.
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You also declare the metadata of a particular lint via the `declare_lint!`
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macro. This includes the name, the default level, a short description, and some
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more details.
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Note that the lint and the lint pass must be registered with the compiler.
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For example, the following lint checks for uses
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of `while true { ... }` and suggests using `loop { ... }` instead.
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@ -196,11 +202,15 @@ declare_lint! {
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#[derive(Copy, Clone)]
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pub struct WhileTrue;
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impl LintPass for WhileTrue {
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fn get_lints(&self) -> LintArray {
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lint_array!(WHILE_TRUE)
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}
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}
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// This declares a lint pass, providing a list of associated lints. The
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// compiler currently doesn't use the associated lints directly (e.g., to not
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// run the pass or otherwise check that the pass emits the appropriate set of
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// lints). However, it's good to be accurate here as it's possible that we're
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// going to register the lints via the get_lints method on our lint pass (that
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// this macro generates).
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impl_lint_pass!(
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WhileTrue => [WHILE_TRUE],
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);
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// LateLintPass has lots of methods. We only override the definition of
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// `check_expr` for this lint because that's all we need, but you could
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@ -242,9 +252,24 @@ declare_lint! {
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This makes the `ANONYMOUS_PARAMETERS` lint allow-by-default in the 2015 edition
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but warn-by-default in the 2018 edition.
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Lints that represent an incompatibility (i.e. error) in the upcoming edition
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should also be registered as `FutureIncompatibilityLint`s in
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[`register_builtins`][rbuiltins] function in [`rustc_lint::lib`][builtin].
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A future-incompatible lint should be declared with the `@future_incompatible`
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additional "field":
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```rust,ignore
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declare_lint! {
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pub ANONYMOUS_PARAMETERS,
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Allow,
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"detects anonymous parameters",
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@future_incompatible = FutureIncompatibleInfo {
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reference: "issue #41686 <https://github.com/rust-lang/rust/issues/41686>",
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edition: Some(Edition::Edition2018),
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};
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}
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```
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If you need a combination of options that's not supported by the
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`declare_lint!` macro, you can always define your own static with a type of
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`&Lint` but this is currently linted against in the compiler tree.
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### Lint Groups
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@ -0,0 +1,105 @@
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# Lints
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This page documents some of the machinery around lint registration and how we
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run lints in the compiler.
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The `LintStore` is the central piece of infrastructure, around which everything
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rotates. It's not available during the early parts of compilation (i.e., before
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TyCtxt) in most code, as we need to fill it in with all of the lints, which can only happen after
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plugin registration.
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## Lints vs. lint passes
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There are two parts to the linting mechanism within the compiler: lints and lint passes.
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Unfortunately, a lot of the documentation we have refers to both of these as just "lints."
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First, we have the lint declarations themselves: this is where the name and default lint level and
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other metadata come from. These are normally defined by way of the [`declare_lint!`] macro, which
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boils down to a static with type `&rustc::lint::Lint`. We lint against direct declarations without
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the use of the macro today (though this may change in the future, as the macro is somewhat unwieldy
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to add new fields to, like all macros by example).
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Lint declarations don't carry any "state" - they are merely global identifers and descriptions of
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lints. We assert at runtime that they are not registered twice (by lint name).
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Lint passes are the meat of any lint. Notably, there is not a one-to-one relationship between
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lints and lint passes; a lint might not have any lint pass that emits it, it could have many, or
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just one -- the compiler doesn't track whether a pass is in any way associated with a particular
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lint, and frequently lints are emitted as part of other work (e.g., type checking, etc.).
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## Registration
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### High-level overview
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The lint store is created and all lints are registered during plugin registration, in
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[`rustc_interface::register_plugins`]. There are three 'sources' of lint: the internal lints, plugin
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lints, and `rustc_interface::Config` `register_lints`. All are registered here, in
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`register_plugins`.
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Once the registration is complete, we "freeze" the lint store by placing it in an `Lrc`. Later in
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the driver, it's passed into the `GlobalCtxt` constructor where it lives in an immutable form from
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then on.
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Lints are registered via the [`LintStore::register_lint`] function. This should
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happen just once for any lint, or an ICE will occur.
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Lint passes are registered separately into one of the categories (pre-expansion,
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early, late, late module). Passes are registered as a closure -- i.e., `impl
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Fn() -> Box<dyn X>`, where `dyn X` is either an early or late lint pass trait
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object. When we run the lint passes, we run the closure and then invoke the lint
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pass methods, which take `&mut self` -- lint passes can keep track of state
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internally.
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#### Internal lints
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Note, these include both rustc-internal lints, and the traditional lints, like, for example the dead
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code lint.
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These are primarily described in two places: `rustc::lint::builtin` and `rustc_lint::builtin`. The
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first provides the definitions for the lints themselves, and the latter provides the lint pass
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definitions (and implementations).
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The internal lint registration happens in the [`rustc_lint::register_builtins`] function, along with
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the [`rustc_lint::register_internals`] function. More generally, the LintStore "constructor"
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function which is *the* way to get a `LintStore` in the compiler (you should not construct it
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directly) is [`rustc_lint::new_lint_store`]; it calls the registration functions.
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#### Plugin lints
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This is one of the primary use cases remaining for plugins/drivers. Plugins are given access to the
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mutable `LintStore` during registration to call any functions they need on the `LintStore`, just
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like rustc code. Plugins are intended to declare lints with the `plugin` field set to true (e.g., by
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way of the [`declare_tool_lint!`] macro), but this is purely for diagnostics and help text;
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otherwise plugin lints are mostly just as first class as rustc builtin lints.
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#### Driver lints
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These are the lints provided by drivers via the `rustc_interface::Config` [`register_lints`] field,
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which is a callback. Drivers should, if finding it already set, call the function currently set
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within the callback they add. The best way for drivers to get access to this is by overriding the
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`Callbacks::config` function which gives them direct access to the `Config` structure.
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## Compiler lint passes are combined into one pass
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Within the compiler, for performance reasons, we usually do not register dozens
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of lint passes. Instead, we have a single lint pass of each variety
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(e.g. `BuiltinCombinedModuleLateLintPass`) which will internally call all of the
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individual lint passes; this is because then we get the benefits of static over
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dynamic dispatch for each of the (often empty) trait methods.
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Ideally, we'd not have to do this, since it certainly adds to the complexity of
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understanding the code. However, with the current type-erased lint store
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approach, it is beneficial to do so for performance reasons.
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New lints being added likely want to join one of the existing declarations like
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`late_lint_mod_passes` in `librustc_lint/lib.rs`, which would then
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auto-propagate into the other.
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[`LintStore::register_lint`]: https://doc.rust-lang.org/nightly/nightly-rustc/rustc/lint/struct.LintStore.html#method.register_lints
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[`rustc_interface::register_plugins`]: https://doc.rust-lang.org/nightly/nightly-rustc/rustc_interface/passes/fn.register_plugins.html)
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[`rustc_lint::register_builtins`]: https://doc.rust-lang.org/nightly/nightly-rustc/rustc_lint/fn.register_builtins.html
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[`rustc_lint::register_internals`]: https://doc.rust-lang.org/nightly/nightly-rustc/rustc_lint/fn.register_internals.html
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[`rustc_lint::new_lint_store`]: https://doc.rust-lang.org/nightly/nightly-rustc/rustc_lint/fn.new_lint_store.html
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[`rustc::declare_lint!`]: https://doc.rust-lang.org/nightly/nightly-rustc/rustc/macro.declare_lint.html
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[`rustc::declare_tool_lint!`]: https://doc.rust-lang.org/nightly/nightly-rustc/rustc/macro.declare_tool_lint.html
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[`register_lints`]: https://doc.rust-lang.org/nightly/nightly-rustc/rustc_interface/interface/struct.Config.html#structfield.register_lints
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