msdfgen/ext/resolve-shape-geometry.cpp

131 lines
5.2 KiB
C++

#include "resolve-shape-geometry.h"
#ifdef MSDFGEN_USE_SKIA
#include <skia/core/SkPath.h>
#include <skia/pathops/SkPathOps.h>
#include "../core/arithmetics.hpp"
#include "../core/Vector2.hpp"
#include "../core/edge-segments.h"
#include "../core/Contour.h"
namespace msdfgen {
SkPoint pointToSkiaPoint(Point2 p) {
return SkPoint::Make((SkScalar) p.x, (SkScalar) p.y);
}
Point2 pointFromSkiaPoint(const SkPoint p) {
return Point2((double) p.x(), (double) p.y());
}
void shapeToSkiaPath(SkPath &skPath, const Shape &shape) {
for (std::vector<Contour>::const_iterator contour = shape.contours.begin(); contour != shape.contours.end(); ++contour) {
if (!contour->edges.empty()) {
const EdgeSegment *edge = contour->edges.back();
skPath.moveTo(pointToSkiaPoint(*edge->controlPoints()));
for (std::vector<EdgeHolder>::const_iterator nextEdge = contour->edges.begin(); nextEdge != contour->edges.end(); edge = *nextEdge++) {
const Point2 *p = edge->controlPoints();
switch (edge->type()) {
case (int) LinearSegment::EDGE_TYPE:
skPath.lineTo(pointToSkiaPoint(p[1]));
break;
case (int) QuadraticSegment::EDGE_TYPE:
skPath.quadTo(pointToSkiaPoint(p[1]), pointToSkiaPoint(p[2]));
break;
case (int) CubicSegment::EDGE_TYPE:
skPath.cubicTo(pointToSkiaPoint(p[1]), pointToSkiaPoint(p[2]), pointToSkiaPoint(p[3]));
break;
}
}
}
}
}
void shapeFromSkiaPath(Shape &shape, const SkPath &skPath) {
shape.contours.clear();
Contour *contour = &shape.addContour();
SkPath::Iter pathIterator(skPath, true);
SkPoint edgePoints[4];
for (SkPath::Verb op; (op = pathIterator.next(edgePoints)) != SkPath::kDone_Verb;) {
switch (op) {
case SkPath::kMove_Verb:
if (!contour->edges.empty())
contour = &shape.addContour();
break;
case SkPath::kLine_Verb:
contour->addEdge(EdgeHolder(pointFromSkiaPoint(edgePoints[0]), pointFromSkiaPoint(edgePoints[1])));
break;
case SkPath::kQuad_Verb:
contour->addEdge(EdgeHolder(pointFromSkiaPoint(edgePoints[0]), pointFromSkiaPoint(edgePoints[1]), pointFromSkiaPoint(edgePoints[2])));
break;
case SkPath::kCubic_Verb:
contour->addEdge(EdgeHolder(pointFromSkiaPoint(edgePoints[0]), pointFromSkiaPoint(edgePoints[1]), pointFromSkiaPoint(edgePoints[2]), pointFromSkiaPoint(edgePoints[3])));
break;
case SkPath::kConic_Verb:
{
SkPoint quadPoints[5];
SkPath::ConvertConicToQuads(edgePoints[0], edgePoints[1], edgePoints[2], pathIterator.conicWeight(), quadPoints, 1);
contour->addEdge(EdgeHolder(pointFromSkiaPoint(quadPoints[0]), pointFromSkiaPoint(quadPoints[1]), pointFromSkiaPoint(quadPoints[2])));
contour->addEdge(EdgeHolder(pointFromSkiaPoint(quadPoints[2]), pointFromSkiaPoint(quadPoints[3]), pointFromSkiaPoint(quadPoints[4])));
}
break;
case SkPath::kClose_Verb:
case SkPath::kDone_Verb:
break;
}
}
if (contour->edges.empty())
shape.contours.pop_back();
}
static void pruneCrossedQuadrilaterals(Shape &shape) {
int n = 0;
for (int i = 0; i < (int) shape.contours.size(); ++i) {
Contour &contour = shape.contours[i];
if (
contour.edges.size() == 4 &&
contour.edges[0]->type() == (int) LinearSegment::EDGE_TYPE &&
contour.edges[1]->type() == (int) LinearSegment::EDGE_TYPE &&
contour.edges[2]->type() == (int) LinearSegment::EDGE_TYPE &&
contour.edges[3]->type() == (int) LinearSegment::EDGE_TYPE && (
sign(crossProduct(contour.edges[0]->direction(1), contour.edges[1]->direction(0)))+
sign(crossProduct(contour.edges[1]->direction(1), contour.edges[2]->direction(0)))+
sign(crossProduct(contour.edges[2]->direction(1), contour.edges[3]->direction(0)))+
sign(crossProduct(contour.edges[3]->direction(1), contour.edges[0]->direction(0)))
) == 0
) {
contour.edges.clear();
} else {
if (i != n) {
#ifdef MSDFGEN_USE_CPP11
shape.contours[n] = (Contour &&) contour;
#else
shape.contours[n] = contour;
#endif
}
++n;
}
}
shape.contours.resize(n);
}
bool resolveShapeGeometry(Shape &shape) {
SkPath skPath;
shape.normalize();
shapeToSkiaPath(skPath, shape);
if (!Simplify(skPath, &skPath))
return false;
// Skia's AsWinding doesn't seem to work for unknown reasons
shapeFromSkiaPath(shape, skPath);
// In some rare cases, Skia produces tiny residual crossed quadrilateral contours, which are not valid geometry, so they must be removed.
pruneCrossedQuadrilaterals(shape);
shape.orientContours();
return true;
}
}
#endif