mirror of https://github.com/Chlumsky/msdfgen.git
167 lines
7.4 KiB
C++
167 lines
7.4 KiB
C++
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#include "../msdfgen.h"
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#include "arithmetics.hpp"
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namespace msdfgen {
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void generateSDF(Bitmap<float> &output, const Shape &shape, double range, const Vector2 &scale, const Vector2 &translate) {
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int w = output.width(), h = output.height();
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#ifdef MSDFGEN_USE_OPENMP
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#pragma omp parallel for
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#endif
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for (int y = 0; y < h; ++y) {
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int row = shape.inverseYAxis ? h-y-1 : y;
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for (int x = 0; x < w; ++x) {
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double dummy;
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Point2 p = Vector2(x+.5, y+.5)/scale-translate;
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SignedDistance minDistance;
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for (std::vector<Contour>::const_iterator contour = shape.contours.begin(); contour != shape.contours.end(); ++contour)
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for (std::vector<EdgeHolder>::const_iterator edge = contour->edges.begin(); edge != contour->edges.end(); ++edge) {
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SignedDistance distance = (*edge)->signedDistance(p, dummy);
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if (distance < minDistance)
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minDistance = distance;
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}
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output(x, row) = float(minDistance.distance/range+.5);
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}
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}
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}
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void generatePseudoSDF(Bitmap<float> &output, const Shape &shape, double range, const Vector2 &scale, const Vector2 &translate) {
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int w = output.width(), h = output.height();
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#ifdef MSDFGEN_USE_OPENMP
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#pragma omp parallel for
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#endif
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for (int y = 0; y < h; ++y) {
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int row = shape.inverseYAxis ? h-y-1 : y;
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for (int x = 0; x < w; ++x) {
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Point2 p = Vector2(x+.5, y+.5)/scale-translate;
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SignedDistance minDistance;
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const EdgeHolder *nearEdge = NULL;
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double nearParam = 0;
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for (std::vector<Contour>::const_iterator contour = shape.contours.begin(); contour != shape.contours.end(); ++contour)
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for (std::vector<EdgeHolder>::const_iterator edge = contour->edges.begin(); edge != contour->edges.end(); ++edge) {
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double param;
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SignedDistance distance = (*edge)->signedDistance(p, param);
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if (distance < minDistance) {
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minDistance = distance;
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nearEdge = &*edge;
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nearParam = param;
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}
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}
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if (nearEdge)
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(*nearEdge)->distanceToPseudoDistance(minDistance, p, nearParam);
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output(x, row) = float(minDistance.distance/range+.5);
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}
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}
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}
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static inline bool pixelClash(const FloatRGB &a, const FloatRGB &b, double threshold) {
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// Only consider pair where both are on the inside or both are on the outside
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bool aIn = (a.r > .5f)+(a.g > .5f)+(a.b > .5f) >= 2;
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bool bIn = (b.r > .5f)+(b.g > .5f)+(b.b > .5f) >= 2;
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if (aIn != bIn) return false;
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// If the change is 0 <-> 1 or 2 <-> 3 channels and not 1 <-> 1 or 2 <-> 2, it is not a clash
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if ((a.r > .5f && a.g > .5f && a.b > .5f) || (a.r < .5f && a.g < .5f && a.b < .5f)
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|| (b.r > .5f && b.g > .5f && b.b > .5f) || (b.r < .5f && b.g < .5f && b.b < .5f))
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return false;
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// Find which color is which: _a, _b = the changing channels, _c = the remaining one
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float aa, ab, ba, bb, ac, bc;
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if ((a.r > .5f) != (b.r > .5f) && (a.r < .5f) != (b.r < .5f)) {
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aa = a.r, ba = b.r;
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if ((a.g > .5f) != (b.g > .5f) && (a.g < .5f) != (b.g < .5f)) {
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ab = a.g, bb = b.g;
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ac = a.b, bc = b.b;
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} else if ((a.b > .5f) != (b.b > .5f) && (a.b < .5f) != (b.b < .5f)) {
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ab = a.b, bb = b.b;
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ac = a.g, bc = b.g;
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} else
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return false; // this should never happen
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} else if ((a.g > .5f) != (b.g > .5f) && (a.g < .5f) != (b.g < .5f)
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&& (a.b > .5f) != (b.b > .5f) && (a.b < .5f) != (b.b < .5f)) {
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aa = a.g, ba = b.g;
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ab = a.b, bb = b.b;
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ac = a.r, bc = b.r;
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} else
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return false;
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// Find if the channels are in fact discontinuous
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return (fabsf(aa-ba) >= threshold)
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&& (fabsf(ab-bb) >= threshold)
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&& fabsf(ac-.5f) >= fabsf(bc-.5f); // Out of the pair, only flag the pixel farther from a shape edge
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}
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void msdfErrorCorrection(Bitmap<FloatRGB> &output, const Vector2 &threshold) {
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std::vector<std::pair<int, int> > clashes;
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int w = output.width(), h = output.height();
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for (int y = 0; y < h; ++y)
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for (int x = 0; x < w; ++x) {
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if ((x > 0 && pixelClash(output(x, y), output(x-1, y), threshold.x))
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|| (x < w-1 && pixelClash(output(x, y), output(x+1, y), threshold.x))
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|| (y > 0 && pixelClash(output(x, y), output(x, y-1), threshold.y))
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|| (y < h-1 && pixelClash(output(x, y), output(x, y+1), threshold.y)))
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clashes.push_back(std::make_pair(x, y));
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}
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for (std::vector<std::pair<int, int> >::const_iterator clash = clashes.begin(); clash != clashes.end(); ++clash) {
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FloatRGB &pixel = output(clash->first, clash->second);
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float med = median(pixel.r, pixel.g, pixel.b);
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pixel.r = med, pixel.g = med, pixel.b = med;
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}
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}
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void generateMSDF(Bitmap<FloatRGB> &output, const Shape &shape, double range, const Vector2 &scale, const Vector2 &translate, double edgeThreshold) {
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int w = output.width(), h = output.height();
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#ifdef MSDFGEN_USE_OPENMP
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#pragma omp parallel for
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#endif
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for (int y = 0; y < h; ++y) {
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int row = shape.inverseYAxis ? h-y-1 : y;
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for (int x = 0; x < w; ++x) {
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Point2 p = Vector2(x+.5, y+.5)/scale-translate;
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struct {
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SignedDistance minDistance;
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const EdgeHolder *nearEdge;
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double nearParam;
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} r, g, b;
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r.nearEdge = g.nearEdge = b.nearEdge = NULL;
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r.nearParam = g.nearParam = b.nearParam = 0;
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for (std::vector<Contour>::const_iterator contour = shape.contours.begin(); contour != shape.contours.end(); ++contour)
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for (std::vector<EdgeHolder>::const_iterator edge = contour->edges.begin(); edge != contour->edges.end(); ++edge) {
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double param;
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SignedDistance distance = (*edge)->signedDistance(p, param);
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if ((*edge)->color&RED && distance < r.minDistance) {
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r.minDistance = distance;
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r.nearEdge = &*edge;
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r.nearParam = param;
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}
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if ((*edge)->color&GREEN && distance < g.minDistance) {
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g.minDistance = distance;
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g.nearEdge = &*edge;
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g.nearParam = param;
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}
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if ((*edge)->color&BLUE && distance < b.minDistance) {
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b.minDistance = distance;
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b.nearEdge = &*edge;
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b.nearParam = param;
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}
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}
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if (r.nearEdge)
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(*r.nearEdge)->distanceToPseudoDistance(r.minDistance, p, r.nearParam);
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if (g.nearEdge)
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(*g.nearEdge)->distanceToPseudoDistance(g.minDistance, p, g.nearParam);
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if (b.nearEdge)
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(*b.nearEdge)->distanceToPseudoDistance(b.minDistance, p, b.nearParam);
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output(x, row).r = float(r.minDistance.distance/range+.5);
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output(x, row).g = float(g.minDistance.distance/range+.5);
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output(x, row).b = float(b.minDistance.distance/range+.5);
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}
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}
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if (edgeThreshold > 0)
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msdfErrorCorrection(output, edgeThreshold/(scale*range));
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}
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}
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