mirror of https://github.com/Chlumsky/msdfgen.git
217 lines
9.3 KiB
C++
217 lines
9.3 KiB
C++
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#include "approximate-sdf.h"
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#include <cmath>
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#include <queue>
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#include "arithmetics.hpp"
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#define ESTSDF_MAX_DIST 1e24f // Cannot be FLT_MAX because it might be divided by range, which could be < 1
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namespace msdfgen {
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void approximateSDF(const BitmapRef<float, 1> &output, const Shape &shape, const SDFTransformation &transformation) {
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struct Entry {
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float absDist;
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int bitmapX, bitmapY;
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Point2 nearPoint;
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bool operator<(const Entry &other) const {
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return absDist > other.absDist;
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}
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} entry;
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float *firstRow = output.pixels;
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ptrdiff_t stride = output.width;
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if (shape.inverseYAxis) {
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firstRow += (output.height-1)*stride;
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stride = -stride;
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}
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#define ESTSDF_PIXEL_AT(x, y) ((firstRow+(y)*stride)[x])
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for (float *p = output.pixels, *end = output.pixels+output.width*output.height; p < end; ++p)
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*p = -ESTSDF_MAX_DIST;
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Vector2 invScale = transformation.unprojectVector(Vector2(1));
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DistanceMapping invDistanceMapping = transformation.distanceMapping.inverse();
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float dLimit = float(max(fabs(invDistanceMapping(0)), fabs(invDistanceMapping(1))));
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std::priority_queue<Entry> queue;
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double x[3], y[3];
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int dx[3], dy[3];
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// Horizontal scanlines
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for (int bitmapY = 0; bitmapY < output.height; ++bitmapY) {
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float *row = firstRow+bitmapY*stride;
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double y = transformation.unprojectY(bitmapY+.5);
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entry.bitmapY = bitmapY;
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for (std::vector<Contour>::const_iterator contour = shape.contours.begin(); contour != shape.contours.end(); ++contour) {
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for (std::vector<EdgeHolder>::const_iterator edge = contour->edges.begin(); edge != contour->edges.end(); ++edge) {
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int n = (*edge)->horizontalScanlineIntersections(x, dy, y);
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for (int i = 0; i < n; ++i) {
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double bitmapX = transformation.projectX(x[i]);
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double bitmapX0 = floor(bitmapX-.5)+.5;
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double bitmapX1 = bitmapX0+1;
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if (bitmapX1 > 0 && bitmapX0 < output.width) {
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float sd0 = float(dy[i]*invScale.x*(bitmapX0-bitmapX));
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float sd1 = float(dy[i]*invScale.x*(bitmapX1-bitmapX));
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if (sd0 == 0.f) {
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if (sd1 == 0.f)
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continue;
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sd0 = -.000001f*float(sign(sd1));
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}
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if (sd1 == 0.f)
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sd1 = -.000001f*float(sign(sd0));
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if (bitmapX0 > 0) {
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entry.absDist = fabsf(sd0);
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entry.bitmapX = int(bitmapX0);
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float &sd = row[entry.bitmapX];
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if (entry.absDist < fabsf(sd)) {
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sd = sd0;
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entry.nearPoint = Point2(x[i], y);
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queue.push(entry);
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} else if (sd == -sd0)
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sd = -ESTSDF_MAX_DIST;
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}
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if (bitmapX1 < output.width) {
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entry.absDist = fabsf(sd1);
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entry.bitmapX = int(bitmapX1);
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float &sd = row[entry.bitmapX];
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if (entry.absDist < fabsf(sd)) {
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sd = sd1;
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entry.nearPoint = Point2(x[i], y);
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queue.push(entry);
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} else if (sd == -sd1)
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sd = -ESTSDF_MAX_DIST;
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}
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}
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}
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}
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}
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}
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// Bake in distance signs
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for (int y = 0; y < output.height; ++y) {
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float *row = firstRow+y*stride;
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int x = 0;
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for (; x < output.width && row[x] == -ESTSDF_MAX_DIST; ++x);
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if (x < output.width) {
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bool flip = row[x] > 0;
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if (flip) {
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for (int i = 0; i < x; ++i)
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row[i] = ESTSDF_MAX_DIST;
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}
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for (; x < output.width; ++x) {
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if (row[x] != -ESTSDF_MAX_DIST)
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flip = row[x] > 0;
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else if (flip)
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row[x] = ESTSDF_MAX_DIST;
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}
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}
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}
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// Vertical scanlines
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for (int bitmapX = 0; bitmapX < output.width; ++bitmapX) {
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double x = transformation.unprojectX(bitmapX+.5);
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entry.bitmapX = bitmapX;
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for (std::vector<Contour>::const_iterator contour = shape.contours.begin(); contour != shape.contours.end(); ++contour) {
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for (std::vector<EdgeHolder>::const_iterator edge = contour->edges.begin(); edge != contour->edges.end(); ++edge) {
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int n = (*edge)->verticalScanlineIntersections(y, dx, x);
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for (int i = 0; i < n; ++i) {
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double bitmapY = transformation.projectY(y[i]);
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double bitmapY0 = floor(bitmapY-.5)+.5;
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double bitmapY1 = bitmapY0+1;
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if (bitmapY0 > 0 && bitmapY1 < output.height) {
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float sd0 = float(dx[i]*invScale.y*(bitmapY-bitmapY0));
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float sd1 = float(dx[i]*invScale.y*(bitmapY-bitmapY1));
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if (sd0 == 0.f) {
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if (sd1 == 0.f)
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continue;
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sd0 = -.000001f*float(sign(sd1));
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}
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if (sd1 == 0.f)
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sd1 = -.000001f*float(sign(sd0));
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if (bitmapY0 > 0) {
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entry.absDist = fabsf(sd0);
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entry.bitmapY = int(bitmapY0);
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float &sd = ESTSDF_PIXEL_AT(bitmapX, entry.bitmapY);
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if (entry.absDist < fabsf(sd)) {
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sd = sd0;
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entry.nearPoint = Point2(x, y[i]);
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queue.push(entry);
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}
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}
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if (bitmapY1 < output.height) {
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entry.absDist = fabsf(sd1);
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entry.bitmapY = int(bitmapY1);
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float &sd = ESTSDF_PIXEL_AT(bitmapX, entry.bitmapY);
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if (entry.absDist < fabsf(sd)) {
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sd = sd1;
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entry.nearPoint = Point2(x, y[i]);
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queue.push(entry);
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}
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}
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}
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}
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}
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}
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}
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if (queue.empty())
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return;
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while (!queue.empty()) {
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Entry entry = queue.top();
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queue.pop();
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Entry newEntry = entry;
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newEntry.bitmapX = entry.bitmapX-1;
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if (newEntry.bitmapX >= 0) {
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float &sd = ESTSDF_PIXEL_AT(newEntry.bitmapX, newEntry.bitmapY);
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if (fabsf(sd) == ESTSDF_MAX_DIST) {
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Point2 shapeCoord = transformation.unproject(Point2(newEntry.bitmapX+.5, newEntry.bitmapY+.5));
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newEntry.absDist = float((shapeCoord-entry.nearPoint).length());
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sd = float(sign(sd))*newEntry.absDist;
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if (newEntry.absDist < dLimit)
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queue.push(newEntry);
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}
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}
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newEntry.bitmapX = entry.bitmapX+1;
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if (newEntry.bitmapX < output.width) {
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float &sd = ESTSDF_PIXEL_AT(newEntry.bitmapX, newEntry.bitmapY);
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if (fabsf(sd) == ESTSDF_MAX_DIST) {
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Point2 shapeCoord = transformation.unproject(Point2(newEntry.bitmapX+.5, newEntry.bitmapY+.5));
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newEntry.absDist = float((shapeCoord-entry.nearPoint).length());
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sd = float(sign(sd))*newEntry.absDist;
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if (newEntry.absDist < dLimit)
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queue.push(newEntry);
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}
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}
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newEntry.bitmapX = entry.bitmapX;
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newEntry.bitmapY = entry.bitmapY-1;
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if (newEntry.bitmapY >= 0) {
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float &sd = ESTSDF_PIXEL_AT(newEntry.bitmapX, newEntry.bitmapY);
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if (fabsf(sd) == ESTSDF_MAX_DIST) {
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Point2 shapeCoord = transformation.unproject(Point2(newEntry.bitmapX+.5, newEntry.bitmapY+.5));
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newEntry.absDist = float((shapeCoord-entry.nearPoint).length());
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sd = float(sign(sd))*newEntry.absDist;
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if (newEntry.absDist < dLimit)
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queue.push(newEntry);
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}
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}
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newEntry.bitmapY = entry.bitmapY+1;
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if (newEntry.bitmapY < output.height) {
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float &sd = ESTSDF_PIXEL_AT(newEntry.bitmapX, newEntry.bitmapY);
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if (fabsf(sd) == ESTSDF_MAX_DIST) {
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Point2 shapeCoord = transformation.unproject(Point2(newEntry.bitmapX+.5, newEntry.bitmapY+.5));
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newEntry.absDist = float((shapeCoord-entry.nearPoint).length());
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sd = float(sign(sd))*newEntry.absDist;
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if (newEntry.absDist < dLimit)
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queue.push(newEntry);
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}
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}
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}
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for (float *p = output.pixels, *end = output.pixels+output.width*output.height; p < end; ++p)
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*p = transformation.distanceMapping(*p);
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}
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}
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