mirror of https://github.com/Chlumsky/msdfgen.git
33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
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#pragma once
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#include "../core/Shape.h"
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#ifndef MSDFGEN_DISABLE_SVG
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#ifndef MSDFGEN_EXT_PUBLIC
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#define MSDFGEN_EXT_PUBLIC // for DLL import/export
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#endif
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namespace msdfgen {
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extern MSDFGEN_EXT_PUBLIC const int SVG_IMPORT_FAILURE;
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extern MSDFGEN_EXT_PUBLIC const int SVG_IMPORT_SUCCESS_FLAG;
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extern MSDFGEN_EXT_PUBLIC const int SVG_IMPORT_PARTIAL_FAILURE_FLAG;
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extern MSDFGEN_EXT_PUBLIC const int SVG_IMPORT_INCOMPLETE_FLAG;
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extern MSDFGEN_EXT_PUBLIC const int SVG_IMPORT_UNSUPPORTED_FEATURE_FLAG;
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extern MSDFGEN_EXT_PUBLIC const int SVG_IMPORT_TRANSFORMATION_IGNORED_FLAG;
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/// Builds a shape from an SVG path string
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bool buildShapeFromSvgPath(Shape &shape, const char *pathDef, double endpointSnapRange = 0);
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/// Reads a single <path> element found in the specified SVG file and converts it to output Shape
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bool loadSvgShape(Shape &output, const char *filename, int pathIndex = 0, Vector2 *dimensions = NULL);
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/// New version - if Skia is available, reads the entire geometry of the SVG file into the output Shape, otherwise may only read one path, returns SVG import flags
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int loadSvgShape(Shape &output, Shape::Bounds &viewBox, const char *filename);
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}
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#endif
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