msdfgen/core/render-sdf.cpp

89 lines
3.2 KiB
C++

#include "render-sdf.h"
#include "arithmetics.hpp"
#include "pixel-conversion.hpp"
namespace msdfgen {
template <typename T, int N>
static void sample(T *output, const BitmapConstRef<T, N> &bitmap, Point2 pos) {
double x = pos.x*bitmap.width-.5;
double y = pos.y*bitmap.height-.5;
int l = (int) floor(x);
int b = (int) floor(y);
int r = l+1;
int t = b+1;
double lr = x-l;
double bt = y-b;
l = clamp(l, bitmap.width-1), r = clamp(r, bitmap.width-1);
b = clamp(b, bitmap.height-1), t = clamp(t, bitmap.height-1);
for (int i = 0; i < N; ++i)
output[i] = mix(mix(bitmap(l, b)[i], bitmap(r, b)[i], lr), mix(bitmap(l, t)[i], bitmap(r, t)[i], lr), bt);
}
static float distVal(float dist, double pxRange) {
if (!pxRange)
return (float) (dist > .5f);
return (float) clamp((dist-.5f)*pxRange+.5);
}
void renderSDF(const BitmapRef<float, 1> &output, const BitmapConstRef<float, 1> &sdf, double pxRange) {
pxRange *= (double) (output.width+output.height)/(sdf.width+sdf.height);
for (int y = 0; y < output.height; ++y)
for (int x = 0; x < output.width; ++x) {
float sd;
sample(&sd, sdf, Point2((x+.5)/output.width, (y+.5)/output.height));
*output(x, y) = distVal(sd, pxRange);
}
}
void renderSDF(const BitmapRef<float, 3> &output, const BitmapConstRef<float, 1> &sdf, double pxRange) {
pxRange *= (double) (output.width+output.height)/(sdf.width+sdf.height);
for (int y = 0; y < output.height; ++y)
for (int x = 0; x < output.width; ++x) {
float sd;
sample(&sd, sdf, Point2((x+.5)/output.width, (y+.5)/output.height));
float v = distVal(sd, pxRange);
output(x, y)[0] = v;
output(x, y)[1] = v;
output(x, y)[2] = v;
}
}
void renderSDF(const BitmapRef<float, 1> &output, const BitmapConstRef<float, 3> &sdf, double pxRange) {
pxRange *= (double) (output.width+output.height)/(sdf.width+sdf.height);
for (int y = 0; y < output.height; ++y)
for (int x = 0; x < output.width; ++x) {
float sd[3];
sample(sd, sdf, Point2((x+.5)/output.width, (y+.5)/output.height));
*output(x, y) = distVal(median(sd[0], sd[1], sd[2]), pxRange);
}
}
void renderSDF(const BitmapRef<float, 3> &output, const BitmapConstRef<float, 3> &sdf, double pxRange) {
pxRange *= (double) (output.width+output.height)/(sdf.width+sdf.height);
for (int y = 0; y < output.height; ++y)
for (int x = 0; x < output.width; ++x) {
float sd[3];
sample(sd, sdf, Point2((x+.5)/output.width, (y+.5)/output.height));
output(x, y)[0] = distVal(sd[0], pxRange);
output(x, y)[1] = distVal(sd[1], pxRange);
output(x, y)[2] = distVal(sd[2], pxRange);
}
}
void simulate8bit(const BitmapRef<float, 1> &bitmap) {
const float *end = bitmap.pixels+1*bitmap.width*bitmap.height;
for (float *p = bitmap.pixels; p < end; ++p)
*p = pixelByteToFloat(pixelFloatToByte(*p));
}
void simulate8bit(const BitmapRef<float, 3> &bitmap) {
const float *end = bitmap.pixels+3*bitmap.width*bitmap.height;
for (float *p = bitmap.pixels; p < end; ++p)
*p = pixelByteToFloat(pixelFloatToByte(*p));
}
}