msdfgen/core/edge-selectors.cpp

132 lines
4.9 KiB
C++

#include "edge-selectors.h"
namespace msdfgen {
TrueDistanceSelector::TrueDistanceSelector(const Point2 &p) : p(p) { }
void TrueDistanceSelector::addEdge(const EdgeSegment *prevEdge, const EdgeSegment *edge, const EdgeSegment *nextEdge) {
double dummy;
SignedDistance distance = edge->signedDistance(p, dummy);
if (distance < minDistance)
minDistance = distance;
}
void TrueDistanceSelector::merge(const TrueDistanceSelector &other) {
if (other.minDistance < minDistance)
minDistance = other.minDistance;
}
TrueDistanceSelector::DistanceType TrueDistanceSelector::distance() const {
return minDistance.distance;
}
bool PseudoDistanceSelectorBase::pointFacingEdge(const EdgeSegment *prevEdge, const EdgeSegment *edge, const EdgeSegment *nextEdge, const Point2 &p, double param) {
if (param < 0) {
Vector2 prevEdgeDir = -prevEdge->direction(1).normalize(true);
Vector2 edgeDir = edge->direction(0).normalize(true);
Vector2 pointDir = p-edge->point(0);
return dotProduct(pointDir, edgeDir) >= dotProduct(pointDir, prevEdgeDir);
}
if (param > 1) {
Vector2 edgeDir = -edge->direction(1).normalize(true);
Vector2 nextEdgeDir = nextEdge->direction(0).normalize(true);
Vector2 pointDir = p-edge->point(1);
return dotProduct(pointDir, edgeDir) >= dotProduct(pointDir, nextEdgeDir);
}
return true;
}
PseudoDistanceSelectorBase::PseudoDistanceSelectorBase() : nearEdge(NULL), nearEdgeParam(0) { }
void PseudoDistanceSelectorBase::addEdgeTrueDistance(const EdgeSegment *edge, const SignedDistance &distance, double param) {
if (distance < minTrueDistance) {
minTrueDistance = distance;
nearEdge = edge;
nearEdgeParam = param;
}
}
void PseudoDistanceSelectorBase::addEdgePseudoDistance(const SignedDistance &distance) {
SignedDistance &minPseudoDistance = distance.distance < 0 ? minNegativePseudoDistance : minPositivePseudoDistance;
if (distance < minPseudoDistance)
minPseudoDistance = distance;
}
void PseudoDistanceSelectorBase::merge(const PseudoDistanceSelectorBase &other) {
if (other.minTrueDistance < minTrueDistance) {
minTrueDistance = other.minTrueDistance;
nearEdge = other.nearEdge;
nearEdgeParam = other.nearEdgeParam;
}
if (other.minNegativePseudoDistance < minNegativePseudoDistance)
minNegativePseudoDistance = other.minNegativePseudoDistance;
if (other.minPositivePseudoDistance < minPositivePseudoDistance)
minPositivePseudoDistance = other.minPositivePseudoDistance;
}
double PseudoDistanceSelectorBase::computeDistance(const Point2 &p) const {
double minDistance = minTrueDistance.distance < 0 ? minNegativePseudoDistance.distance : minPositivePseudoDistance.distance;
if (nearEdge) {
SignedDistance distance = minTrueDistance;
nearEdge->distanceToPseudoDistance(distance, p, nearEdgeParam);
if (fabs(distance.distance) < fabs(minDistance))
minDistance = distance.distance;
}
return minDistance;
}
PseudoDistanceSelector::PseudoDistanceSelector(const Point2 &p) : p(p) { }
void PseudoDistanceSelector::addEdge(const EdgeSegment *prevEdge, const EdgeSegment *edge, const EdgeSegment *nextEdge) {
double param;
SignedDistance distance = edge->signedDistance(p, param);
addEdgeTrueDistance(edge, distance, param);
if (pointFacingEdge(prevEdge, edge, nextEdge, p, param)) {
edge->distanceToPseudoDistance(distance, p, param);
addEdgePseudoDistance(distance);
}
}
PseudoDistanceSelector::DistanceType PseudoDistanceSelector::distance() const {
return computeDistance(p);
}
MultiDistanceSelector::MultiDistanceSelector(const Point2 &p) : p(p) { }
void MultiDistanceSelector::addEdge(const EdgeSegment *prevEdge, const EdgeSegment *edge, const EdgeSegment *nextEdge) {
double param;
SignedDistance distance = edge->signedDistance(p, param);
if (edge->color&RED)
r.addEdgeTrueDistance(edge, distance, param);
if (edge->color&GREEN)
g.addEdgeTrueDistance(edge, distance, param);
if (edge->color&BLUE)
b.addEdgeTrueDistance(edge, distance, param);
if (PseudoDistanceSelectorBase::pointFacingEdge(prevEdge, edge, nextEdge, p, param)) {
edge->distanceToPseudoDistance(distance, p, param);
if (edge->color&RED)
r.addEdgePseudoDistance(distance);
if (edge->color&GREEN)
g.addEdgePseudoDistance(distance);
if (edge->color&BLUE)
b.addEdgePseudoDistance(distance);
}
}
void MultiDistanceSelector::merge(const MultiDistanceSelector &other) {
r.merge(other.r);
g.merge(other.g);
b.merge(other.b);
}
MultiDistanceSelector::DistanceType MultiDistanceSelector::distance() const {
MultiDistance multiDistance;
multiDistance.r = r.computeDistance(p);
multiDistance.g = g.computeDistance(p);
multiDistance.b = b.computeDistance(p);
return multiDistance;
}
}