mirror of https://github.com/Chlumsky/msdfgen.git
131 lines
5.2 KiB
C++
131 lines
5.2 KiB
C++
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#include "resolve-shape-geometry.h"
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#ifdef MSDFGEN_USE_SKIA
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#include <skia/core/SkPath.h>
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#include <skia/pathops/SkPathOps.h>
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#include "../core/arithmetics.hpp"
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#include "../core/Vector2.hpp"
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#include "../core/edge-segments.h"
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#include "../core/Contour.h"
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namespace msdfgen {
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SkPoint pointToSkiaPoint(Point2 p) {
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return SkPoint::Make((SkScalar) p.x, (SkScalar) p.y);
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}
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Point2 pointFromSkiaPoint(const SkPoint p) {
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return Point2((double) p.x(), (double) p.y());
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}
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void shapeToSkiaPath(SkPath &skPath, const Shape &shape) {
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for (std::vector<Contour>::const_iterator contour = shape.contours.begin(); contour != shape.contours.end(); ++contour) {
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if (!contour->edges.empty()) {
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const EdgeSegment *edge = contour->edges.back();
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skPath.moveTo(pointToSkiaPoint(*edge->controlPoints()));
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for (std::vector<EdgeHolder>::const_iterator nextEdge = contour->edges.begin(); nextEdge != contour->edges.end(); edge = *nextEdge++) {
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const Point2 *p = edge->controlPoints();
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switch (edge->type()) {
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case (int) LinearSegment::EDGE_TYPE:
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skPath.lineTo(pointToSkiaPoint(p[1]));
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break;
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case (int) QuadraticSegment::EDGE_TYPE:
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skPath.quadTo(pointToSkiaPoint(p[1]), pointToSkiaPoint(p[2]));
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break;
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case (int) CubicSegment::EDGE_TYPE:
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skPath.cubicTo(pointToSkiaPoint(p[1]), pointToSkiaPoint(p[2]), pointToSkiaPoint(p[3]));
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break;
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}
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}
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}
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}
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}
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void shapeFromSkiaPath(Shape &shape, const SkPath &skPath) {
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shape.contours.clear();
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Contour *contour = &shape.addContour();
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SkPath::Iter pathIterator(skPath, true);
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SkPoint edgePoints[4];
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for (SkPath::Verb op; (op = pathIterator.next(edgePoints)) != SkPath::kDone_Verb;) {
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switch (op) {
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case SkPath::kMove_Verb:
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if (!contour->edges.empty())
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contour = &shape.addContour();
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break;
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case SkPath::kLine_Verb:
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contour->addEdge(EdgeHolder(pointFromSkiaPoint(edgePoints[0]), pointFromSkiaPoint(edgePoints[1])));
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break;
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case SkPath::kQuad_Verb:
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contour->addEdge(EdgeHolder(pointFromSkiaPoint(edgePoints[0]), pointFromSkiaPoint(edgePoints[1]), pointFromSkiaPoint(edgePoints[2])));
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break;
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case SkPath::kCubic_Verb:
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contour->addEdge(EdgeHolder(pointFromSkiaPoint(edgePoints[0]), pointFromSkiaPoint(edgePoints[1]), pointFromSkiaPoint(edgePoints[2]), pointFromSkiaPoint(edgePoints[3])));
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break;
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case SkPath::kConic_Verb:
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{
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SkPoint quadPoints[5];
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SkPath::ConvertConicToQuads(edgePoints[0], edgePoints[1], edgePoints[2], pathIterator.conicWeight(), quadPoints, 1);
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contour->addEdge(EdgeHolder(pointFromSkiaPoint(quadPoints[0]), pointFromSkiaPoint(quadPoints[1]), pointFromSkiaPoint(quadPoints[2])));
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contour->addEdge(EdgeHolder(pointFromSkiaPoint(quadPoints[2]), pointFromSkiaPoint(quadPoints[3]), pointFromSkiaPoint(quadPoints[4])));
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}
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break;
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case SkPath::kClose_Verb:
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case SkPath::kDone_Verb:
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break;
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}
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}
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if (contour->edges.empty())
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shape.contours.pop_back();
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}
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static void pruneCrossedQuadrilaterals(Shape &shape) {
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int n = 0;
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for (int i = 0; i < (int) shape.contours.size(); ++i) {
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Contour &contour = shape.contours[i];
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if (
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contour.edges.size() == 4 &&
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contour.edges[0]->type() == (int) LinearSegment::EDGE_TYPE &&
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contour.edges[1]->type() == (int) LinearSegment::EDGE_TYPE &&
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contour.edges[2]->type() == (int) LinearSegment::EDGE_TYPE &&
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contour.edges[3]->type() == (int) LinearSegment::EDGE_TYPE && (
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sign(crossProduct(contour.edges[0]->direction(1), contour.edges[1]->direction(0)))+
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sign(crossProduct(contour.edges[1]->direction(1), contour.edges[2]->direction(0)))+
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sign(crossProduct(contour.edges[2]->direction(1), contour.edges[3]->direction(0)))+
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sign(crossProduct(contour.edges[3]->direction(1), contour.edges[0]->direction(0)))
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) == 0
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) {
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contour.edges.clear();
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} else {
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if (i != n) {
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#ifdef MSDFGEN_USE_CPP11
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shape.contours[n] = (Contour &&) contour;
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#else
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shape.contours[n] = contour;
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#endif
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}
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++n;
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}
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}
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shape.contours.resize(n);
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}
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bool resolveShapeGeometry(Shape &shape) {
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SkPath skPath;
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shape.normalize();
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shapeToSkiaPath(skPath, shape);
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if (!Simplify(skPath, &skPath))
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return false;
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// Skia's AsWinding doesn't seem to work for unknown reasons
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shapeFromSkiaPath(shape, skPath);
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// In some rare cases, Skia produces tiny residual crossed quadrilateral contours, which are not valid geometry, so they must be removed.
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pruneCrossedQuadrilaterals(shape);
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shape.orientContours();
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return true;
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}
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}
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#endif
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