msdfgen/core/MSDFErrorCorrection.h

46 lines
1.6 KiB
C++

#pragma once
#include "Projection.h"
#include "Shape.h"
#include "BitmapRef.hpp"
namespace msdfgen {
/// Performs error correction on a computed MSDF to eliminate interpolation artifacts. This is a low-level class, you may want to use the API in msdf-error-correction.h instead.
class MSDFErrorCorrection {
public:
/// Stencil flags.
enum Flags {
/// Texel marked as potentially causing interpolation errors.
ERROR = 1,
/// Texel marked as protected. Protected texels are only given the error flag if they cause inversion artifacts.
PROTECTED = 2
};
MSDFErrorCorrection();
explicit MSDFErrorCorrection(const BitmapRef<byte, 1> &stencil);
/// Flags all texels that are interpolated at corners as protected.
void protectCorners(const Shape &shape, const Projection &projection);
/// Flags all texels that contribute to edges as protected.
template <int N>
void protectEdges(const BitmapConstRef<float, N> &sdf, const Projection &projection, double range);
/// Flags all texels as protected.
void protectAll();
/// Flags texels that are expected to cause interpolation artifacts.
template <int N>
void findErrors(const BitmapConstRef<float, N> &sdf, const Projection &projection, double range, double threshold);
/// Modifies the MSDF so that all texels with the error flag are converted to single-channel.
template <int N>
void apply(const BitmapRef<float, N> &sdf) const;
/// Returns the stencil in its current state (see Flags).
BitmapConstRef<byte, 1> getStencil() const;
private:
BitmapRef<byte, 1> stencil;
};
}