msdfgen/core/msdf-artifact-patcher.cpp

175 lines
7.3 KiB
C++

#include "msdf-artifact-patcher.h"
#include <cstring>
#include <vector>
#include <utility>
#include "arithmetics.hpp"
#include "equation-solver.h"
#include "bitmap-interpolation.hpp"
#include "edge-selectors.h"
#include "contour-combiners.h"
#include "ShapeDistanceFinder.h"
namespace msdfgen {
static bool isHotspot(float am, float bm, float xm) {
return (am > .5f && bm > .5f && xm < .5f) || (am < .5f && bm < .5f && xm > .5f);
// A much more aggressive version for the entire distance field (not just edges): return median(am, bm, xm) != xm;
}
static int findLinearChannelHotspots(double t[1], const float *a, const float *b, float dA, float dB) {
int found = 0;
double x = (double) dA/(dA-dB);
if (x > 0 && x < 1) {
float am = median(a[0], a[1], a[2]);
float bm = median(b[0], b[1], b[2]);
float xm = median(
mix(a[0], b[0], x),
mix(a[1], b[1], x),
mix(a[2], b[2], x)
);
if (isHotspot(am, bm, xm))
t[found++] = x;
}
return found;
}
static int findDiagonalChannelHotspots(double t[2], const float *a, const float *b, const float *c, const float *d, float dA, float dB, float dC, float dD) {
int found = 0;
double x[2];
int solutions = solveQuadratic(x, (dD-dC)-(dB-dA), dC+dB-2*dA, dA);
for (int i = 0; i < solutions; ++i)
if (x[i] > 0 && x[i] < 1) {
float am = median(a[0], a[1], a[2]);
float dm = median(d[0], d[1], d[2]);
float xm = median(
mix(mix(a[0], b[0], x[i]), mix(c[0], d[0], x[i]), x[i]),
mix(mix(a[1], b[1], x[i]), mix(c[1], d[1], x[i]), x[i]),
mix(mix(a[2], b[2], x[i]), mix(c[2], d[2], x[i]), x[i])
);
if (isHotspot(am, dm, xm))
t[found++] = x[i];
}
return found;
}
static int findLinearHotspots(double t[3], const float *a, const float *b) {
int found = 0;
found += findLinearChannelHotspots(t+found, a, b, a[1]-a[0], b[1]-b[0]);
found += findLinearChannelHotspots(t+found, a, b, a[2]-a[1], b[2]-b[1]);
found += findLinearChannelHotspots(t+found, a, b, a[0]-a[2], b[0]-b[2]);
return found;
}
static int findDiagonalHotspots(double t[6], const float *a, const float *b, const float *c, const float *d) {
int found = 0;
found += findDiagonalChannelHotspots(t+found, a, b, c, d, a[1]-a[0], b[1]-b[0], c[1]-c[0], d[1]-d[0]);
found += findDiagonalChannelHotspots(t+found, a, b, c, d, a[2]-a[1], b[2]-b[1], c[2]-c[1], d[2]-d[1]);
found += findDiagonalChannelHotspots(t+found, a, b, c, d, a[0]-a[2], b[0]-b[2], c[0]-c[2], d[0]-d[2]);
return found;
}
template <int N>
void findHotspots(std::vector<Point2> &hotspots, const BitmapConstRef<float, N> &sdf) {
// All hotspots intersect either the horizontal, vertical, or diagonal line that connects neighboring texels
// Horizontal:
for (int y = 0; y < sdf.height; ++y) {
const float *left = sdf(0, y);
const float *right = sdf(1, y);
for (int x = 0; x < sdf.width-1; ++x) {
double t[3];
int found = findLinearHotspots(t, left, right);
for (int i = 0; i < found; ++i)
hotspots.push_back(Point2(x+.5+t[i], y+.5));
left += N, right += N;
}
}
// Vertical:
for (int y = 0; y < sdf.height-1; ++y) {
const float *bottom = sdf(0, y);
const float *top = sdf(0, y+1);
for (int x = 0; x < sdf.width; ++x) {
double t[3];
int found = findLinearHotspots(t, bottom, top);
for (int i = 0; i < found; ++i)
hotspots.push_back(Point2(x+.5, y+.5+t[i]));
bottom += N, top += N;
}
}
// Diagonal:
for (int y = 0; y < sdf.height-1; ++y) {
const float *lb = sdf(0, y);
const float *rb = sdf(1, y);
const float *lt = sdf(0, y+1);
const float *rt = sdf(1, y+1);
for (int x = 0; x < sdf.width-1; ++x) {
double t[6];
int found = 0;
found = findDiagonalHotspots(t, lb, rb, lt, rt);
for (int i = 0; i < found; ++i)
hotspots.push_back(Point2(x+.5+t[i], y+.5+t[i]));
found = findDiagonalHotspots(t, lt, rt, lb, rb);
for (int i = 0; i < found; ++i)
hotspots.push_back(Point2(x+.5+t[i], y+1.5-t[i]));
lb += N, rb += N, lt += N, rt += N;
}
}
}
template <template <typename> class ContourCombiner, int N>
static void msdfPatchArtifactsInner(const BitmapRef<float, N> &sdf, const Shape &shape, const Projection &projection, double range) {
ShapeDistanceFinder<ContourCombiner<PseudoDistanceSelector> > distanceFinder(shape);
std::vector<Point2> hotspots;
findHotspots(hotspots, BitmapConstRef<float, N>(sdf));
std::vector<std::pair<int, int> > artifacts;
artifacts.reserve(hotspots.size());
for (std::vector<Point2>::const_iterator hotspot = hotspots.begin(); hotspot != hotspots.end(); ++hotspot) {
Point2 pos = projection.unproject(*hotspot);
double actualDistance = distanceFinder.distance(pos);
float sd = float(actualDistance/range+.5);
// Store hotspot's closest texel's current color
float *subject = sdf((int) hotspot->x, (int) hotspot->y);
float texel[N];
memcpy(texel, subject, N*sizeof(float));
// Sample signed distance at hotspot
float msd[N];
interpolate(msd, BitmapConstRef<float, N>(sdf), *hotspot);
float oldSsd = median(msd[0], msd[1], msd[2]);
// Flatten hotspot's closest texel
float med = median(subject[0], subject[1], subject[2]);
subject[0] = med, subject[1] = med, subject[2] = med;
// Sample signed distance at hotspot after flattening
interpolate(msd, BitmapConstRef<float, N>(sdf), *hotspot);
float newSsd = median(msd[0], msd[1], msd[2]);
// Revert modified texel
memcpy(subject, texel, N*sizeof(float));
// Consider hotspot an artifact if flattening improved the sample
if (fabsf(newSsd-sd) < fabsf(oldSsd-sd))
artifacts.push_back(std::make_pair((int) hotspot->x, (int) hotspot->y));
}
for (std::vector<std::pair<int, int> >::const_iterator artifact = artifacts.begin(); artifact != artifacts.end(); ++artifact) {
float *pixel = sdf(artifact->first, artifact->second);
float med = median(pixel[0], pixel[1], pixel[2]);
pixel[0] = med, pixel[1] = med, pixel[2] = med;
}
}
void msdfPatchArtifacts(const BitmapRef<float, 3> &sdf, const Shape &shape, const Projection &projection, double range, const GeneratorConfig &generatorConfig, const ArtifactPatcherConfig &config) {
if (generatorConfig.overlapSupport)
msdfPatchArtifactsInner<OverlappingContourCombiner>(sdf, shape, projection, range);
else
msdfPatchArtifactsInner<SimpleContourCombiner>(sdf, shape, projection, range);
}
void msdfPatchArtifacts(const BitmapRef<float, 4> &sdf, const Shape &shape, const Projection &projection, double range, const GeneratorConfig &generatorConfig, const ArtifactPatcherConfig &config) {
if (generatorConfig.overlapSupport)
msdfPatchArtifactsInner<OverlappingContourCombiner>(sdf, shape, projection, range);
else
msdfPatchArtifactsInner<SimpleContourCombiner>(sdf, shape, projection, range);
}
}