msdfgen/core/edge-segments.cpp

300 lines
10 KiB
C++

#include "edge-segments.h"
#include "arithmetics.hpp"
#include "equation-solver.h"
namespace msdfgen {
void EdgeSegment::distanceToPseudoDistance(SignedDistance &distance, Point2 origin, double param) const {
if (param < 0) {
Vector2 dir = direction(0).normalize();
Vector2 aq = origin-point(0);
double ts = dotProduct(aq, dir);
if (ts < 0) {
double pseudoDistance = crossProduct(aq, dir);
if (fabs(pseudoDistance) <= fabs(distance.distance)) {
distance.distance = pseudoDistance;
distance.dot = 0;
}
}
} else if (param > 1) {
Vector2 dir = direction(1).normalize();
Vector2 bq = origin-point(1);
double ts = dotProduct(bq, dir);
if (ts > 0) {
double pseudoDistance = crossProduct(bq, dir);
if (fabs(pseudoDistance) <= fabs(distance.distance)) {
distance.distance = pseudoDistance;
distance.dot = 0;
}
}
}
}
LinearSegment::LinearSegment(Point2 p0, Point2 p1, EdgeColor edgeColor) : EdgeSegment(edgeColor) {
p[0] = p0;
p[1] = p1;
}
QuadraticSegment::QuadraticSegment(Point2 p0, Point2 p1, Point2 p2, EdgeColor edgeColor) : EdgeSegment(edgeColor) {
if (p1 == p0 || p1 == p2)
p1 = 0.5*(p0+p2);
p[0] = p0;
p[1] = p1;
p[2] = p2;
}
CubicSegment::CubicSegment(Point2 p0, Point2 p1, Point2 p2, Point2 p3, EdgeColor edgeColor) : EdgeSegment(edgeColor) {
p[0] = p0;
p[1] = p1;
p[2] = p2;
p[3] = p3;
}
LinearSegment * LinearSegment::clone() const {
return new LinearSegment(p[0], p[1], color);
}
QuadraticSegment * QuadraticSegment::clone() const {
return new QuadraticSegment(p[0], p[1], p[2], color);
}
CubicSegment * CubicSegment::clone() const {
return new CubicSegment(p[0], p[1], p[2], p[3], color);
}
Point2 LinearSegment::point(double param) const {
return mix(p[0], p[1], param);
}
Point2 QuadraticSegment::point(double param) const {
return mix(mix(p[0], p[1], param), mix(p[1], p[2], param), param);
}
Point2 CubicSegment::point(double param) const {
Vector2 p12 = mix(p[1], p[2], param);
return mix(mix(mix(p[0], p[1], param), p12, param), mix(p12, mix(p[2], p[3], param), param), param);
}
Vector2 LinearSegment::direction(double param) const {
return p[1]-p[0];
}
Vector2 QuadraticSegment::direction(double param) const {
return mix(p[1]-p[0], p[2]-p[1], param);
}
Vector2 CubicSegment::direction(double param) const {
Vector2 tangent = mix(mix(p[1]-p[0], p[2]-p[1], param), mix(p[2]-p[1], p[3]-p[2], param), param);
if (!tangent) {
if (param == 0) return p[2]-p[0];
if (param == 1) return p[3]-p[1];
}
return tangent;
}
SignedDistance LinearSegment::signedDistance(Point2 origin, double &param) const {
Vector2 aq = origin-p[0];
Vector2 ab = p[1]-p[0];
param = dotProduct(aq, ab)/dotProduct(ab, ab);
Vector2 eq = p[param > .5]-origin;
double endpointDistance = eq.length();
if (param > 0 && param < 1) {
double orthoDistance = dotProduct(ab.getOrthonormal(false), aq);
if (fabs(orthoDistance) < endpointDistance)
return SignedDistance(orthoDistance, 0);
}
return SignedDistance(nonZeroSign(crossProduct(aq, ab))*endpointDistance, fabs(dotProduct(ab.normalize(), eq.normalize())));
}
SignedDistance QuadraticSegment::signedDistance(Point2 origin, double &param) const {
Vector2 qa = p[0]-origin;
Vector2 ab = p[1]-p[0];
Vector2 br = p[0]+p[2]-p[1]-p[1];
double a = dotProduct(br, br);
double b = 3*dotProduct(ab, br);
double c = 2*dotProduct(ab, ab)+dotProduct(qa, br);
double d = dotProduct(qa, ab);
double t[3];
int solutions = solveCubic(t, a, b, c, d);
double minDistance = nonZeroSign(crossProduct(ab, qa))*qa.length(); // distance from A
param = -dotProduct(qa, ab)/dotProduct(ab, ab);
{
double distance = nonZeroSign(crossProduct(p[2]-p[1], p[2]-origin))*(p[2]-origin).length(); // distance from B
if (fabs(distance) < fabs(minDistance)) {
minDistance = distance;
param = dotProduct(origin-p[1], p[2]-p[1])/dotProduct(p[2]-p[1], p[2]-p[1]);
}
}
for (int i = 0; i < solutions; ++i) {
if (t[i] > 0 && t[i] < 1) {
Point2 endpoint = p[0]+2*t[i]*ab+t[i]*t[i]*br;
double distance = nonZeroSign(crossProduct(p[2]-p[0], endpoint-origin))*(endpoint-origin).length();
if (fabs(distance) <= fabs(minDistance)) {
minDistance = distance;
param = t[i];
}
}
}
if (param >= 0 && param <= 1)
return SignedDistance(minDistance, 0);
if (param < .5)
return SignedDistance(minDistance, fabs(dotProduct(ab.normalize(), qa.normalize())));
else
return SignedDistance(minDistance, fabs(dotProduct((p[2]-p[1]).normalize(), (p[2]-origin).normalize())));
}
SignedDistance CubicSegment::signedDistance(Point2 origin, double &param) const {
Vector2 qa = p[0]-origin;
Vector2 ab = p[1]-p[0];
Vector2 br = p[2]-p[1]-ab;
Vector2 as = (p[3]-p[2])-(p[2]-p[1])-br;
Vector2 epDir = direction(0);
double minDistance = nonZeroSign(crossProduct(epDir, qa))*qa.length(); // distance from A
param = -dotProduct(qa, epDir)/dotProduct(epDir, epDir);
{
epDir = direction(1);
double distance = nonZeroSign(crossProduct(epDir, p[3]-origin))*(p[3]-origin).length(); // distance from B
if (fabs(distance) < fabs(minDistance)) {
minDistance = distance;
param = dotProduct(origin+epDir-p[3], epDir)/dotProduct(epDir, epDir);
}
}
// Iterative minimum distance search
for (int i = 0; i <= MSDFGEN_CUBIC_SEARCH_STARTS; ++i) {
double t = (double) i/MSDFGEN_CUBIC_SEARCH_STARTS;
for (int step = 0;; ++step) {
Vector2 qpt = point(t)-origin;
double distance = nonZeroSign(crossProduct(direction(t), qpt))*qpt.length();
if (fabs(distance) < fabs(minDistance)) {
minDistance = distance;
param = t;
}
if (step == MSDFGEN_CUBIC_SEARCH_STEPS)
break;
// Improve t
Vector2 d1 = 3*as*t*t+6*br*t+3*ab;
Vector2 d2 = 6*as*t+6*br;
t -= dotProduct(qpt, d1)/(dotProduct(d1, d1)+dotProduct(qpt, d2));
if (t < 0 || t > 1)
break;
}
}
if (param >= 0 && param <= 1)
return SignedDistance(minDistance, 0);
if (param < .5)
return SignedDistance(minDistance, fabs(dotProduct(direction(0).normalize(), qa.normalize())));
else
return SignedDistance(minDistance, fabs(dotProduct(direction(1).normalize(), (p[3]-origin).normalize())));
}
static void pointBounds(Point2 p, double &l, double &b, double &r, double &t) {
if (p.x < l) l = p.x;
if (p.y < b) b = p.y;
if (p.x > r) r = p.x;
if (p.y > t) t = p.y;
}
void LinearSegment::bounds(double &l, double &b, double &r, double &t) const {
pointBounds(p[0], l, b, r, t);
pointBounds(p[1], l, b, r, t);
}
void QuadraticSegment::bounds(double &l, double &b, double &r, double &t) const {
pointBounds(p[0], l, b, r, t);
pointBounds(p[2], l, b, r, t);
Vector2 bot = (p[1]-p[0])-(p[2]-p[1]);
if (bot.x) {
double param = (p[1].x-p[0].x)/bot.x;
if (param > 0 && param < 1)
pointBounds(point(param), l, b, r, t);
}
if (bot.y) {
double param = (p[1].y-p[0].y)/bot.y;
if (param > 0 && param < 1)
pointBounds(point(param), l, b, r, t);
}
}
void CubicSegment::bounds(double &l, double &b, double &r, double &t) const {
pointBounds(p[0], l, b, r, t);
pointBounds(p[3], l, b, r, t);
Vector2 a0 = p[1]-p[0];
Vector2 a1 = 2*(p[2]-p[1]-a0);
Vector2 a2 = p[3]-3*p[2]+3*p[1]-p[0];
double params[2];
int solutions;
solutions = solveQuadratic(params, a2.x, a1.x, a0.x);
for (int i = 0; i < solutions; ++i)
if (params[i] > 0 && params[i] < 1)
pointBounds(point(params[i]), l, b, r, t);
solutions = solveQuadratic(params, a2.y, a1.y, a0.y);
for (int i = 0; i < solutions; ++i)
if (params[i] > 0 && params[i] < 1)
pointBounds(point(params[i]), l, b, r, t);
}
void LinearSegment::moveStartPoint(Point2 to) {
p[0] = to;
}
void QuadraticSegment::moveStartPoint(Point2 to) {
Vector2 origSDir = p[0]-p[1];
Point2 origP1 = p[1];
p[1] += crossProduct(p[0]-p[1], to-p[0])/crossProduct(p[0]-p[1], p[2]-p[1])*(p[2]-p[1]);
p[0] = to;
if (dotProduct(origSDir, p[0]-p[1]) < 0)
p[1] = origP1;
}
void CubicSegment::moveStartPoint(Point2 to) {
p[1] += to-p[0];
p[0] = to;
}
void LinearSegment::moveEndPoint(Point2 to) {
p[1] = to;
}
void QuadraticSegment::moveEndPoint(Point2 to) {
Vector2 origEDir = p[2]-p[1];
Point2 origP1 = p[1];
p[1] += crossProduct(p[2]-p[1], to-p[2])/crossProduct(p[2]-p[1], p[0]-p[1])*(p[0]-p[1]);
p[2] = to;
if (dotProduct(origEDir, p[2]-p[1]) < 0)
p[1] = origP1;
}
void CubicSegment::moveEndPoint(Point2 to) {
p[2] += to-p[3];
p[3] = to;
}
void LinearSegment::splitInThirds(EdgeSegment *&part1, EdgeSegment *&part2, EdgeSegment *&part3) const {
part1 = new LinearSegment(p[0], point(1/3.), color);
part2 = new LinearSegment(point(1/3.), point(2/3.), color);
part3 = new LinearSegment(point(2/3.), p[1], color);
}
void QuadraticSegment::splitInThirds(EdgeSegment *&part1, EdgeSegment *&part2, EdgeSegment *&part3) const {
part1 = new QuadraticSegment(p[0], mix(p[0], p[1], 1/3.), point(1/3.), color);
part2 = new QuadraticSegment(point(1/3.), mix(mix(p[0], p[1], 5/9.), mix(p[1], p[2], 4/9.), .5), point(2/3.), color);
part3 = new QuadraticSegment(point(2/3.), mix(p[1], p[2], 2/3.), p[2], color);
}
void CubicSegment::splitInThirds(EdgeSegment *&part1, EdgeSegment *&part2, EdgeSegment *&part3) const {
part1 = new CubicSegment(p[0], p[0] == p[1] ? p[0] : mix(p[0], p[1], 1/3.), mix(mix(p[0], p[1], 1/3.), mix(p[1], p[2], 1/3.), 1/3.), point(1/3.), color);
part2 = new CubicSegment(point(1/3.),
mix(mix(mix(p[0], p[1], 1/3.), mix(p[1], p[2], 1/3.), 1/3.), mix(mix(p[1], p[2], 1/3.), mix(p[2], p[3], 1/3.), 1/3.), 2/3.),
mix(mix(mix(p[0], p[1], 2/3.), mix(p[1], p[2], 2/3.), 2/3.), mix(mix(p[1], p[2], 2/3.), mix(p[2], p[3], 2/3.), 2/3.), 1/3.),
point(2/3.), color);
part3 = new CubicSegment(point(2/3.), mix(mix(p[1], p[2], 2/3.), mix(p[2], p[3], 2/3.), 2/3.), p[2] == p[3] ? p[3] : mix(p[2], p[3], 2/3.), p[3], color);
}
}