mirror of https://github.com/Chlumsky/msdfgen.git
118 lines
3.9 KiB
C++
118 lines
3.9 KiB
C++
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#include "rasterization.h"
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#include <vector>
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#include "arithmetics.hpp"
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#include "Scanline.h"
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namespace msdfgen {
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static bool interpretFillRule(int intersections, FillRule fillRule) {
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switch (fillRule) {
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case FILL_NONZERO:
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return intersections != 0;
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case FILL_ODD:
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return intersections&1;
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case FILL_POSITIVE:
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return intersections > 0;
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case FILL_NEGATIVE:
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return intersections < 0;
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}
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return false;
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}
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void rasterize(Bitmap<float> &output, const Shape &shape, const Vector2 &scale, const Vector2 &translate, FillRule fillRule) {
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int w = output.width(), h = output.height();
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Point2 p;
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Scanline scanline;
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for (int y = 0; y < h; ++y) {
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int row = shape.inverseYAxis ? h-y-1 : y;
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p.y = (y+.5)/scale.y-translate.y;
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shape.scanline(scanline, p.y);
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for (int x = 0; x < w; ++x) {
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p.x = (x+.5)/scale.x-translate.x;
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int intersections = scanline.sumIntersections(p.x);
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bool fill = interpretFillRule(intersections, fillRule);
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output(x, row) = (float) fill;
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}
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}
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}
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void distanceSignCorrection(Bitmap<float> &sdf, const Shape &shape, const Vector2 &scale, const Vector2 &translate, FillRule fillRule) {
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int w = sdf.width(), h = sdf.height();
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Point2 p;
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Scanline scanline;
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for (int y = 0; y < h; ++y) {
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int row = shape.inverseYAxis ? h-y-1 : y;
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p.y = (y+.5)/scale.y-translate.y;
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shape.scanline(scanline, p.y);
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for (int x = 0; x < w; ++x) {
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p.x = (x+.5)/scale.x-translate.x;
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int intersections = scanline.sumIntersections(p.x);
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bool fill = interpretFillRule(intersections, fillRule);
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float &sd = sdf(x, row);
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if ((sd > .5f) != fill)
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sd = 1.f-sd;
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}
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}
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}
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void distanceSignCorrection(Bitmap<FloatRGB> &sdf, const Shape &shape, const Vector2 &scale, const Vector2 &translate, FillRule fillRule) {
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int w = sdf.width(), h = sdf.height();
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if (!(w*h))
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return;
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Point2 p;
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Scanline scanline;
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bool ambiguous = false;
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std::vector<char> matchMap;
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matchMap.resize(w*h);
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char *match = &matchMap[0];
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for (int y = 0; y < h; ++y) {
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int row = shape.inverseYAxis ? h-y-1 : y;
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p.y = (y+.5)/scale.y-translate.y;
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shape.scanline(scanline, p.y);
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for (int x = 0; x < w; ++x) {
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p.x = (x+.5)/scale.x-translate.x;
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int intersections = scanline.sumIntersections(p.x);
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bool fill = interpretFillRule(intersections, fillRule);
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FloatRGB &msd = sdf(x, row);
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float sd = median(msd.r, msd.g, msd.b);
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if (sd == .5f)
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ambiguous = true;
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else if ((sd > .5f) != fill) {
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msd.r = 1.f-msd.r;
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msd.g = 1.f-msd.g;
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msd.b = 1.f-msd.b;
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*match = -1;
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} else
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*match = 1;
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++match;
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}
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}
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// This step is necessary to avoid artifacts when whole shape is inverted
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if (ambiguous) {
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match = &matchMap[0];
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for (int y = 0; y < h; ++y) {
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int row = shape.inverseYAxis ? h-y-1 : y;
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for (int x = 0; x < w; ++x) {
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if (!*match) {
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int neighborMatch = 0;
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if (x > 0) neighborMatch += *(match-1);
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if (x < w-1) neighborMatch += *(match+1);
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if (y > 0) neighborMatch += *(match-w);
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if (y < h-1) neighborMatch += *(match+w);
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if (neighborMatch < 0) {
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FloatRGB &msd = sdf(x, row);
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msd.r = 1.f-msd.r;
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msd.g = 1.f-msd.g;
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msd.b = 1.f-msd.b;
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}
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}
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++match;
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}
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}
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}
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}
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}
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