mirror of https://github.com/Chlumsky/msdfgen.git
Add Travis-CI configuration file
* Use Travis, a continuous build service for Linux and OSX builds, to make sure future commits and contributions can build. * Add build badge to README.md Tests, like unit tests, can also be added but this commit only adds a simple build task by calling "make" on a Linux and OSX environment with the g++ compiler.
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# Run in a container, for speed
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sudo: false
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# Enable C++ support
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language: cpp
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# Use gcc and g++
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compiler:
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- gcc
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# Test on both Linux and OSX (there's no Windows support)
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os:
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- linux
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- osx
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# Install project dependencies
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before_install:
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- |-
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if [ $TRAVIS_OS_NAME == osx ]; then
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brew update
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brew install freetype
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fi
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# Build steps
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script:
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- make
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@ -1,4 +1,5 @@
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# Multi-channel signed distance field generator
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[](https://travis-ci.org/Chlumsky/msdfgen)
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This is a utility for generating signed distance fields from vector shapes and font glyphs,
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which serve as a texture representation that can be used in real-time graphics to efficiently reproduce said shapes.
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@ -86,7 +87,7 @@ in order to generate a distance field. Please note that all classes and function
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- Acquire a `Shape` object. You can either load it via `loadGlyph` or `loadSvgShape`, or construct it manually.
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It consists of closed contours, which in turn consist of edges. An edge is represented by a `LinearEdge`, `QuadraticEdge`,
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or `CubicEdge`. You can construct them from two endpoints and 0 to 2 Bézier control points.
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or `CubicEdge`. You can construct them from two endpoints and 0 to 2 B<EFBFBD>zier control points.
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- Normalize the shape using its `normalize` method and assign colors to edges if you need a multi-channel SDF.
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This can be performed automatically using the `edgeColoringSimple` heuristic, or manually by setting each edge's
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`color` member. Keep in mind that at least two color channels must be turned on in each edge, and iff two edges meet
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@ -163,8 +164,8 @@ The text shape description has the following syntax.
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- Points in a contour are separated with semicolons.
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- The last point of each contour must be equal to the first, or the symbol `#` can be used, which represents the first point.
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- There can be an edge segment specification between any two points, also separated by semicolons.
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This can include the edge's color (`c`, `m`, `y` or `w`) and/or one or two Bézier curve control points inside parentheses.
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This can include the edge's color (`c`, `m`, `y` or `w`) and/or one or two B<EFBFBD>zier curve control points inside parentheses.
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For example,
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```
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{ -1, -1; m; -1, +1; y; +1, +1; m; +1, -1; y; # }
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@ -173,4 +174,4 @@ would represent a square with magenta and yellow edges,
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```
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{ 0, 1; (+1.6, -0.8; -1.6, -0.8); # }
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```
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is a teardrop shape formed by a single cubic Bézier curve.
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is a teardrop shape formed by a single cubic B<EFBFBD>zier curve.
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