From cc0a0a06eebeb8ef0580aa1e82e27835c68f3f0a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Andr=C3=A9=20Ven=C3=A2ncio?= Date: Wed, 6 Nov 2019 17:46:15 +0000 Subject: [PATCH] Updating README.md Url to Valve paper is broken. Updated to correct url. --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 50098cf..b407320 100644 --- a/README.md +++ b/README.md @@ -3,7 +3,7 @@ This is a utility for generating signed distance fields from vector shapes and font glyphs, which serve as a texture representation that can be used in real-time graphics to efficiently reproduce said shapes. Although it can also be used to generate conventional signed distance fields best known from -[this Valve paper](http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf) +[this Valve paper](https://steamcdn-a.akamaihd.net/apps/valve/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf) and pseudo-distance fields, its primary purpose is to generate multi-channel distance fields, using a method I have developed. Unlike monochrome distance fields, they have the ability to reproduce sharp corners almost perfectly by utilizing all three color channels.