Added SDF fill error estimation, miter bounds computation

This commit is contained in:
Viktor Chlumský 2019-04-22 19:30:33 +02:00
parent f0b8f556d2
commit 86acea7835
15 changed files with 335 additions and 39 deletions

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@ -301,6 +301,7 @@
<ClInclude Include="core\EdgeColor.h" />
<ClInclude Include="core\EdgeHolder.h" />
<ClInclude Include="core\equation-solver.h" />
<ClInclude Include="core\estimate-sdf-error.h" />
<ClInclude Include="core\pixel-conversion.hpp" />
<ClInclude Include="core\rasterization.h" />
<ClInclude Include="core\render-sdf.h" />
@ -326,6 +327,7 @@
<ClCompile Include="core\edge-selectors.cpp" />
<ClCompile Include="core\EdgeHolder.cpp" />
<ClCompile Include="core\equation-solver.cpp" />
<ClCompile Include="core\estimate-sdf-error.cpp" />
<ClCompile Include="core\rasterization.cpp" />
<ClCompile Include="core\render-sdf.cpp" />
<ClCompile Include="core\save-bmp.cpp" />

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@ -102,6 +102,9 @@
<ClInclude Include="core\save-tiff.h">
<Filter>Core</Filter>
</ClInclude>
<ClInclude Include="core\estimate-sdf-error.h">
<Filter>Core</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
@ -173,6 +176,9 @@
<ClCompile Include="core\save-tiff.cpp">
<Filter>Core</Filter>
</ClCompile>
<ClCompile Include="core\estimate-sdf-error.cpp">
<Filter>Core</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Msdfgen.rc">

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@ -21,7 +21,14 @@ void Contour::addEdge(EdgeHolder &&edge) {
EdgeHolder & Contour::addEdge() {
edges.resize(edges.size()+1);
return edges[edges.size()-1];
return edges.back();
}
static void pointBounds(Point2 p, double &l, double &b, double &r, double &t) {
if (p.x < l) l = p.x;
if (p.y < b) b = p.y;
if (p.x > r) r = p.x;
if (p.y > t) t = p.y;
}
void Contour::bounds(double &l, double &b, double &r, double &t) const {
@ -29,6 +36,22 @@ void Contour::bounds(double &l, double &b, double &r, double &t) const {
(*edge)->bounds(l, b, r, t);
}
void Contour::miterBounds(double &l, double &b, double &r, double &t, double border, double miterLimit) const {
if (edges.empty())
return;
Vector2 prevDir = edges.back()->direction(1).normalize(true);
for (std::vector<EdgeHolder>::const_iterator edge = edges.begin(); edge != edges.end(); ++edge) {
Vector2 dir = -(*edge)->direction(0).normalize(true);
double miterLength = miterLimit;
double q = .5*(1-dotProduct(prevDir, dir));
if (q > 0)
miterLength = min(1/sqrt(q), miterLimit);
Point2 miter = (*edge)->point(0)+border*miterLength*(prevDir+dir).normalize(true);
pointBounds(miter, l, b, r, t);
prevDir = (*edge)->direction(1).normalize(true);
}
}
int Contour::winding() const {
if (edges.empty())
return 0;
@ -45,7 +68,7 @@ int Contour::winding() const {
total += shoelace(c, d);
total += shoelace(d, a);
} else {
Point2 prev = edges[edges.size()-1]->point(0);
Point2 prev = edges.back()->point(0);
for (std::vector<EdgeHolder>::const_iterator edge = edges.begin(); edge != edges.end(); ++edge) {
Point2 cur = (*edge)->point(0);
total += shoelace(prev, cur);

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@ -22,6 +22,8 @@ public:
EdgeHolder & addEdge();
/// Adjusts the bounding box to fit the contour.
void bounds(double &l, double &b, double &r, double &t) const;
/// Adjusts the bounding box to fit the contour border's mitered corners.
void miterBounds(double &l, double &b, double &r, double &t, double border, double miterLimit) const;
/// Computes the winding of the contour. Returns 1 if positive, -1 if negative.
int winding() const;

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@ -10,6 +10,57 @@ static int compareIntersections(const void *a, const void *b) {
return sign(reinterpret_cast<const Scanline::Intersection *>(a)->x-reinterpret_cast<const Scanline::Intersection *>(b)->x);
}
bool interpretFillRule(int intersections, FillRule fillRule) {
switch (fillRule) {
case FILL_NONZERO:
return intersections != 0;
case FILL_ODD:
return intersections&1;
case FILL_POSITIVE:
return intersections > 0;
case FILL_NEGATIVE:
return intersections < 0;
}
return false;
}
double Scanline::overlap(const Scanline &a, const Scanline &b, double xFrom, double xTo, FillRule fillRule) {
double total = 0;
bool aInside = false, bInside = false;
int ai = 0, bi = 0;
double ax = !a.intersections.empty() ? a.intersections[ai].x : xTo;
double bx = !b.intersections.empty() ? b.intersections[bi].x : xTo;
while (ax < xFrom || bx < xFrom) {
double xNext = min(ax, bx);
if (ax == xNext && ai < (int) a.intersections.size()) {
aInside = interpretFillRule(a.intersections[ai].direction, fillRule);
ax = ++ai < (int) a.intersections.size() ? a.intersections[ai].x : xTo;
}
if (bx == xNext && bi < (int) b.intersections.size()) {
bInside = interpretFillRule(b.intersections[bi].direction, fillRule);
bx = ++bi < (int) b.intersections.size() ? b.intersections[bi].x : xTo;
}
}
double x = xFrom;
while (ax < xTo || bx < xTo) {
double xNext = min(ax, bx);
if (aInside == bInside)
total += xNext-x;
if (ax == xNext && ai < (int) a.intersections.size()) {
aInside = interpretFillRule(a.intersections[ai].direction, fillRule);
ax = ++ai < (int) a.intersections.size() ? a.intersections[ai].x : xTo;
}
if (bx == xNext && bi < (int) b.intersections.size()) {
bInside = interpretFillRule(b.intersections[bi].direction, fillRule);
bx = ++bi < (int) b.intersections.size() ? b.intersections[bi].x : xTo;
}
x = xNext;
}
if (aInside == bInside)
total += xTo-x;
return total;
}
Scanline::Scanline() : lastIndex(0) { }
void Scanline::preprocess() {
@ -67,4 +118,8 @@ int Scanline::sumIntersections(double x) const {
return 0;
}
bool Scanline::filled(double x, FillRule fillRule) const {
return interpretFillRule(sumIntersections(x), fillRule);
}
}

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@ -5,18 +5,31 @@
namespace msdfgen {
/// Fill rule dictates how intersection total is interpreted during rasterization.
enum FillRule {
FILL_NONZERO,
FILL_ODD, // "even-odd"
FILL_POSITIVE,
FILL_NEGATIVE
};
/// Resolves the number of intersection into a binary fill value based on fill rule.
bool interpretFillRule(int intersections, FillRule fillRule);
/// Represents a horizontal scanline intersecting a shape.
class Scanline {
public:
/// An intersection with the scanline.
struct Intersection {
/// X coordinate
/// X coordinate.
double x;
/// Normalized Y direction of the oriented edge at the point of intersection
/// Normalized Y direction of the oriented edge at the point of intersection.
int direction;
};
static double overlap(const Scanline &a, const Scanline &b, double xFrom, double xTo, FillRule fillRule);
Scanline();
/// Populates the intersection list.
void setIntersections(const std::vector<Intersection> &intersections);
@ -27,6 +40,8 @@ public:
int countIntersections(double x) const;
/// Returns the total sign of intersections left of x.
int sumIntersections(double x) const;
/// Decides whether the scanline is filled at x based on fill rule.
bool filled(double x, FillRule fillRule) const;
private:
std::vector<Intersection> intersections;

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@ -17,7 +17,7 @@ void Shape::addContour(Contour &&contour) {
Contour & Shape::addContour() {
contours.resize(contours.size()+1);
return contours[contours.size()-1];
return contours.back();
}
bool Shape::validate() const {
@ -53,6 +53,11 @@ void Shape::bounds(double &l, double &b, double &r, double &t) const {
contour->bounds(l, b, r, t);
}
void Shape::miterBounds(double &l, double &b, double &r, double &t, double border, double miterLimit) const {
for (std::vector<Contour>::const_iterator contour = contours.begin(); contour != contours.end(); ++contour)
contour->miterBounds(l, b, r, t, border, miterLimit);
}
void Shape::scanline(Scanline &line, double y) const {
std::vector<Scanline::Intersection> intersections;
double x[3];

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@ -30,6 +30,8 @@ public:
bool validate() const;
/// Adjusts the bounding box to fit the shape.
void bounds(double &l, double &b, double &r, double &t) const;
/// Adjusts the bounding box to fit the shape border's mitered corners.
void miterBounds(double &l, double &b, double &r, double &t, double border, double miterLimit) const;
/// Outputs the scanline that intersects the shape at y.
void scanline(Scanline &line, double y) const;

168
core/estimate-sdf-error.cpp Normal file
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@ -0,0 +1,168 @@
#include "estimate-sdf-error.h"
#include <cmath>
#include "arithmetics.hpp"
namespace msdfgen {
void scanlineSDF(Scanline &line, const BitmapConstRef<float, 1> &sdf, const Vector2 &scale, const Vector2 &translate, bool inverseYAxis, double y) {
if (!(sdf.width > 0 && sdf.height > 0))
return line.setIntersections(std::vector<Scanline::Intersection>());
double pixelY = clamp(scale.x*(y+translate.y)-.5, double(sdf.height-1));
if (inverseYAxis)
pixelY = sdf.height-1-pixelY;
int b = (int) floor(pixelY);
int t = b+1;
double bt = pixelY-b;
if (t >= sdf.height) {
b = sdf.height-1;
t = sdf.height-1;
bt = 1;
}
bool inside = false;
std::vector<Scanline::Intersection> intersections;
float lv, rv = mix(*sdf(0, b), *sdf(0, t), bt);
if ((inside = rv > .5f)) {
Scanline::Intersection intersection = { -1e240, 1 };
intersections.push_back(intersection);
}
for (int l = 0, r = 1; r < sdf.width; ++l, ++r) {
lv = rv;
rv = mix(*sdf(r, b), *sdf(r, t), bt);
if (lv != rv) {
double lr = double(.5f-lv)/double(rv-lv);
if (lr >= 0 && lr <= 1) {
Scanline::Intersection intersection = { (l+lr+.5)/scale.x-translate.x, sign(rv-lv) };
intersections.push_back(intersection);
}
}
}
#ifdef MSDFGEN_USE_CPP11
line.setIntersections((std::vector<Scanline::Intersection> &&) intersections);
#else
line.setIntersections(intersections);
#endif
}
void scanlineSDF(Scanline &line, const BitmapConstRef<float, 3> &sdf, const Vector2 &scale, const Vector2 &translate, bool inverseYAxis, double y) {
if (!(sdf.width > 0 && sdf.height > 0))
return line.setIntersections(std::vector<Scanline::Intersection>());
double pixelY = clamp(scale.x*(y+translate.y)-.5, double(sdf.height-1));
if (inverseYAxis)
pixelY = sdf.height-1-pixelY;
int b = (int) floor(pixelY);
int t = b+1;
double bt = pixelY-b;
if (t >= sdf.height) {
b = sdf.height-1;
t = sdf.height-1;
bt = 1;
}
bool inside = false;
std::vector<Scanline::Intersection> intersections;
float lv[3], rv[3];
rv[0] = mix(sdf(0, b)[0], sdf(0, t)[0], bt);
rv[1] = mix(sdf(0, b)[1], sdf(0, t)[1], bt);
rv[2] = mix(sdf(0, b)[2], sdf(0, t)[2], bt);
if ((inside = median(rv[0], rv[1], rv[2]) > .5f)) {
Scanline::Intersection intersection = { -1e240, 1 };
intersections.push_back(intersection);
}
for (int l = 0, r = 1; r < sdf.width; ++l, ++r) {
lv[0] = rv[0], lv[1] = rv[1], lv[2] = rv[2];
rv[0] = mix(sdf(r, b)[0], sdf(r, t)[0], bt);
rv[1] = mix(sdf(r, b)[1], sdf(r, t)[1], bt);
rv[2] = mix(sdf(r, b)[2], sdf(r, t)[2], bt);
Scanline::Intersection newIntersections[4];
int newIntersectionCount = 0;
for (int i = 0; i < 3; ++i) {
if (lv[i] != rv[i]) {
double lr = double(.5f-lv[i])/double(rv[i]-lv[i]);
if (lr >= 0 && lr <= 1) {
float v[3] = {
mix(lv[0], rv[0], lr),
mix(lv[1], rv[1], lr),
mix(lv[2], rv[2], lr)
};
if (median(v[0], v[1], v[2]) == v[i]) {
newIntersections[newIntersectionCount].x = (l+lr+.5)/scale.x-translate.x;
newIntersections[newIntersectionCount].direction = sign(rv[i]-lv[i]);
++newIntersectionCount;
}
}
}
}
// Sort new intersections
if (newIntersectionCount >= 2) {
if (newIntersections[0].x > newIntersections[1].x)
newIntersections[3] = newIntersections[0], newIntersections[0] = newIntersections[1], newIntersections[1] = newIntersections[3];
if (newIntersectionCount >= 3 && newIntersections[1].x > newIntersections[2].x) {
newIntersections[3] = newIntersections[1], newIntersections[1] = newIntersections[2], newIntersections[2] = newIntersections[3];
if (newIntersections[0].x > newIntersections[1].x)
newIntersections[3] = newIntersections[0], newIntersections[0] = newIntersections[1], newIntersections[1] = newIntersections[3];
}
}
for (int i = 0; i < newIntersectionCount; ++i) {
if ((newIntersections[i].direction > 0) == !inside) {
intersections.push_back(newIntersections[i]);
inside = !inside;
}
}
// Consistency check
float rvScalar = median(rv[0], rv[1], rv[2]);
if ((rvScalar > .5f) != inside && rvScalar != .5f && !intersections.empty()) {
intersections.pop_back();
inside = !inside;
}
}
#ifdef MSDFGEN_USE_CPP11
line.setIntersections((std::vector<Scanline::Intersection> &&) intersections);
#else
line.setIntersections(intersections);
#endif
}
double estimateSDFError(const BitmapConstRef<float, 1> &sdf, const Shape &shape, const Vector2 &scale, const Vector2 &translate, int scanlinesPerRow, FillRule fillRule) {
if (sdf.width <= 1 || sdf.height <= 1 || scanlinesPerRow < 1)
return 0;
double subRowSize = 1./scanlinesPerRow;
double xFrom = .5/scale.x-translate.x;
double xTo = (sdf.width-.5)/scale.x-translate.x;
double overlapFactor = 1/(xTo-xFrom);
double error = 0;
Scanline refScanline, sdfScanline;
for (int row = 0; row < sdf.height-1; ++row) {
for (int subRow = 0; subRow < scanlinesPerRow; ++subRow) {
double bt = (subRow+.5)*subRowSize;
double y = (row+bt+.5)/scale.y-translate.y;
shape.scanline(refScanline, y);
scanlineSDF(sdfScanline, sdf, scale, translate, shape.inverseYAxis, y);
error += 1-overlapFactor*Scanline::overlap(refScanline, sdfScanline, xFrom, xTo, fillRule);
}
}
return error/((sdf.height-1)*scanlinesPerRow);
}
double estimateSDFError(const BitmapConstRef<float, 3> &sdf, const Shape &shape, const Vector2 &scale, const Vector2 &translate, int scanlinesPerRow, FillRule fillRule) {
if (sdf.width <= 1 || sdf.height <= 1 || scanlinesPerRow < 1)
return 0;
double subRowSize = 1./scanlinesPerRow;
double xFrom = .5/scale.x-translate.x;
double xTo = (sdf.width-.5)/scale.x-translate.x;
double overlapFactor = 1/(xTo-xFrom);
double error = 0;
Scanline refScanline, sdfScanline;
for (int row = 0; row < sdf.height-1; ++row) {
for (int subRow = 0; subRow < scanlinesPerRow; ++subRow) {
double bt = (subRow+.5)*subRowSize;
double y = (row+bt+.5)/scale.y-translate.y;
shape.scanline(refScanline, y);
scanlineSDF(sdfScanline, sdf, scale, translate, shape.inverseYAxis, y);
error += 1-overlapFactor*Scanline::overlap(refScanline, sdfScanline, xFrom, xTo, fillRule);
}
}
return error/((sdf.height-1)*scanlinesPerRow);
}
}

19
core/estimate-sdf-error.h Normal file
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@ -0,0 +1,19 @@
#pragma once
#include "Vector2.h"
#include "Scanline.h"
#include "Shape.h"
#include "BitmapRef.hpp"
namespace msdfgen {
/// Analytically constructs a scanline at y evaluating fill by linear interpolation of the SDF.
void scanlineSDF(Scanline &line, const BitmapConstRef<float, 1> &sdf, const Vector2 &scale, const Vector2 &translate, bool inverseYAxis, double y);
void scanlineSDF(Scanline &line, const BitmapConstRef<float, 3> &sdf, const Vector2 &scale, const Vector2 &translate, bool inverseYAxis, double y);
/// Estimates the portion of the area that will be filled incorrectly when rendering using the SDF.
double estimateSDFError(const BitmapConstRef<float, 1> &sdf, const Shape &shape, const Vector2 &scale, const Vector2 &translate, int scanlinesPerRow, FillRule fillRule = FILL_NONZERO);
double estimateSDFError(const BitmapConstRef<float, 3> &sdf, const Shape &shape, const Vector2 &scale, const Vector2 &translate, int scanlinesPerRow, FillRule fillRule = FILL_NONZERO);
}

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@ -3,24 +3,9 @@
#include <vector>
#include "arithmetics.hpp"
#include "Scanline.h"
namespace msdfgen {
static bool interpretFillRule(int intersections, FillRule fillRule) {
switch (fillRule) {
case FILL_NONZERO:
return intersections != 0;
case FILL_ODD:
return intersections&1;
case FILL_POSITIVE:
return intersections > 0;
case FILL_NEGATIVE:
return intersections < 0;
}
return false;
}
void rasterize(const BitmapRef<float, 1> &output, const Shape &shape, const Vector2 &scale, const Vector2 &translate, FillRule fillRule) {
Point2 p;
Scanline scanline;
@ -30,8 +15,7 @@ void rasterize(const BitmapRef<float, 1> &output, const Shape &shape, const Vect
shape.scanline(scanline, p.y);
for (int x = 0; x < output.width; ++x) {
p.x = (x+.5)/scale.x-translate.x;
int intersections = scanline.sumIntersections(p.x);
bool fill = interpretFillRule(intersections, fillRule);
bool fill = scanline.filled(p.x, fillRule);
*output(x, row) = (float) fill;
}
}
@ -46,8 +30,7 @@ void distanceSignCorrection(const BitmapRef<float, 1> &sdf, const Shape &shape,
shape.scanline(scanline, p.y);
for (int x = 0; x < sdf.width; ++x) {
p.x = (x+.5)/scale.x-translate.x;
int intersections = scanline.sumIntersections(p.x);
bool fill = interpretFillRule(intersections, fillRule);
bool fill = scanline.filled(p.x, fillRule);
float &sd = *sdf(x, row);
if ((sd > .5f) != fill)
sd = 1.f-sd;
@ -71,8 +54,7 @@ void distanceSignCorrection(const BitmapRef<float, 3> &sdf, const Shape &shape,
shape.scanline(scanline, p.y);
for (int x = 0; x < w; ++x) {
p.x = (x+.5)/scale.x-translate.x;
int intersections = scanline.sumIntersections(p.x);
bool fill = interpretFillRule(intersections, fillRule);
bool fill = scanline.filled(p.x, fillRule);
float *msd = sdf(x, row);
float sd = median(msd[0], msd[1], msd[2]);
if (sd == .5f)

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@ -2,19 +2,12 @@
#pragma once
#include "Vector2.h"
#include "Scanline.h"
#include "Shape.h"
#include "BitmapRef.hpp"
namespace msdfgen {
/// Fill rule dictates how intersection total is interpreted during rasterization.
enum FillRule {
FILL_NONZERO,
FILL_ODD, // "even-odd"
FILL_POSITIVE,
FILL_NEGATIVE
};
/// Rasterizes the shape into a monochrome bitmap.
void rasterize(const BitmapRef<float, 1> &output, const Shape &shape, const Vector2 &scale, const Vector2 &translate, FillRule fillRule = FILL_NONZERO);
/// Fixes the sign of the input signed distance field, so that it matches the shape's rasterized fill.

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@ -251,8 +251,8 @@ static bool buildFromPath(Shape &shape, const char *pathDef, double size) {
NEXT_CONTOUR:
// Fix contour if it isn't properly closed
if (!contour.edges.empty() && prevNode != startPoint) {
if ((contour.edges[contour.edges.size()-1]->point(1)-contour.edges[0]->point(0)).length() < ENDPOINT_SNAP_RANGE_PROPORTION*size)
contour.edges[contour.edges.size()-1]->moveEndPoint(contour.edges[0]->point(0));
if ((contour.edges.back()->point(1)-contour.edges[0]->point(0)).length() < ENDPOINT_SNAP_RANGE_PROPORTION*size)
contour.edges.back()->moveEndPoint(contour.edges[0]->point(0));
else
contour.addEdge(new LinearSegment(prevNode, startPoint));
}

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@ -21,6 +21,7 @@
#endif
#define LARGE_VALUE 1e240
#define SDF_ERROR_ESTIMATE_PRECISION 19
using namespace msdfgen;
@ -36,6 +37,10 @@ enum Format {
BINART_FLOAT_BE
};
static bool is8bitFormat(Format format) {
return format == PNG || format == BMP || format == TEXT || format == BINARY;
}
static char toupper(char c) {
return c >= 'a' && c <= 'z' ? c-'a'+'A' : c;
}
@ -213,7 +218,7 @@ static const char * writeOutput(const BitmapConstRef<float, N> &bitmap, const ch
switch (format) {
case PNG: return savePng(bitmap, filename) ? NULL : "Failed to write output PNG image.";
case BMP: return saveBmp(bitmap, filename) ? NULL : "Failed to write output BMP image.";
case TIFF: return saveTiff(bitmap, filename) ? NULL : "Failed to write output BMP image.";
case TIFF: return saveTiff(bitmap, filename) ? NULL : "Failed to write output TIFF image.";
case TEXT: case TEXT_FLOAT: {
FILE *file = fopen(filename, "w");
if (!file) return "Failed to write output text file.";
@ -288,6 +293,8 @@ static const char *helpText =
"\tOverrides automatic edge coloring with the specified color sequence.\n"
" -errorcorrection <threshold>\n"
"\tChanges the threshold used to detect and correct potential artifacts. 0 disables error correction.\n"
" -estimateerror\n"
"\tComputes and prints the distance field's estimated fill error to the standard output.\n"
" -exportshape <filename.txt>\n"
"\tSaves the shape description into a text file that can be edited and loaded using -shapedesc.\n"
" -fillrule <nonzero / evenodd / positive / negative>\n"
@ -383,6 +390,7 @@ int main(int argc, const char * const *argv) {
const char *edgeAssignment = NULL;
bool yFlip = false;
bool printMetrics = false;
bool estimateError = false;
bool skipColoring = false;
enum {
KEEP,
@ -610,6 +618,11 @@ int main(int argc, const char * const *argv) {
argPos += 1;
continue;
}
ARG_CASE("-estimateerror", 0) {
estimateError = true;
argPos += 1;
continue;
}
ARG_CASE("-keeporder", 0) {
orientation = KEEP;
argPos += 1;
@ -857,8 +870,12 @@ int main(int argc, const char * const *argv) {
error = writeOutput<1>(sdf, output, format);
if (error)
ABORT(error);
if (testRenderMulti || testRender)
if (is8bitFormat(format) && (testRenderMulti || testRender || estimateError))
simulate8bit(sdf);
if (estimateError) {
double sdfError = estimateSDFError(sdf, shape, scale, translate, SDF_ERROR_ESTIMATE_PRECISION, fillRule);
printf("SDF error ~ %e\n", sdfError);
}
if (testRenderMulti) {
Bitmap<float, 3> render(testWidthM, testHeightM);
renderSDF(render, sdf, avgScale*range);
@ -876,8 +893,12 @@ int main(int argc, const char * const *argv) {
error = writeOutput<3>(msdf, output, format);
if (error)
ABORT(error);
if (testRenderMulti || testRender)
if (is8bitFormat(format) && (testRenderMulti || testRender || estimateError))
simulate8bit(msdf);
if (estimateError) {
double sdfError = estimateSDFError(msdf, shape, scale, translate, SDF_ERROR_ESTIMATE_PRECISION, fillRule);
printf("SDF error ~ %e\n", sdfError);
}
if (testRenderMulti) {
Bitmap<float, 3> render(testWidthM, testHeightM);
renderSDF(render, msdf, avgScale*range);

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@ -17,12 +17,15 @@
#include "core/arithmetics.hpp"
#include "core/Vector2.h"
#include "core/Scanline.h"
#include "core/Shape.h"
#include "core/BitmapRef.hpp"
#include "core/Bitmap.h"
#include "core/pixel-conversion.hpp"
#include "core/edge-coloring.h"
#include "core/render-sdf.h"
#include "core/rasterization.h"
#include "core/estimate-sdf-error.h"
#include "core/save-bmp.h"
#include "core/save-tiff.h"
#include "core/shape-description.h"