mirror of https://github.com/Chlumsky/msdfgen.git
New MSDF edge artifact elimination routine, core algorithm refactor
This commit is contained in:
parent
1537b787c0
commit
010f3c92f1
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@ -4,6 +4,7 @@ Debug Library/
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Release Library/
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x86/
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x64/
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.vs/
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*.exe
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*.user
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*.sdf
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@ -296,6 +296,7 @@
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="core\arithmetics.hpp" />
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<ClInclude Include="core\bitmap-interpolation.hpp" />
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<ClInclude Include="core\Bitmap.h" />
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<ClInclude Include="core\Bitmap.hpp" />
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<ClInclude Include="core\BitmapRef.hpp" />
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@ -307,7 +308,9 @@
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<ClInclude Include="core\EdgeColor.h" />
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<ClInclude Include="core\EdgeHolder.h" />
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<ClInclude Include="core\equation-solver.h" />
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<ClInclude Include="core\estimate-sdf-error.h" />
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<ClInclude Include="core\msdf-error-correction.h" />
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<ClInclude Include="core\sdf-error-estimation.h" />
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<ClInclude Include="core\msdf-edge-artifact-patcher.h" />
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<ClInclude Include="core\pixel-conversion.hpp" />
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<ClInclude Include="core\rasterization.h" />
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<ClInclude Include="core\render-sdf.h" />
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@ -316,6 +319,8 @@
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<ClInclude Include="core\Scanline.h" />
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<ClInclude Include="core\shape-description.h" />
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<ClInclude Include="core\Shape.h" />
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<ClInclude Include="core\ShapeDistanceFinder.h" />
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<ClInclude Include="core\ShapeDistanceFinder.hpp" />
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<ClInclude Include="core\SignedDistance.h" />
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<ClInclude Include="core\Vector2.h" />
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<ClInclude Include="ext\import-font.h" />
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@ -333,7 +338,9 @@
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<ClCompile Include="core\edge-selectors.cpp" />
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<ClCompile Include="core\EdgeHolder.cpp" />
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<ClCompile Include="core\equation-solver.cpp" />
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<ClCompile Include="core\estimate-sdf-error.cpp" />
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<ClCompile Include="core\msdf-error-correction.cpp" />
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<ClCompile Include="core\sdf-error-estimation.cpp" />
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<ClCompile Include="core\msdf-edge-artifact-patcher.cpp" />
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<ClCompile Include="core\rasterization.cpp" />
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<ClCompile Include="core\render-sdf.cpp" />
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<ClCompile Include="core\save-bmp.cpp" />
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@ -102,7 +102,22 @@
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<ClInclude Include="core\save-tiff.h">
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<Filter>Core</Filter>
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</ClInclude>
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<ClInclude Include="core\estimate-sdf-error.h">
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<ClInclude Include="core\bitmap-interpolation.hpp">
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<Filter>Core</Filter>
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</ClInclude>
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<ClInclude Include="core\ShapeDistanceFinder.h">
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<Filter>Core</Filter>
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</ClInclude>
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<ClInclude Include="core\ShapeDistanceFinder.hpp">
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<Filter>Core</Filter>
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</ClInclude>
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<ClInclude Include="core\sdf-error-estimation.h">
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<Filter>Core</Filter>
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</ClInclude>
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<ClInclude Include="core\msdf-error-correction.h">
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<Filter>Core</Filter>
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</ClInclude>
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<ClInclude Include="core\msdf-edge-artifact-patcher.h">
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<Filter>Core</Filter>
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</ClInclude>
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</ItemGroup>
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@ -176,7 +191,13 @@
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<ClCompile Include="core\save-tiff.cpp">
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<Filter>Core</Filter>
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</ClCompile>
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<ClCompile Include="core\estimate-sdf-error.cpp">
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<ClCompile Include="core\sdf-error-estimation.cpp">
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<Filter>Core</Filter>
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</ClCompile>
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<ClCompile Include="core\msdf-error-correction.cpp">
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<Filter>Core</Filter>
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</ClCompile>
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<ClCompile Include="core\msdf-edge-artifact-patcher.cpp">
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<Filter>Core</Filter>
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</ClCompile>
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</ItemGroup>
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@ -65,8 +65,8 @@ Scanline::Scanline() : lastIndex(0) { }
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void Scanline::preprocess() {
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lastIndex = 0;
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if (!this->intersections.empty()) {
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qsort(&this->intersections[0], this->intersections.size(), sizeof(Intersection), compareIntersections);
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if (!intersections.empty()) {
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qsort(&intersections[0], intersections.size(), sizeof(Intersection), compareIntersections);
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int totalDirection = 0;
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for (std::vector<Intersection>::iterator intersection = intersections.begin(); intersection != intersections.end(); ++intersection) {
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totalDirection += intersection->direction;
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@ -94,7 +94,7 @@ void Shape::scanline(Scanline &line, double y) const {
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int Shape::edgeCount() const {
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int total = 0;
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for (std::vector<Contour>::const_iterator contour = contours.begin(); contour != contours.end(); ++contour)
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total += contour->edges.size();
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total += (int) contour->edges.size();
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return total;
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}
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@ -0,0 +1,37 @@
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#pragma once
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#include <vector>
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#include "Vector2.h"
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#include "edge-selectors.h"
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#include "contour-combiners.h"
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namespace msdfgen {
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/// Finds the distance between a point and a Shape. ContourCombiner dictates the distance metric and its data type.
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template <class ContourCombiner>
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class ShapeDistanceFinder {
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public:
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typedef typename ContourCombiner::DistanceType DistanceType;
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// Passed shape object must persist until the distance finder is destroyed!
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explicit ShapeDistanceFinder(const Shape &shape);
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/// Finds the distance from origin. Not thread-safe! Is fastest when subsequent queries are close together.
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DistanceType distance(const Point2 &origin);
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/// Finds the distance between shape and origin. Does not allocate result cache used to optimize performance of multiple queries.
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static DistanceType oneShotDistance(const Shape &shape, const Point2 &origin);
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private:
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const Shape &shape;
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ContourCombiner contourCombiner;
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std::vector<typename ContourCombiner::EdgeSelectorType::EdgeCache> shapeEdgeCache;
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};
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typedef ShapeDistanceFinder<SimpleContourCombiner<TrueDistanceSelector> > SimpleTrueShapeDistanceFinder;
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}
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#include "ShapeDistanceFinder.hpp"
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@ -0,0 +1,56 @@
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#include "ShapeDistanceFinder.h"
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namespace msdfgen {
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template <class ContourCombiner>
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ShapeDistanceFinder<ContourCombiner>::ShapeDistanceFinder(const Shape &shape) : shape(shape), contourCombiner(shape), shapeEdgeCache(shape.edgeCount()) { }
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template <class ContourCombiner>
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typename ShapeDistanceFinder<ContourCombiner>::DistanceType ShapeDistanceFinder<ContourCombiner>::distance(const Point2 &origin) {
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contourCombiner.reset(origin);
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typename ContourCombiner::EdgeSelectorType::EdgeCache *edgeCache = &shapeEdgeCache[0];
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for (std::vector<Contour>::const_iterator contour = shape.contours.begin(); contour != shape.contours.end(); ++contour) {
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if (!contour->edges.empty()) {
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typename ContourCombiner::EdgeSelectorType &edgeSelector = contourCombiner.edgeSelector(int(contour-shape.contours.begin()));
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const EdgeSegment *prevEdge = contour->edges.size() >= 2 ? *(contour->edges.end()-2) : *contour->edges.begin();
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const EdgeSegment *curEdge = contour->edges.back();
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for (std::vector<EdgeHolder>::const_iterator edge = contour->edges.begin(); edge != contour->edges.end(); ++edge) {
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const EdgeSegment *nextEdge = *edge;
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edgeSelector.addEdge(*edgeCache++, prevEdge, curEdge, nextEdge);
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prevEdge = curEdge;
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curEdge = nextEdge;
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}
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}
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}
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return contourCombiner.distance();
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}
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template <class ContourCombiner>
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typename ShapeDistanceFinder<ContourCombiner>::DistanceType ShapeDistanceFinder<ContourCombiner>::oneShotDistance(const Shape &shape, const Point2 &origin) {
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ContourCombiner contourCombiner(shape);
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contourCombiner.reset(origin);
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for (std::vector<Contour>::const_iterator contour = shape.contours.begin(); contour != shape.contours.end(); ++contour) {
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if (!contour->edges.empty()) {
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typename ContourCombiner::EdgeSelectorType &edgeSelector = contourCombiner.edgeSelector(int(contour-shape.contours.begin()));
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const EdgeSegment *prevEdge = contour->edges.size() >= 2 ? *(contour->edges.end()-2) : *contour->edges.begin();
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const EdgeSegment *curEdge = contour->edges.back();
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for (std::vector<EdgeHolder>::const_iterator edge = contour->edges.begin(); edge != contour->edges.end(); ++edge) {
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const EdgeSegment *nextEdge = *edge;
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typename ContourCombiner::EdgeSelectorType::EdgeCache dummy;
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edgeSelector.addEdge(dummy, prevEdge, curEdge, nextEdge);
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prevEdge = curEdge;
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curEdge = nextEdge;
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}
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}
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}
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return contourCombiner.distance();
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}
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}
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#pragma once
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#include "arithmetics.hpp"
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#include "Vector2.h"
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#include "BitmapRef.hpp"
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namespace msdfgen {
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template <typename T, int N>
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static void interpolate(T *output, const BitmapConstRef<T, N> &bitmap, Point2 pos) {
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pos -= .5;
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int l = (int) floor(pos.x);
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int b = (int) floor(pos.y);
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int r = l+1;
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int t = b+1;
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double lr = pos.x-l;
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double bt = pos.y-b;
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l = clamp(l, bitmap.width-1), r = clamp(r, bitmap.width-1);
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b = clamp(b, bitmap.height-1), t = clamp(t, bitmap.height-1);
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for (int i = 0; i < N; ++i)
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output[i] = mix(mix(bitmap(l, b)[i], bitmap(r, b)[i], lr), mix(bitmap(l, t)[i], bitmap(r, t)[i], lr), bt);
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}
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}
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@ -0,0 +1,173 @@
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#include "msdf-edge-artifact-patcher.h"
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#include <vector>
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#include <utility>
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#include "arithmetics.hpp"
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#include "equation-solver.h"
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#include "bitmap-interpolation.hpp"
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#include "edge-selectors.h"
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#include "contour-combiners.h"
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#include "ShapeDistanceFinder.h"
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namespace msdfgen {
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static bool isHotspot(float am, float bm, float xm) {
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return (am > .5f && bm > .5f && xm < .5f) || (am < .5f && bm < .5f && xm > .5f);
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// A much more aggressive version for the entire distance field (not just edges): return median(am, bm, xm) != xm;
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}
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static int findLinearChannelHotspots(double t[1], const float *a, const float *b, float dA, float dB) {
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int found = 0;
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double x = (double) dA/(dA-dB);
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if (x > 0 && x < 1) {
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float am = median(a[0], a[1], a[2]);
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float bm = median(b[0], b[1], b[2]);
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float xm = median(
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mix(a[0], b[0], x),
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mix(a[1], b[1], x),
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mix(a[2], b[2], x)
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);
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if (isHotspot(am, bm, xm))
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t[found++] = x;
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}
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return found;
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}
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static int findDiagonalChannelHotspots(double t[2], const float *a, const float *b, const float *c, const float *d, float dA, float dB, float dC, float dD) {
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int found = 0;
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double x[2];
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int solutions = solveQuadratic(x, (dD-dC)-(dB-dA), dC+dB-2*dA, dA);
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for (int i = 0; i < solutions; ++i)
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if (x[i] > 0 && x[i] < 1) {
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float am = median(a[0], a[1], a[2]);
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float bm = median(b[0], b[1], b[2]);
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float xm = median(
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mix(mix(a[0], b[0], x[i]), mix(c[0], d[0], x[i]), x[i]),
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mix(mix(a[1], b[1], x[i]), mix(c[1], d[1], x[i]), x[i]),
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mix(mix(a[2], b[2], x[i]), mix(c[2], d[2], x[i]), x[i])
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);
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if (isHotspot(am, bm, xm))
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t[found++] = x[i];
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}
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return found;
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}
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static int findLinearHotspots(double t[3], const float *a, const float *b) {
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int found = 0;
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found += findLinearChannelHotspots(t+found, a, b, a[1]-a[0], b[1]-b[0]);
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found += findLinearChannelHotspots(t+found, a, b, a[2]-a[1], b[2]-b[1]);
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found += findLinearChannelHotspots(t+found, a, b, a[0]-a[2], b[0]-b[2]);
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return found;
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}
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static int findDiagonalHotspots(double t[6], const float *a, const float *b, const float *c, const float *d) {
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int found = 0;
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found += findDiagonalChannelHotspots(t+found, a, b, c, d, a[1]-a[0], b[1]-b[0], c[1]-c[0], d[1]-d[0]);
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found += findDiagonalChannelHotspots(t+found, a, b, c, d, a[2]-a[1], b[2]-b[1], c[2]-c[1], d[2]-d[1]);
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found += findDiagonalChannelHotspots(t+found, a, b, c, d, a[0]-a[2], b[0]-b[2], c[0]-c[2], d[0]-d[2]);
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return found;
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}
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template <int N>
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void findHotspots(std::vector<Point2> &hotspots, const BitmapConstRef<float, N> &sdf) {
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// All hotspots intersect either the horizontal, vertical, or diagonal line that connects neighboring texels
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// Horizontal:
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for (int y = 0; y < sdf.height; ++y) {
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const float *left = sdf(0, y);
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const float *right = sdf(1, y);
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for (int x = 0; x < sdf.width-1; ++x) {
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double t[3];
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int found = findLinearHotspots(t, left, right);
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for (int i = 0; i < found; ++i)
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hotspots.push_back(Point2(x+.5+t[i], y+.5));
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left += N, right += N;
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}
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}
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// Vertical:
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for (int y = 0; y < sdf.height-1; ++y) {
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const float *bottom = sdf(0, y);
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const float *top = sdf(0, y+1);
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for (int x = 0; x < sdf.width; ++x) {
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double t[3];
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int found = findLinearHotspots(t, bottom, top);
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for (int i = 0; i < found; ++i)
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hotspots.push_back(Point2(x+.5, y+.5+t[i]));
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bottom += N, top += N;
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}
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}
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// Diagonal:
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for (int y = 0; y < sdf.height-1; ++y) {
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const float *lb = sdf(0, y);
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const float *rb = sdf(1, y);
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const float *lt = sdf(0, y+1);
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const float *rt = sdf(1, y+1);
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for (int x = 0; x < sdf.width-1; ++x) {
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double t[6];
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int found = 0;
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found = findDiagonalHotspots(t, lb, rb, lt, rt);
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for (int i = 0; i < found; ++i)
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hotspots.push_back(Point2(x+.5+t[i], y+.5+t[i]));
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found = findDiagonalHotspots(t, lt, rt, lb, rb);
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for (int i = 0; i < found; ++i)
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hotspots.push_back(Point2(x+.5+t[i], y+1.5-t[i]));
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lb += N, rb += N, lt += N, rt += N;
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}
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}
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}
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template <template <typename> class ContourCombiner, int N>
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static void msdfPatchEdgeArtifactsInner(const BitmapRef<float, N> &sdf, const Shape &shape, double range, const Vector2 &scale, const Vector2 &translate) {
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ShapeDistanceFinder<ContourCombiner<PseudoDistanceSelector> > distanceFinder(shape);
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std::vector<Point2> hotspots;
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findHotspots(hotspots, BitmapConstRef<float, N>(sdf));
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std::vector<std::pair<int, int> > artifacts;
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artifacts.reserve(hotspots.size());
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for (std::vector<Point2>::const_iterator hotspot = hotspots.begin(); hotspot != hotspots.end(); ++hotspot) {
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Point2 pos = *hotspot/scale-translate;
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double actualDistance = distanceFinder.distance(pos);
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float sd = float(actualDistance/range+.5);
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// Store hotspot's closest texel's current color
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float *subject = sdf((int) hotspot->x, (int) hotspot->y);
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float texel[N];
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memcpy(texel, subject, N*sizeof(float));
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// Sample signed distance at hotspot
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float msd[N];
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interpolate(msd, BitmapConstRef<float, N>(sdf), *hotspot);
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float oldSsd = median(msd[0], msd[1], msd[2]);
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// Flatten hotspot's closest texel
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float med = median(subject[0], subject[1], subject[2]);
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subject[0] = med, subject[1] = med, subject[2] = med;
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// Sample signed distance at hotspot after flattening
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interpolate(msd, BitmapConstRef<float, N>(sdf), *hotspot);
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float newSsd = median(msd[0], msd[1], msd[2]);
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// Revert modified texel
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memcpy(subject, texel, N*sizeof(float));
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// Consider hotspot an artifact if flattening improved the sample
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if (fabsf(newSsd-sd) < fabsf(oldSsd-sd))
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artifacts.push_back(std::make_pair((int) hotspot->x, (int) hotspot->y));
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}
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for (std::vector<std::pair<int, int> >::const_iterator artifact = artifacts.begin(); artifact != artifacts.end(); ++artifact) {
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float *pixel = sdf(artifact->first, artifact->second);
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float med = median(pixel[0], pixel[1], pixel[2]);
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pixel[0] = med, pixel[1] = med, pixel[2] = med;
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}
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}
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void msdfPatchEdgeArtifacts(const BitmapRef<float, 3> &sdf, const Shape &shape, double range, const Vector2 &scale, const Vector2 &translate, bool overlapSupport) {
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if (overlapSupport)
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msdfPatchEdgeArtifactsInner<OverlappingContourCombiner>(sdf, shape, range, scale, translate);
|
||||
else
|
||||
msdfPatchEdgeArtifactsInner<SimpleContourCombiner>(sdf, shape, range, scale, translate);
|
||||
}
|
||||
|
||||
void msdfPatchEdgeArtifacts(const BitmapRef<float, 4> &sdf, const Shape &shape, double range, const Vector2 &scale, const Vector2 &translate, bool overlapSupport) {
|
||||
if (overlapSupport)
|
||||
msdfPatchEdgeArtifactsInner<OverlappingContourCombiner>(sdf, shape, range, scale, translate);
|
||||
else
|
||||
msdfPatchEdgeArtifactsInner<SimpleContourCombiner>(sdf, shape, range, scale, translate);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,13 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "Vector2.h"
|
||||
#include "Shape.h"
|
||||
#include "BitmapRef.hpp"
|
||||
|
||||
namespace msdfgen {
|
||||
|
||||
void msdfPatchEdgeArtifacts(const BitmapRef<float, 3> &sdf, const Shape &shape, double range, const Vector2 &scale, const Vector2 &translate, bool overlapSupport = true);
|
||||
void msdfPatchEdgeArtifacts(const BitmapRef<float, 4> &sdf, const Shape &shape, double range, const Vector2 &scale, const Vector2 &translate, bool overlapSupport = true);
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,77 @@
|
|||
|
||||
#include "msdf-error-correction.h"
|
||||
|
||||
#include <vector>
|
||||
#include "arithmetics.hpp"
|
||||
|
||||
namespace msdfgen {
|
||||
|
||||
inline static bool detectClash(const float *a, const float *b, double threshold) {
|
||||
// Sort channels so that pairs (a0, b0), (a1, b1), (a2, b2) go from biggest to smallest absolute difference
|
||||
float a0 = a[0], a1 = a[1], a2 = a[2];
|
||||
float b0 = b[0], b1 = b[1], b2 = b[2];
|
||||
float tmp;
|
||||
if (fabsf(b0-a0) < fabsf(b1-a1)) {
|
||||
tmp = a0, a0 = a1, a1 = tmp;
|
||||
tmp = b0, b0 = b1, b1 = tmp;
|
||||
}
|
||||
if (fabsf(b1-a1) < fabsf(b2-a2)) {
|
||||
tmp = a1, a1 = a2, a2 = tmp;
|
||||
tmp = b1, b1 = b2, b2 = tmp;
|
||||
if (fabsf(b0-a0) < fabsf(b1-a1)) {
|
||||
tmp = a0, a0 = a1, a1 = tmp;
|
||||
tmp = b0, b0 = b1, b1 = tmp;
|
||||
}
|
||||
}
|
||||
return (fabsf(b1-a1) >= threshold) &&
|
||||
!(b0 == b1 && b0 == b2) && // Ignore if other pixel has been equalized
|
||||
fabsf(a2-.5f) >= fabsf(b2-.5f); // Out of the pair, only flag the pixel farther from a shape edge
|
||||
}
|
||||
|
||||
template <int N>
|
||||
void msdfErrorCorrectionInner(const BitmapRef<float, N> &output, const Vector2 &threshold) {
|
||||
std::vector<std::pair<int, int> > clashes;
|
||||
int w = output.width, h = output.height;
|
||||
for (int y = 0; y < h; ++y)
|
||||
for (int x = 0; x < w; ++x) {
|
||||
if (
|
||||
(x > 0 && detectClash(output(x, y), output(x-1, y), threshold.x)) ||
|
||||
(x < w-1 && detectClash(output(x, y), output(x+1, y), threshold.x)) ||
|
||||
(y > 0 && detectClash(output(x, y), output(x, y-1), threshold.y)) ||
|
||||
(y < h-1 && detectClash(output(x, y), output(x, y+1), threshold.y))
|
||||
)
|
||||
clashes.push_back(std::make_pair(x, y));
|
||||
}
|
||||
for (std::vector<std::pair<int, int> >::const_iterator clash = clashes.begin(); clash != clashes.end(); ++clash) {
|
||||
float *pixel = output(clash->first, clash->second);
|
||||
float med = median(pixel[0], pixel[1], pixel[2]);
|
||||
pixel[0] = med, pixel[1] = med, pixel[2] = med;
|
||||
}
|
||||
#ifndef MSDFGEN_NO_DIAGONAL_CLASH_DETECTION
|
||||
clashes.clear();
|
||||
for (int y = 0; y < h; ++y)
|
||||
for (int x = 0; x < w; ++x) {
|
||||
if (
|
||||
(x > 0 && y > 0 && detectClash(output(x, y), output(x-1, y-1), threshold.x+threshold.y)) ||
|
||||
(x < w-1 && y > 0 && detectClash(output(x, y), output(x+1, y-1), threshold.x+threshold.y)) ||
|
||||
(x > 0 && y < h-1 && detectClash(output(x, y), output(x-1, y+1), threshold.x+threshold.y)) ||
|
||||
(x < w-1 && y < h-1 && detectClash(output(x, y), output(x+1, y+1), threshold.x+threshold.y))
|
||||
)
|
||||
clashes.push_back(std::make_pair(x, y));
|
||||
}
|
||||
for (std::vector<std::pair<int, int> >::const_iterator clash = clashes.begin(); clash != clashes.end(); ++clash) {
|
||||
float *pixel = output(clash->first, clash->second);
|
||||
float med = median(pixel[0], pixel[1], pixel[2]);
|
||||
pixel[0] = med, pixel[1] = med, pixel[2] = med;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void msdfErrorCorrection(const BitmapRef<float, 3> &output, const Vector2 &threshold) {
|
||||
msdfErrorCorrectionInner(output, threshold);
|
||||
}
|
||||
void msdfErrorCorrection(const BitmapRef<float, 4> &output, const Vector2 &threshold) {
|
||||
msdfErrorCorrectionInner(output, threshold);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,15 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "Vector2.h"
|
||||
#include "BitmapRef.hpp"
|
||||
|
||||
#define MSDFGEN_DEFAULT_ERROR_CORRECTION_THRESHOLD 1.001
|
||||
|
||||
namespace msdfgen {
|
||||
|
||||
/// Attempts to patch multi-channel signed distance field values that may cause interpolation artifacts. (Already called by generateMSDF)
|
||||
void msdfErrorCorrection(const BitmapRef<float, 3> &output, const Vector2 &threshold);
|
||||
void msdfErrorCorrection(const BitmapRef<float, 4> &output, const Vector2 &threshold);
|
||||
|
||||
}
|
||||
|
|
@ -4,6 +4,8 @@
|
|||
#include <vector>
|
||||
#include "edge-selectors.h"
|
||||
#include "contour-combiners.h"
|
||||
#include "ShapeDistanceFinder.h"
|
||||
#include "msdf-edge-artifact-patcher.h"
|
||||
|
||||
namespace msdfgen {
|
||||
|
||||
|
|
@ -44,13 +46,11 @@ public:
|
|||
|
||||
template <class ContourCombiner>
|
||||
void generateDistanceField(const typename DistancePixelConversion<typename ContourCombiner::DistanceType>::BitmapRefType &output, const Shape &shape, double range, const Vector2 &scale, const Vector2 &translate) {
|
||||
int edgeCount = shape.edgeCount();
|
||||
#ifdef MSDFGEN_USE_OPENMP
|
||||
#pragma omp parallel
|
||||
#endif
|
||||
{
|
||||
ContourCombiner contourCombiner(shape);
|
||||
std::vector<typename ContourCombiner::EdgeSelectorType::EdgeCache> shapeEdgeCache(edgeCount);
|
||||
ShapeDistanceFinder<ContourCombiner> distanceFinder(shape);
|
||||
bool rightToLeft = false;
|
||||
Point2 p;
|
||||
#ifdef MSDFGEN_USE_OPENMP
|
||||
|
|
@ -62,26 +62,7 @@ void generateDistanceField(const typename DistancePixelConversion<typename Conto
|
|||
for (int col = 0; col < output.width; ++col) {
|
||||
int x = rightToLeft ? output.width-col-1 : col;
|
||||
p.x = (x+.5)/scale.x-translate.x;
|
||||
|
||||
contourCombiner.reset(p);
|
||||
typename ContourCombiner::EdgeSelectorType::EdgeCache *edgeCache = &shapeEdgeCache[0];
|
||||
|
||||
for (std::vector<Contour>::const_iterator contour = shape.contours.begin(); contour != shape.contours.end(); ++contour) {
|
||||
if (!contour->edges.empty()) {
|
||||
typename ContourCombiner::EdgeSelectorType &edgeSelector = contourCombiner.edgeSelector(int(contour-shape.contours.begin()));
|
||||
|
||||
const EdgeSegment *prevEdge = contour->edges.size() >= 2 ? *(contour->edges.end()-2) : *contour->edges.begin();
|
||||
const EdgeSegment *curEdge = contour->edges.back();
|
||||
for (std::vector<EdgeHolder>::const_iterator edge = contour->edges.begin(); edge != contour->edges.end(); ++edge) {
|
||||
const EdgeSegment *nextEdge = *edge;
|
||||
edgeSelector.addEdge(*edgeCache++, prevEdge, curEdge, nextEdge);
|
||||
prevEdge = curEdge;
|
||||
curEdge = nextEdge;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
typename ContourCombiner::DistanceType distance = contourCombiner.distance();
|
||||
typename ContourCombiner::DistanceType distance = distanceFinder.distance(p);
|
||||
DistancePixelConversion<typename ContourCombiner::DistanceType>::convert(output(x, row), distance, range);
|
||||
}
|
||||
rightToLeft = !rightToLeft;
|
||||
|
|
@ -110,6 +91,7 @@ void generateMSDF(const BitmapRef<float, 3> &output, const Shape &shape, double
|
|||
generateDistanceField<SimpleContourCombiner<MultiDistanceSelector> >(output, shape, range, scale, translate);
|
||||
if (edgeThreshold > 0)
|
||||
msdfErrorCorrection(output, edgeThreshold/(scale*range));
|
||||
msdfPatchEdgeArtifacts(output, shape, range, scale, translate, overlapSupport);
|
||||
}
|
||||
|
||||
void generateMTSDF(const BitmapRef<float, 4> &output, const Shape &shape, double range, const Vector2 &scale, const Vector2 &translate, double edgeThreshold, bool overlapSupport) {
|
||||
|
|
@ -119,74 +101,7 @@ void generateMTSDF(const BitmapRef<float, 4> &output, const Shape &shape, double
|
|||
generateDistanceField<SimpleContourCombiner<MultiAndTrueDistanceSelector> >(output, shape, range, scale, translate);
|
||||
if (edgeThreshold > 0)
|
||||
msdfErrorCorrection(output, edgeThreshold/(scale*range));
|
||||
}
|
||||
|
||||
inline static bool detectClash(const float *a, const float *b, double threshold) {
|
||||
// Sort channels so that pairs (a0, b0), (a1, b1), (a2, b2) go from biggest to smallest absolute difference
|
||||
float a0 = a[0], a1 = a[1], a2 = a[2];
|
||||
float b0 = b[0], b1 = b[1], b2 = b[2];
|
||||
float tmp;
|
||||
if (fabsf(b0-a0) < fabsf(b1-a1)) {
|
||||
tmp = a0, a0 = a1, a1 = tmp;
|
||||
tmp = b0, b0 = b1, b1 = tmp;
|
||||
}
|
||||
if (fabsf(b1-a1) < fabsf(b2-a2)) {
|
||||
tmp = a1, a1 = a2, a2 = tmp;
|
||||
tmp = b1, b1 = b2, b2 = tmp;
|
||||
if (fabsf(b0-a0) < fabsf(b1-a1)) {
|
||||
tmp = a0, a0 = a1, a1 = tmp;
|
||||
tmp = b0, b0 = b1, b1 = tmp;
|
||||
}
|
||||
}
|
||||
return (fabsf(b1-a1) >= threshold) &&
|
||||
!(b0 == b1 && b0 == b2) && // Ignore if other pixel has been equalized
|
||||
fabsf(a2-.5f) >= fabsf(b2-.5f); // Out of the pair, only flag the pixel farther from a shape edge
|
||||
}
|
||||
|
||||
template <int N>
|
||||
void msdfErrorCorrectionInner(const BitmapRef<float, N> &output, const Vector2 &threshold) {
|
||||
std::vector<std::pair<int, int> > clashes;
|
||||
int w = output.width, h = output.height;
|
||||
for (int y = 0; y < h; ++y)
|
||||
for (int x = 0; x < w; ++x) {
|
||||
if (
|
||||
(x > 0 && detectClash(output(x, y), output(x-1, y), threshold.x)) ||
|
||||
(x < w-1 && detectClash(output(x, y), output(x+1, y), threshold.x)) ||
|
||||
(y > 0 && detectClash(output(x, y), output(x, y-1), threshold.y)) ||
|
||||
(y < h-1 && detectClash(output(x, y), output(x, y+1), threshold.y))
|
||||
)
|
||||
clashes.push_back(std::make_pair(x, y));
|
||||
}
|
||||
for (std::vector<std::pair<int, int> >::const_iterator clash = clashes.begin(); clash != clashes.end(); ++clash) {
|
||||
float *pixel = output(clash->first, clash->second);
|
||||
float med = median(pixel[0], pixel[1], pixel[2]);
|
||||
pixel[0] = med, pixel[1] = med, pixel[2] = med;
|
||||
}
|
||||
#ifndef MSDFGEN_NO_DIAGONAL_CLASH_DETECTION
|
||||
clashes.clear();
|
||||
for (int y = 0; y < h; ++y)
|
||||
for (int x = 0; x < w; ++x) {
|
||||
if (
|
||||
(x > 0 && y > 0 && detectClash(output(x, y), output(x-1, y-1), threshold.x+threshold.y)) ||
|
||||
(x < w-1 && y > 0 && detectClash(output(x, y), output(x+1, y-1), threshold.x+threshold.y)) ||
|
||||
(x > 0 && y < h-1 && detectClash(output(x, y), output(x-1, y+1), threshold.x+threshold.y)) ||
|
||||
(x < w-1 && y < h-1 && detectClash(output(x, y), output(x+1, y+1), threshold.x+threshold.y))
|
||||
)
|
||||
clashes.push_back(std::make_pair(x, y));
|
||||
}
|
||||
for (std::vector<std::pair<int, int> >::const_iterator clash = clashes.begin(); clash != clashes.end(); ++clash) {
|
||||
float *pixel = output(clash->first, clash->second);
|
||||
float med = median(pixel[0], pixel[1], pixel[2]);
|
||||
pixel[0] = med, pixel[1] = med, pixel[2] = med;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void msdfErrorCorrection(const BitmapRef<float, 3> &output, const Vector2 &threshold) {
|
||||
msdfErrorCorrectionInner(output, threshold);
|
||||
}
|
||||
void msdfErrorCorrection(const BitmapRef<float, 4> &output, const Vector2 &threshold) {
|
||||
msdfErrorCorrectionInner(output, threshold);
|
||||
msdfPatchEdgeArtifacts(output, shape, range, scale, translate, overlapSupport);
|
||||
}
|
||||
|
||||
// Legacy version
|
||||
|
|
|
|||
|
|
@ -3,25 +3,10 @@
|
|||
|
||||
#include "arithmetics.hpp"
|
||||
#include "pixel-conversion.hpp"
|
||||
#include "bitmap-interpolation.hpp"
|
||||
|
||||
namespace msdfgen {
|
||||
|
||||
template <typename T, int N>
|
||||
static void sample(T *output, const BitmapConstRef<T, N> &bitmap, Point2 pos) {
|
||||
double x = pos.x*bitmap.width-.5;
|
||||
double y = pos.y*bitmap.height-.5;
|
||||
int l = (int) floor(x);
|
||||
int b = (int) floor(y);
|
||||
int r = l+1;
|
||||
int t = b+1;
|
||||
double lr = x-l;
|
||||
double bt = y-b;
|
||||
l = clamp(l, bitmap.width-1), r = clamp(r, bitmap.width-1);
|
||||
b = clamp(b, bitmap.height-1), t = clamp(t, bitmap.height-1);
|
||||
for (int i = 0; i < N; ++i)
|
||||
output[i] = mix(mix(bitmap(l, b)[i], bitmap(r, b)[i], lr), mix(bitmap(l, t)[i], bitmap(r, t)[i], lr), bt);
|
||||
}
|
||||
|
||||
static float distVal(float dist, double pxRange) {
|
||||
if (!pxRange)
|
||||
return (float) (dist > .5f);
|
||||
|
|
@ -29,21 +14,23 @@ static float distVal(float dist, double pxRange) {
|
|||
}
|
||||
|
||||
void renderSDF(const BitmapRef<float, 1> &output, const BitmapConstRef<float, 1> &sdf, double pxRange) {
|
||||
Vector2 scale((double) sdf.width/output.width, (double) sdf.height/output.height);
|
||||
pxRange *= (double) (output.width+output.height)/(sdf.width+sdf.height);
|
||||
for (int y = 0; y < output.height; ++y)
|
||||
for (int x = 0; x < output.width; ++x) {
|
||||
float sd;
|
||||
sample(&sd, sdf, Point2((x+.5)/output.width, (y+.5)/output.height));
|
||||
interpolate(&sd, sdf, scale*Point2(x+.5, y+.5));
|
||||
*output(x, y) = distVal(sd, pxRange);
|
||||
}
|
||||
}
|
||||
|
||||
void renderSDF(const BitmapRef<float, 3> &output, const BitmapConstRef<float, 1> &sdf, double pxRange) {
|
||||
Vector2 scale((double) sdf.width/output.width, (double) sdf.height/output.height);
|
||||
pxRange *= (double) (output.width+output.height)/(sdf.width+sdf.height);
|
||||
for (int y = 0; y < output.height; ++y)
|
||||
for (int x = 0; x < output.width; ++x) {
|
||||
float sd;
|
||||
sample(&sd, sdf, Point2((x+.5)/output.width, (y+.5)/output.height));
|
||||
interpolate(&sd, sdf, scale*Point2(x+.5, y+.5));
|
||||
float v = distVal(sd, pxRange);
|
||||
output(x, y)[0] = v;
|
||||
output(x, y)[1] = v;
|
||||
|
|
@ -52,21 +39,23 @@ void renderSDF(const BitmapRef<float, 3> &output, const BitmapConstRef<float, 1>
|
|||
}
|
||||
|
||||
void renderSDF(const BitmapRef<float, 1> &output, const BitmapConstRef<float, 3> &sdf, double pxRange) {
|
||||
Vector2 scale((double) sdf.width/output.width, (double) sdf.height/output.height);
|
||||
pxRange *= (double) (output.width+output.height)/(sdf.width+sdf.height);
|
||||
for (int y = 0; y < output.height; ++y)
|
||||
for (int x = 0; x < output.width; ++x) {
|
||||
float sd[3];
|
||||
sample(sd, sdf, Point2((x+.5)/output.width, (y+.5)/output.height));
|
||||
interpolate(sd, sdf, scale*Point2(x+.5, y+.5));
|
||||
*output(x, y) = distVal(median(sd[0], sd[1], sd[2]), pxRange);
|
||||
}
|
||||
}
|
||||
|
||||
void renderSDF(const BitmapRef<float, 3> &output, const BitmapConstRef<float, 3> &sdf, double pxRange) {
|
||||
Vector2 scale((double) sdf.width/output.width, (double) sdf.height/output.height);
|
||||
pxRange *= (double) (output.width+output.height)/(sdf.width+sdf.height);
|
||||
for (int y = 0; y < output.height; ++y)
|
||||
for (int x = 0; x < output.width; ++x) {
|
||||
float sd[3];
|
||||
sample(sd, sdf, Point2((x+.5)/output.width, (y+.5)/output.height));
|
||||
interpolate(sd, sdf, scale*Point2(x+.5, y+.5));
|
||||
output(x, y)[0] = distVal(sd[0], pxRange);
|
||||
output(x, y)[1] = distVal(sd[1], pxRange);
|
||||
output(x, y)[2] = distVal(sd[2], pxRange);
|
||||
|
|
@ -74,21 +63,23 @@ void renderSDF(const BitmapRef<float, 3> &output, const BitmapConstRef<float, 3>
|
|||
}
|
||||
|
||||
void renderSDF(const BitmapRef<float, 1> &output, const BitmapConstRef<float, 4> &sdf, double pxRange) {
|
||||
Vector2 scale((double) sdf.width/output.width, (double) sdf.height/output.height);
|
||||
pxRange *= (double) (output.width+output.height)/(sdf.width+sdf.height);
|
||||
for (int y = 0; y < output.height; ++y)
|
||||
for (int x = 0; x < output.width; ++x) {
|
||||
float sd[4];
|
||||
sample(sd, sdf, Point2((x+.5)/output.width, (y+.5)/output.height));
|
||||
interpolate(sd, sdf, scale*Point2(x+.5, y+.5));
|
||||
*output(x, y) = distVal(median(sd[0], sd[1], sd[2]), pxRange);
|
||||
}
|
||||
}
|
||||
|
||||
void renderSDF(const BitmapRef<float, 4> &output, const BitmapConstRef<float, 4> &sdf, double pxRange) {
|
||||
Vector2 scale((double) sdf.width/output.width, (double) sdf.height/output.height);
|
||||
pxRange *= (double) (output.width+output.height)/(sdf.width+sdf.height);
|
||||
for (int y = 0; y < output.height; ++y)
|
||||
for (int x = 0; x < output.width; ++x) {
|
||||
float sd[4];
|
||||
sample(sd, sdf, Point2((x+.5)/output.width, (y+.5)/output.height));
|
||||
interpolate(sd, sdf, scale*Point2(x+.5, y+.5));
|
||||
output(x, y)[0] = distVal(sd[0], pxRange);
|
||||
output(x, y)[1] = distVal(sd[1], pxRange);
|
||||
output(x, y)[2] = distVal(sd[2], pxRange);
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
#include "estimate-sdf-error.h"
|
||||
#include "sdf-error-estimation.h"
|
||||
|
||||
#include <cmath>
|
||||
#include "arithmetics.hpp"
|
||||
|
|
@ -1,12 +1,9 @@
|
|||
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#include "shape-description.h"
|
||||
|
||||
namespace msdfgen {
|
||||
|
||||
#ifdef _WIN32
|
||||
#pragma warning(disable:4996)
|
||||
#endif
|
||||
|
||||
int readCharF(FILE *input) {
|
||||
int c = '\0';
|
||||
do {
|
||||
|
|
|
|||
|
|
@ -1,313 +1,310 @@
|
|||
|
||||
#define _USE_MATH_DEFINES
|
||||
#include "import-svg.h"
|
||||
|
||||
#include <cstdio>
|
||||
#include <tinyxml2.h>
|
||||
#include "../core/arithmetics.hpp"
|
||||
|
||||
#ifdef _WIN32
|
||||
#pragma warning(disable:4996)
|
||||
#endif
|
||||
|
||||
#define ARC_SEGMENTS_PER_PI 2
|
||||
#define ENDPOINT_SNAP_RANGE_PROPORTION (1/16384.)
|
||||
|
||||
namespace msdfgen {
|
||||
|
||||
#if defined(_DEBUG) || !NDEBUG
|
||||
#define REQUIRE(cond) { if (!(cond)) { fprintf(stderr, "SVG Parse Error (%s:%d): " #cond "\n", __FILE__, __LINE__); return false; } }
|
||||
#else
|
||||
#define REQUIRE(cond) { if (!(cond)) return false; }
|
||||
#endif
|
||||
|
||||
static void skipExtraChars(const char *&pathDef) {
|
||||
while (*pathDef == ',' || *pathDef == ' ' || *pathDef == '\t' || *pathDef == '\r' || *pathDef == '\n')
|
||||
++pathDef;
|
||||
}
|
||||
|
||||
static bool readNodeType(char &output, const char *&pathDef) {
|
||||
skipExtraChars(pathDef);
|
||||
char nodeType = *pathDef;
|
||||
if (nodeType && nodeType != '+' && nodeType != '-' && nodeType != '.' && nodeType != ',' && (nodeType < '0' || nodeType > '9')) {
|
||||
++pathDef;
|
||||
output = nodeType;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool readCoord(Point2 &output, const char *&pathDef) {
|
||||
skipExtraChars(pathDef);
|
||||
int shift;
|
||||
double x, y;
|
||||
if (sscanf(pathDef, "%lf%lf%n", &x, &y, &shift) == 2 || sscanf(pathDef, "%lf , %lf%n", &x, &y, &shift) == 2) {
|
||||
output.x = x;
|
||||
output.y = y;
|
||||
pathDef += shift;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool readDouble(double &output, const char *&pathDef) {
|
||||
skipExtraChars(pathDef);
|
||||
int shift;
|
||||
double v;
|
||||
if (sscanf(pathDef, "%lf%n", &v, &shift) == 1) {
|
||||
pathDef += shift;
|
||||
output = v;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool readBool(bool &output, const char *&pathDef) {
|
||||
skipExtraChars(pathDef);
|
||||
int shift;
|
||||
int v;
|
||||
if (sscanf(pathDef, "%d%n", &v, &shift) == 1) {
|
||||
pathDef += shift;
|
||||
output = v != 0;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static double arcAngle(Vector2 u, Vector2 v) {
|
||||
return nonZeroSign(crossProduct(u, v))*acos(clamp(dotProduct(u, v)/(u.length()*v.length()), -1., +1.));
|
||||
}
|
||||
|
||||
static Vector2 rotateVector(Vector2 v, Vector2 direction) {
|
||||
return Vector2(direction.x*v.x-direction.y*v.y, direction.y*v.x+direction.x*v.y);
|
||||
}
|
||||
|
||||
static void addArcApproximate(Contour &contour, Point2 startPoint, Point2 endPoint, Vector2 radius, double rotation, bool largeArc, bool sweep) {
|
||||
if (endPoint == startPoint)
|
||||
return;
|
||||
if (radius.x == 0 || radius.y == 0)
|
||||
return contour.addEdge(new LinearSegment(startPoint, endPoint));
|
||||
|
||||
radius.x = fabs(radius.x);
|
||||
radius.y = fabs(radius.y);
|
||||
Vector2 axis(cos(rotation), sin(rotation));
|
||||
|
||||
Vector2 rm = rotateVector(.5*(startPoint-endPoint), Vector2(axis.x, -axis.y));
|
||||
Vector2 rm2 = rm*rm;
|
||||
Vector2 radius2 = radius*radius;
|
||||
double radiusGap = rm2.x/radius2.x+rm2.y/radius2.y;
|
||||
if (radiusGap > 1) {
|
||||
radius *= sqrt(radiusGap);
|
||||
radius2 = radius*radius;
|
||||
}
|
||||
double dq = (radius2.x*rm2.y+radius2.y*rm2.x);
|
||||
double pq = radius2.x*radius2.y/dq-1;
|
||||
double q = (largeArc == sweep ? -1 : +1)*sqrt(max(pq, 0.));
|
||||
Vector2 rc(q*radius.x*rm.y/radius.y, -q*radius.y*rm.x/radius.x);
|
||||
Point2 center = .5*(startPoint+endPoint)+rotateVector(rc, axis);
|
||||
|
||||
double angleStart = arcAngle(Vector2(1, 0), (rm-rc)/radius);
|
||||
double angleExtent = arcAngle((rm-rc)/radius, (-rm-rc)/radius);
|
||||
if (!sweep && angleExtent > 0)
|
||||
angleExtent -= 2*M_PI;
|
||||
else if (sweep && angleExtent < 0)
|
||||
angleExtent += 2*M_PI;
|
||||
|
||||
int segments = (int) ceil(ARC_SEGMENTS_PER_PI/M_PI*fabs(angleExtent));
|
||||
double angleIncrement = angleExtent/segments;
|
||||
double cl = 4/3.*sin(.5*angleIncrement)/(1+cos(.5*angleIncrement));
|
||||
|
||||
Point2 prevNode = startPoint;
|
||||
double angle = angleStart;
|
||||
for (int i = 0; i < segments; ++i) {
|
||||
Point2 controlPoint[2];
|
||||
Vector2 d(cos(angle), sin(angle));
|
||||
controlPoint[0] = center+rotateVector(Vector2(d.x-cl*d.y, d.y+cl*d.x)*radius, axis);
|
||||
angle += angleIncrement;
|
||||
d.set(cos(angle), sin(angle));
|
||||
controlPoint[1] = center+rotateVector(Vector2(d.x+cl*d.y, d.y-cl*d.x)*radius, axis);
|
||||
Point2 node = i == segments-1 ? endPoint : center+rotateVector(d*radius, axis);
|
||||
contour.addEdge(new CubicSegment(prevNode, controlPoint[0], controlPoint[1], node));
|
||||
prevNode = node;
|
||||
}
|
||||
}
|
||||
|
||||
static bool buildFromPath(Shape &shape, const char *pathDef, double size) {
|
||||
char nodeType = '\0';
|
||||
char prevNodeType = '\0';
|
||||
Point2 prevNode(0, 0);
|
||||
bool nodeTypePreread = false;
|
||||
while (nodeTypePreread || readNodeType(nodeType, pathDef)) {
|
||||
nodeTypePreread = false;
|
||||
Contour &contour = shape.addContour();
|
||||
bool contourStart = true;
|
||||
|
||||
Point2 startPoint;
|
||||
Point2 controlPoint[2];
|
||||
Point2 node;
|
||||
|
||||
while (*pathDef) {
|
||||
switch (nodeType) {
|
||||
case 'M': case 'm':
|
||||
if (!contourStart) {
|
||||
nodeTypePreread = true;
|
||||
goto NEXT_CONTOUR;
|
||||
}
|
||||
REQUIRE(readCoord(node, pathDef));
|
||||
if (nodeType == 'm')
|
||||
node += prevNode;
|
||||
startPoint = node;
|
||||
--nodeType; // to 'L' or 'l'
|
||||
break;
|
||||
case 'Z': case 'z':
|
||||
REQUIRE(!contourStart);
|
||||
goto NEXT_CONTOUR;
|
||||
case 'L': case 'l':
|
||||
REQUIRE(readCoord(node, pathDef));
|
||||
if (nodeType == 'l')
|
||||
node += prevNode;
|
||||
contour.addEdge(new LinearSegment(prevNode, node));
|
||||
break;
|
||||
case 'H': case 'h':
|
||||
REQUIRE(readDouble(node.x, pathDef));
|
||||
if (nodeType == 'h')
|
||||
node.x += prevNode.x;
|
||||
contour.addEdge(new LinearSegment(prevNode, node));
|
||||
break;
|
||||
case 'V': case 'v':
|
||||
REQUIRE(readDouble(node.y, pathDef));
|
||||
if (nodeType == 'v')
|
||||
node.y += prevNode.y;
|
||||
contour.addEdge(new LinearSegment(prevNode, node));
|
||||
break;
|
||||
case 'Q': case 'q':
|
||||
REQUIRE(readCoord(controlPoint[0], pathDef));
|
||||
REQUIRE(readCoord(node, pathDef));
|
||||
if (nodeType == 'q') {
|
||||
controlPoint[0] += prevNode;
|
||||
node += prevNode;
|
||||
}
|
||||
contour.addEdge(new QuadraticSegment(prevNode, controlPoint[0], node));
|
||||
break;
|
||||
case 'T': case 't':
|
||||
if (prevNodeType == 'Q' || prevNodeType == 'q' || prevNodeType == 'T' || prevNodeType == 't')
|
||||
controlPoint[0] = node+node-controlPoint[0];
|
||||
else
|
||||
controlPoint[0] = node;
|
||||
REQUIRE(readCoord(node, pathDef));
|
||||
if (nodeType == 't')
|
||||
node += prevNode;
|
||||
contour.addEdge(new QuadraticSegment(prevNode, controlPoint[0], node));
|
||||
break;
|
||||
case 'C': case 'c':
|
||||
REQUIRE(readCoord(controlPoint[0], pathDef));
|
||||
REQUIRE(readCoord(controlPoint[1], pathDef));
|
||||
REQUIRE(readCoord(node, pathDef));
|
||||
if (nodeType == 'c') {
|
||||
controlPoint[0] += prevNode;
|
||||
controlPoint[1] += prevNode;
|
||||
node += prevNode;
|
||||
}
|
||||
contour.addEdge(new CubicSegment(prevNode, controlPoint[0], controlPoint[1], node));
|
||||
break;
|
||||
case 'S': case 's':
|
||||
if (prevNodeType == 'C' || prevNodeType == 'c' || prevNodeType == 'S' || prevNodeType == 's')
|
||||
controlPoint[0] = node+node-controlPoint[1];
|
||||
else
|
||||
controlPoint[0] = node;
|
||||
REQUIRE(readCoord(controlPoint[1], pathDef));
|
||||
REQUIRE(readCoord(node, pathDef));
|
||||
if (nodeType == 's') {
|
||||
controlPoint[1] += prevNode;
|
||||
node += prevNode;
|
||||
}
|
||||
contour.addEdge(new CubicSegment(prevNode, controlPoint[0], controlPoint[1], node));
|
||||
break;
|
||||
case 'A': case 'a':
|
||||
{
|
||||
Vector2 radius;
|
||||
double angle;
|
||||
bool largeArg;
|
||||
bool sweep;
|
||||
REQUIRE(readCoord(radius, pathDef));
|
||||
REQUIRE(readDouble(angle, pathDef));
|
||||
REQUIRE(readBool(largeArg, pathDef));
|
||||
REQUIRE(readBool(sweep, pathDef));
|
||||
REQUIRE(readCoord(node, pathDef));
|
||||
if (nodeType == 'a')
|
||||
node += prevNode;
|
||||
angle *= M_PI/180.0;
|
||||
addArcApproximate(contour, prevNode, node, radius, angle, largeArg, sweep);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
REQUIRE(!"Unknown node type");
|
||||
}
|
||||
contourStart &= nodeType == 'M' || nodeType == 'm';
|
||||
prevNode = node;
|
||||
prevNodeType = nodeType;
|
||||
readNodeType(nodeType, pathDef);
|
||||
}
|
||||
NEXT_CONTOUR:
|
||||
// Fix contour if it isn't properly closed
|
||||
if (!contour.edges.empty() && prevNode != startPoint) {
|
||||
if ((contour.edges.back()->point(1)-contour.edges[0]->point(0)).length() < ENDPOINT_SNAP_RANGE_PROPORTION*size)
|
||||
contour.edges.back()->moveEndPoint(contour.edges[0]->point(0));
|
||||
else
|
||||
contour.addEdge(new LinearSegment(prevNode, startPoint));
|
||||
}
|
||||
prevNode = startPoint;
|
||||
prevNodeType = '\0';
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool loadSvgShape(Shape &output, const char *filename, int pathIndex, Vector2 *dimensions) {
|
||||
tinyxml2::XMLDocument doc;
|
||||
if (doc.LoadFile(filename))
|
||||
return false;
|
||||
tinyxml2::XMLElement *root = doc.FirstChildElement("svg");
|
||||
if (!root)
|
||||
return false;
|
||||
|
||||
tinyxml2::XMLElement *path = NULL;
|
||||
if (pathIndex > 0) {
|
||||
path = root->FirstChildElement("path");
|
||||
if (!path) {
|
||||
tinyxml2::XMLElement *g = root->FirstChildElement("g");
|
||||
if (g)
|
||||
path = g->FirstChildElement("path");
|
||||
}
|
||||
while (path && --pathIndex > 0)
|
||||
path = path->NextSiblingElement("path");
|
||||
} else {
|
||||
path = root->LastChildElement("path");
|
||||
if (!path) {
|
||||
tinyxml2::XMLElement *g = root->LastChildElement("g");
|
||||
if (g)
|
||||
path = g->LastChildElement("path");
|
||||
}
|
||||
while (path && ++pathIndex < 0)
|
||||
path = path->PreviousSiblingElement("path");
|
||||
}
|
||||
if (!path)
|
||||
return false;
|
||||
const char *pd = path->Attribute("d");
|
||||
if (!pd)
|
||||
return false;
|
||||
|
||||
output.contours.clear();
|
||||
output.inverseYAxis = true;
|
||||
Vector2 dims(root->DoubleAttribute("width"), root->DoubleAttribute("height"));
|
||||
if (!dims) {
|
||||
double left, top;
|
||||
const char *viewBox = root->Attribute("viewBox");
|
||||
if (viewBox)
|
||||
sscanf(viewBox, "%lf %lf %lf %lf", &left, &top, &dims.x, &dims.y);
|
||||
}
|
||||
if (dimensions)
|
||||
*dimensions = dims;
|
||||
return buildFromPath(output, pd, dims.length());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#define _USE_MATH_DEFINES
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#include "import-svg.h"
|
||||
|
||||
#include <cstdio>
|
||||
#include <tinyxml2.h>
|
||||
#include "../core/arithmetics.hpp"
|
||||
|
||||
#define ARC_SEGMENTS_PER_PI 2
|
||||
#define ENDPOINT_SNAP_RANGE_PROPORTION (1/16384.)
|
||||
|
||||
namespace msdfgen {
|
||||
|
||||
#if defined(_DEBUG) || !NDEBUG
|
||||
#define REQUIRE(cond) { if (!(cond)) { fprintf(stderr, "SVG Parse Error (%s:%d): " #cond "\n", __FILE__, __LINE__); return false; } }
|
||||
#else
|
||||
#define REQUIRE(cond) { if (!(cond)) return false; }
|
||||
#endif
|
||||
|
||||
static void skipExtraChars(const char *&pathDef) {
|
||||
while (*pathDef == ',' || *pathDef == ' ' || *pathDef == '\t' || *pathDef == '\r' || *pathDef == '\n')
|
||||
++pathDef;
|
||||
}
|
||||
|
||||
static bool readNodeType(char &output, const char *&pathDef) {
|
||||
skipExtraChars(pathDef);
|
||||
char nodeType = *pathDef;
|
||||
if (nodeType && nodeType != '+' && nodeType != '-' && nodeType != '.' && nodeType != ',' && (nodeType < '0' || nodeType > '9')) {
|
||||
++pathDef;
|
||||
output = nodeType;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool readCoord(Point2 &output, const char *&pathDef) {
|
||||
skipExtraChars(pathDef);
|
||||
int shift;
|
||||
double x, y;
|
||||
if (sscanf(pathDef, "%lf%lf%n", &x, &y, &shift) == 2 || sscanf(pathDef, "%lf , %lf%n", &x, &y, &shift) == 2) {
|
||||
output.x = x;
|
||||
output.y = y;
|
||||
pathDef += shift;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool readDouble(double &output, const char *&pathDef) {
|
||||
skipExtraChars(pathDef);
|
||||
int shift;
|
||||
double v;
|
||||
if (sscanf(pathDef, "%lf%n", &v, &shift) == 1) {
|
||||
pathDef += shift;
|
||||
output = v;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool readBool(bool &output, const char *&pathDef) {
|
||||
skipExtraChars(pathDef);
|
||||
int shift;
|
||||
int v;
|
||||
if (sscanf(pathDef, "%d%n", &v, &shift) == 1) {
|
||||
pathDef += shift;
|
||||
output = v != 0;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static double arcAngle(Vector2 u, Vector2 v) {
|
||||
return nonZeroSign(crossProduct(u, v))*acos(clamp(dotProduct(u, v)/(u.length()*v.length()), -1., +1.));
|
||||
}
|
||||
|
||||
static Vector2 rotateVector(Vector2 v, Vector2 direction) {
|
||||
return Vector2(direction.x*v.x-direction.y*v.y, direction.y*v.x+direction.x*v.y);
|
||||
}
|
||||
|
||||
static void addArcApproximate(Contour &contour, Point2 startPoint, Point2 endPoint, Vector2 radius, double rotation, bool largeArc, bool sweep) {
|
||||
if (endPoint == startPoint)
|
||||
return;
|
||||
if (radius.x == 0 || radius.y == 0)
|
||||
return contour.addEdge(new LinearSegment(startPoint, endPoint));
|
||||
|
||||
radius.x = fabs(radius.x);
|
||||
radius.y = fabs(radius.y);
|
||||
Vector2 axis(cos(rotation), sin(rotation));
|
||||
|
||||
Vector2 rm = rotateVector(.5*(startPoint-endPoint), Vector2(axis.x, -axis.y));
|
||||
Vector2 rm2 = rm*rm;
|
||||
Vector2 radius2 = radius*radius;
|
||||
double radiusGap = rm2.x/radius2.x+rm2.y/radius2.y;
|
||||
if (radiusGap > 1) {
|
||||
radius *= sqrt(radiusGap);
|
||||
radius2 = radius*radius;
|
||||
}
|
||||
double dq = (radius2.x*rm2.y+radius2.y*rm2.x);
|
||||
double pq = radius2.x*radius2.y/dq-1;
|
||||
double q = (largeArc == sweep ? -1 : +1)*sqrt(max(pq, 0.));
|
||||
Vector2 rc(q*radius.x*rm.y/radius.y, -q*radius.y*rm.x/radius.x);
|
||||
Point2 center = .5*(startPoint+endPoint)+rotateVector(rc, axis);
|
||||
|
||||
double angleStart = arcAngle(Vector2(1, 0), (rm-rc)/radius);
|
||||
double angleExtent = arcAngle((rm-rc)/radius, (-rm-rc)/radius);
|
||||
if (!sweep && angleExtent > 0)
|
||||
angleExtent -= 2*M_PI;
|
||||
else if (sweep && angleExtent < 0)
|
||||
angleExtent += 2*M_PI;
|
||||
|
||||
int segments = (int) ceil(ARC_SEGMENTS_PER_PI/M_PI*fabs(angleExtent));
|
||||
double angleIncrement = angleExtent/segments;
|
||||
double cl = 4/3.*sin(.5*angleIncrement)/(1+cos(.5*angleIncrement));
|
||||
|
||||
Point2 prevNode = startPoint;
|
||||
double angle = angleStart;
|
||||
for (int i = 0; i < segments; ++i) {
|
||||
Point2 controlPoint[2];
|
||||
Vector2 d(cos(angle), sin(angle));
|
||||
controlPoint[0] = center+rotateVector(Vector2(d.x-cl*d.y, d.y+cl*d.x)*radius, axis);
|
||||
angle += angleIncrement;
|
||||
d.set(cos(angle), sin(angle));
|
||||
controlPoint[1] = center+rotateVector(Vector2(d.x+cl*d.y, d.y-cl*d.x)*radius, axis);
|
||||
Point2 node = i == segments-1 ? endPoint : center+rotateVector(d*radius, axis);
|
||||
contour.addEdge(new CubicSegment(prevNode, controlPoint[0], controlPoint[1], node));
|
||||
prevNode = node;
|
||||
}
|
||||
}
|
||||
|
||||
static bool buildFromPath(Shape &shape, const char *pathDef, double size) {
|
||||
char nodeType = '\0';
|
||||
char prevNodeType = '\0';
|
||||
Point2 prevNode(0, 0);
|
||||
bool nodeTypePreread = false;
|
||||
while (nodeTypePreread || readNodeType(nodeType, pathDef)) {
|
||||
nodeTypePreread = false;
|
||||
Contour &contour = shape.addContour();
|
||||
bool contourStart = true;
|
||||
|
||||
Point2 startPoint;
|
||||
Point2 controlPoint[2];
|
||||
Point2 node;
|
||||
|
||||
while (*pathDef) {
|
||||
switch (nodeType) {
|
||||
case 'M': case 'm':
|
||||
if (!contourStart) {
|
||||
nodeTypePreread = true;
|
||||
goto NEXT_CONTOUR;
|
||||
}
|
||||
REQUIRE(readCoord(node, pathDef));
|
||||
if (nodeType == 'm')
|
||||
node += prevNode;
|
||||
startPoint = node;
|
||||
--nodeType; // to 'L' or 'l'
|
||||
break;
|
||||
case 'Z': case 'z':
|
||||
REQUIRE(!contourStart);
|
||||
goto NEXT_CONTOUR;
|
||||
case 'L': case 'l':
|
||||
REQUIRE(readCoord(node, pathDef));
|
||||
if (nodeType == 'l')
|
||||
node += prevNode;
|
||||
contour.addEdge(new LinearSegment(prevNode, node));
|
||||
break;
|
||||
case 'H': case 'h':
|
||||
REQUIRE(readDouble(node.x, pathDef));
|
||||
if (nodeType == 'h')
|
||||
node.x += prevNode.x;
|
||||
contour.addEdge(new LinearSegment(prevNode, node));
|
||||
break;
|
||||
case 'V': case 'v':
|
||||
REQUIRE(readDouble(node.y, pathDef));
|
||||
if (nodeType == 'v')
|
||||
node.y += prevNode.y;
|
||||
contour.addEdge(new LinearSegment(prevNode, node));
|
||||
break;
|
||||
case 'Q': case 'q':
|
||||
REQUIRE(readCoord(controlPoint[0], pathDef));
|
||||
REQUIRE(readCoord(node, pathDef));
|
||||
if (nodeType == 'q') {
|
||||
controlPoint[0] += prevNode;
|
||||
node += prevNode;
|
||||
}
|
||||
contour.addEdge(new QuadraticSegment(prevNode, controlPoint[0], node));
|
||||
break;
|
||||
case 'T': case 't':
|
||||
if (prevNodeType == 'Q' || prevNodeType == 'q' || prevNodeType == 'T' || prevNodeType == 't')
|
||||
controlPoint[0] = node+node-controlPoint[0];
|
||||
else
|
||||
controlPoint[0] = node;
|
||||
REQUIRE(readCoord(node, pathDef));
|
||||
if (nodeType == 't')
|
||||
node += prevNode;
|
||||
contour.addEdge(new QuadraticSegment(prevNode, controlPoint[0], node));
|
||||
break;
|
||||
case 'C': case 'c':
|
||||
REQUIRE(readCoord(controlPoint[0], pathDef));
|
||||
REQUIRE(readCoord(controlPoint[1], pathDef));
|
||||
REQUIRE(readCoord(node, pathDef));
|
||||
if (nodeType == 'c') {
|
||||
controlPoint[0] += prevNode;
|
||||
controlPoint[1] += prevNode;
|
||||
node += prevNode;
|
||||
}
|
||||
contour.addEdge(new CubicSegment(prevNode, controlPoint[0], controlPoint[1], node));
|
||||
break;
|
||||
case 'S': case 's':
|
||||
if (prevNodeType == 'C' || prevNodeType == 'c' || prevNodeType == 'S' || prevNodeType == 's')
|
||||
controlPoint[0] = node+node-controlPoint[1];
|
||||
else
|
||||
controlPoint[0] = node;
|
||||
REQUIRE(readCoord(controlPoint[1], pathDef));
|
||||
REQUIRE(readCoord(node, pathDef));
|
||||
if (nodeType == 's') {
|
||||
controlPoint[1] += prevNode;
|
||||
node += prevNode;
|
||||
}
|
||||
contour.addEdge(new CubicSegment(prevNode, controlPoint[0], controlPoint[1], node));
|
||||
break;
|
||||
case 'A': case 'a':
|
||||
{
|
||||
Vector2 radius;
|
||||
double angle;
|
||||
bool largeArg;
|
||||
bool sweep;
|
||||
REQUIRE(readCoord(radius, pathDef));
|
||||
REQUIRE(readDouble(angle, pathDef));
|
||||
REQUIRE(readBool(largeArg, pathDef));
|
||||
REQUIRE(readBool(sweep, pathDef));
|
||||
REQUIRE(readCoord(node, pathDef));
|
||||
if (nodeType == 'a')
|
||||
node += prevNode;
|
||||
angle *= M_PI/180.0;
|
||||
addArcApproximate(contour, prevNode, node, radius, angle, largeArg, sweep);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
REQUIRE(!"Unknown node type");
|
||||
}
|
||||
contourStart &= nodeType == 'M' || nodeType == 'm';
|
||||
prevNode = node;
|
||||
prevNodeType = nodeType;
|
||||
readNodeType(nodeType, pathDef);
|
||||
}
|
||||
NEXT_CONTOUR:
|
||||
// Fix contour if it isn't properly closed
|
||||
if (!contour.edges.empty() && prevNode != startPoint) {
|
||||
if ((contour.edges.back()->point(1)-contour.edges[0]->point(0)).length() < ENDPOINT_SNAP_RANGE_PROPORTION*size)
|
||||
contour.edges.back()->moveEndPoint(contour.edges[0]->point(0));
|
||||
else
|
||||
contour.addEdge(new LinearSegment(prevNode, startPoint));
|
||||
}
|
||||
prevNode = startPoint;
|
||||
prevNodeType = '\0';
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool loadSvgShape(Shape &output, const char *filename, int pathIndex, Vector2 *dimensions) {
|
||||
tinyxml2::XMLDocument doc;
|
||||
if (doc.LoadFile(filename))
|
||||
return false;
|
||||
tinyxml2::XMLElement *root = doc.FirstChildElement("svg");
|
||||
if (!root)
|
||||
return false;
|
||||
|
||||
tinyxml2::XMLElement *path = NULL;
|
||||
if (pathIndex > 0) {
|
||||
path = root->FirstChildElement("path");
|
||||
if (!path) {
|
||||
tinyxml2::XMLElement *g = root->FirstChildElement("g");
|
||||
if (g)
|
||||
path = g->FirstChildElement("path");
|
||||
}
|
||||
while (path && --pathIndex > 0)
|
||||
path = path->NextSiblingElement("path");
|
||||
} else {
|
||||
path = root->LastChildElement("path");
|
||||
if (!path) {
|
||||
tinyxml2::XMLElement *g = root->LastChildElement("g");
|
||||
if (g)
|
||||
path = g->LastChildElement("path");
|
||||
}
|
||||
while (path && ++pathIndex < 0)
|
||||
path = path->PreviousSiblingElement("path");
|
||||
}
|
||||
if (!path)
|
||||
return false;
|
||||
const char *pd = path->Attribute("d");
|
||||
if (!pd)
|
||||
return false;
|
||||
|
||||
output.contours.clear();
|
||||
output.inverseYAxis = true;
|
||||
Vector2 dims(root->DoubleAttribute("width"), root->DoubleAttribute("height"));
|
||||
if (!dims) {
|
||||
double left, top;
|
||||
const char *viewBox = root->Attribute("viewBox");
|
||||
if (viewBox)
|
||||
sscanf(viewBox, "%lf %lf %lf %lf", &left, &top, &dims.x, &dims.y);
|
||||
}
|
||||
if (dimensions)
|
||||
*dimensions = dims;
|
||||
return buildFromPath(output, pd, dims.length());
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
45
main.cpp
45
main.cpp
|
|
@ -9,6 +9,7 @@
|
|||
#ifdef MSDFGEN_STANDALONE
|
||||
|
||||
#define _USE_MATH_DEFINES
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#include <cstdio>
|
||||
#include <cmath>
|
||||
#include <cstring>
|
||||
|
|
@ -16,11 +17,10 @@
|
|||
#include "msdfgen.h"
|
||||
#include "msdfgen-ext.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#pragma warning(disable:4996)
|
||||
#endif
|
||||
#include "core/ShapeDistanceFinder.h"
|
||||
|
||||
#define SDF_ERROR_ESTIMATE_PRECISION 19
|
||||
#define DEFAULT_ANGLE_THRESHOLD 3.
|
||||
|
||||
using namespace msdfgen;
|
||||
|
||||
|
|
@ -387,8 +387,8 @@ int main(int argc, const char * const *argv) {
|
|||
Vector2 translate;
|
||||
Vector2 scale = 1;
|
||||
bool scaleSpecified = false;
|
||||
double angleThreshold = 3;
|
||||
double edgeThreshold = MSDFGEN_DEFAULT_ERROR_CORRECTION_THRESHOLD;
|
||||
double angleThreshold = DEFAULT_ANGLE_THRESHOLD;
|
||||
double errorCorrectionThreshold = MSDFGEN_DEFAULT_ERROR_CORRECTION_THRESHOLD;
|
||||
bool defEdgeAssignment = true;
|
||||
const char *edgeAssignment = NULL;
|
||||
bool yFlip = false;
|
||||
|
|
@ -570,10 +570,10 @@ int main(int argc, const char * const *argv) {
|
|||
continue;
|
||||
}
|
||||
ARG_CASE("-errorcorrection", 1) {
|
||||
double et;
|
||||
if (!parseDouble(et, argv[argPos+1]) || et < 0)
|
||||
ABORT("Invalid error correction threshold. Use -errorcorrection <threshold> with a real number larger or equal to 1.");
|
||||
edgeThreshold = et;
|
||||
double ect;
|
||||
if (!parseDouble(ect, argv[argPos+1]) && (ect >= 1 || ect == 0))
|
||||
ABORT("Invalid error correction threshold. Use -errorcorrection <threshold> with a real number greater than or equal to 1 or 0 to disable.");
|
||||
errorCorrectionThreshold = ect;
|
||||
argPos += 2;
|
||||
continue;
|
||||
}
|
||||
|
|
@ -820,9 +820,9 @@ int main(int argc, const char * const *argv) {
|
|||
parseColoring(shape, edgeAssignment);
|
||||
msdf = Bitmap<float, 3>(width, height);
|
||||
if (legacyMode)
|
||||
generateMSDF_legacy(msdf, shape, range, scale, translate, scanlinePass ? 0 : edgeThreshold);
|
||||
generateMSDF_legacy(msdf, shape, range, scale, translate, scanlinePass ? 0 : errorCorrectionThreshold);
|
||||
else
|
||||
generateMSDF(msdf, shape, range, scale, translate, scanlinePass ? 0 : edgeThreshold, overlapSupport);
|
||||
generateMSDF(msdf, shape, range, scale, translate, errorCorrectionThreshold, overlapSupport);
|
||||
break;
|
||||
}
|
||||
case MULTI_AND_TRUE: {
|
||||
|
|
@ -832,9 +832,9 @@ int main(int argc, const char * const *argv) {
|
|||
parseColoring(shape, edgeAssignment);
|
||||
mtsdf = Bitmap<float, 4>(width, height);
|
||||
if (legacyMode)
|
||||
generateMTSDF_legacy(mtsdf, shape, range, scale, translate, scanlinePass ? 0 : edgeThreshold);
|
||||
generateMTSDF_legacy(mtsdf, shape, range, scale, translate, scanlinePass ? 0 : errorCorrectionThreshold);
|
||||
else
|
||||
generateMTSDF(mtsdf, shape, range, scale, translate, scanlinePass ? 0 : edgeThreshold, overlapSupport);
|
||||
generateMTSDF(mtsdf, shape, range, scale, translate, errorCorrectionThreshold, overlapSupport);
|
||||
break;
|
||||
}
|
||||
default:;
|
||||
|
|
@ -843,15 +843,8 @@ int main(int argc, const char * const *argv) {
|
|||
if (orientation == GUESS) {
|
||||
// Get sign of signed distance outside bounds
|
||||
Point2 p(bounds.l-(bounds.r-bounds.l)-1, bounds.b-(bounds.t-bounds.b)-1);
|
||||
double dummy;
|
||||
SignedDistance minDistance;
|
||||
for (std::vector<Contour>::const_iterator contour = shape.contours.begin(); contour != shape.contours.end(); ++contour)
|
||||
for (std::vector<EdgeHolder>::const_iterator edge = contour->edges.begin(); edge != contour->edges.end(); ++edge) {
|
||||
SignedDistance distance = (*edge)->signedDistance(p, dummy);
|
||||
if (distance < minDistance)
|
||||
minDistance = distance;
|
||||
}
|
||||
orientation = minDistance.distance <= 0 ? KEEP : REVERSE;
|
||||
double distance = SimpleTrueShapeDistanceFinder::oneShotDistance(shape, p);
|
||||
orientation = distance <= 0 ? KEEP : REVERSE;
|
||||
}
|
||||
if (orientation == REVERSE) {
|
||||
switch (mode) {
|
||||
|
|
@ -876,13 +869,13 @@ int main(int argc, const char * const *argv) {
|
|||
break;
|
||||
case MULTI:
|
||||
distanceSignCorrection(msdf, shape, scale, translate, fillRule);
|
||||
if (edgeThreshold > 0)
|
||||
msdfErrorCorrection(msdf, edgeThreshold/(scale*range));
|
||||
if (errorCorrectionThreshold > 0)
|
||||
msdfErrorCorrection(msdf, errorCorrectionThreshold/(scale*range));
|
||||
break;
|
||||
case MULTI_AND_TRUE:
|
||||
distanceSignCorrection(mtsdf, shape, scale, translate, fillRule);
|
||||
if (edgeThreshold > 0)
|
||||
msdfErrorCorrection(mtsdf, edgeThreshold/(scale*range));
|
||||
if (errorCorrectionThreshold > 0)
|
||||
msdfErrorCorrection(mtsdf, errorCorrectionThreshold/(scale*range));
|
||||
break;
|
||||
default:;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -21,17 +21,18 @@
|
|||
#include "core/Shape.h"
|
||||
#include "core/BitmapRef.hpp"
|
||||
#include "core/Bitmap.h"
|
||||
#include "core/bitmap-interpolation.hpp"
|
||||
#include "core/pixel-conversion.hpp"
|
||||
#include "core/edge-coloring.h"
|
||||
#include "core/msdf-error-correction.h"
|
||||
#include "core/render-sdf.h"
|
||||
#include "core/rasterization.h"
|
||||
#include "core/estimate-sdf-error.h"
|
||||
#include "core/sdf-error-estimation.h"
|
||||
#include "core/save-bmp.h"
|
||||
#include "core/save-tiff.h"
|
||||
#include "core/shape-description.h"
|
||||
|
||||
#define MSDFGEN_VERSION "1.7"
|
||||
#define MSDFGEN_DEFAULT_ERROR_CORRECTION_THRESHOLD 1.001
|
||||
|
||||
namespace msdfgen {
|
||||
|
||||
|
|
@ -47,10 +48,6 @@ void generateMSDF(const BitmapRef<float, 3> &output, const Shape &shape, double
|
|||
/// Generates a multi-channel signed distance field with true distance in the alpha channel. Edge colors must be assigned first.
|
||||
void generateMTSDF(const BitmapRef<float, 4> &output, const Shape &shape, double range, const Vector2 &scale, const Vector2 &translate, double edgeThreshold = MSDFGEN_DEFAULT_ERROR_CORRECTION_THRESHOLD, bool overlapSupport = true);
|
||||
|
||||
/// Resolves multi-channel signed distance field values that may cause interpolation artifacts. (Already called by generateMSDF)
|
||||
void msdfErrorCorrection(const BitmapRef<float, 3> &output, const Vector2 &threshold);
|
||||
void msdfErrorCorrection(const BitmapRef<float, 4> &output, const Vector2 &threshold);
|
||||
|
||||
// Original simpler versions of the previous functions, which work well under normal circumstances, but cannot deal with overlapping contours.
|
||||
void generateSDF_legacy(const BitmapRef<float, 1> &output, const Shape &shape, double range, const Vector2 &scale, const Vector2 &translate);
|
||||
void generatePseudoSDF_legacy(const BitmapRef<float, 1> &output, const Shape &shape, double range, const Vector2 &scale, const Vector2 &translate);
|
||||
|
|
|
|||
Loading…
Reference in New Issue