## Version 1.3 (forthcoming) - Updated to MSDFgen 1.10 - Switched to vcpkg as the primary dependency management system - Removed Visual Studio solution and Makefile - now has to be generated by CMake - CMake configuration overhaul, added installation configuration - Switched to libpng as the primary PNG file encoder - Added `-varfont` option to configure variables of variable fonts ### Version 1.2.2 (2021-09-06) - CMake support - Conan package manager support ### Version 1.2.1 (2021-07-09) - Updated to MSDFgen 1.9.1 ## Version 1.2 (2021-05-29) - Updated to MSDFgen 1.9. - Multiple fonts or font sizes can now be compiled into a single atlas. - Added `-yorigin` option to choose if Y-coordinates increase from bottom to top or from top to bottom. - Added `-coloringstrategy` option to select MSDF edge coloring heuristic. - Shadron preview now properly loads floating-point image outputs in full range mode. ## Version 1.1 (2020-10-18) - Updated to MSDFgen 1.8. - Glyph geometry is now preprocessed by Skia to resolve irregularities which were previously unsupported and caused artifacts. - The scanline pass and overlapping contour mode is made obsolete by this step and has been disabled by default. The preprocess step can be disabled by the new `-nopreprocess` switch and the former enabled by `-scanline` and `-overlap` respectively. - The project can be built without the Skia library, forgoing the geometry preprocessing feature. This is controlled by the macro definition `MSDFGEN_USE_SKIA`. - Glyphs can now also be loaded by glyph index rather than Unicode values. In the standalone version, a set of glyphs can be passed by `-glyphset` in place of `-charset`. - Glyphs not present in the font should now be correctly skipped instead of producing a placeholder symbol. - Added `-threads` argument to set the number of concurrent threads used during distance field generation. ### Version 1.0.1 (2020-03-09) - Updated to MSDFgen 1.7.1. ## Version 1.0 (2020-03-08) - Initial release.