metal-examples-tutorials/ch04/chapter04/MetalView.swift

66 lines
2.3 KiB
Swift

//
// MetalView.swift
// chapter04
//
// Created by Marius on 1/26/16.
// Copyright © 2016 Marius Horga. All rights reserved.
//
import MetalKit
class MetalView: MTKView {
var commandQueue: MTLCommandQueue?
var rps: MTLRenderPipelineState?
var vertexBuffer: MTLBuffer?
struct Vertex {
var position: vector_float4
var color: vector_float4
}
required init(coder: NSCoder) {
super.init(coder: coder)
createBuffer()
registerShaders()
}
func createBuffer() {
device = MTLCreateSystemDefaultDevice()!
commandQueue = device!.newCommandQueue()
let vertexData = [Vertex(position: [-1.0, -1.0, 0.0, 1.0], color: [1, 0, 0, 1]),
Vertex(position: [ 1.0, -1.0, 0.0, 1.0], color: [0, 1, 0, 1]),
Vertex(position: [ 0.0, 1.0, 0.0, 1.0], color: [0, 0, 1, 1])]
vertexBuffer = device!.newBuffer(withBytes: vertexData, length: sizeof(Vertex.self) * 3, options:[])
}
func registerShaders() {
let library = device!.newDefaultLibrary()!
let vertex_func = library.newFunction(withName: "vertex_func")
let frag_func = library.newFunction(withName: "fragment_func")
let rpld = MTLRenderPipelineDescriptor()
rpld.vertexFunction = vertex_func
rpld.fragmentFunction = frag_func
rpld.colorAttachments[0].pixelFormat = .bgra8Unorm
do {
try rps = device!.newRenderPipelineState(with: rpld)
} catch let error {
self.print("\(error)")
}
}
override func draw(_ dirtyRect: NSRect) {
if let drawable = currentDrawable, let rpd = currentRenderPassDescriptor {
rpd.colorAttachments[0].clearColor = MTLClearColorMake(0.5, 0.5, 0.5, 1.0)
let commandBuffer = commandQueue!.commandBuffer()
let commandEncoder = commandBuffer.renderCommandEncoder(with: rpd)
commandEncoder.setRenderPipelineState(rps!)
commandEncoder.setVertexBuffer(vertexBuffer, offset: 0, at: 0)
commandEncoder.drawPrimitives(.triangle, vertexStart: 0, vertexCount: 3, instanceCount: 1)
commandEncoder.endEncoding()
commandBuffer.present(drawable)
commandBuffer.commit()
}
}
}