metal-examples-tutorials/ch09/chapter09.playground/Sources/MetalView.swift

102 lines
4.7 KiB
Swift
Executable File

import MetalKit
public class MetalView: NSObject, MTKViewDelegate {
public var device: MTLDevice!
var queue: MTLCommandQueue!
var vertexBuffer: MTLBuffer!
var uniformBuffer: MTLBuffer!
var indexBuffer: MTLBuffer!
var rps: MTLRenderPipelineState!
var rotation: Float = 0
override public init() {
super.init()
device = MTLCreateSystemDefaultDevice()
queue = device.makeCommandQueue()
createBuffers()
createPipeline()
}
func createBuffers() {
let vertexData = [
Vertex(pos: [-1.0, -1.0, 1.0, 1.0], col: [1, 1, 1, 1]),
Vertex(pos: [ 1.0, -1.0, 1.0, 1.0], col: [1, 0, 0, 1]),
Vertex(pos: [ 1.0, 1.0, 1.0, 1.0], col: [1, 1, 0, 1]),
Vertex(pos: [-1.0, 1.0, 1.0, 1.0], col: [0, 1, 0, 1]),
Vertex(pos: [-1.0, -1.0, -1.0, 1.0], col: [0, 0, 1, 1]),
Vertex(pos: [ 1.0, -1.0, -1.0, 1.0], col: [1, 0, 1, 1]),
Vertex(pos: [ 1.0, 1.0, -1.0, 1.0], col: [0, 0, 0, 1]),
Vertex(pos: [-1.0, 1.0, -1.0, 1.0], col: [0, 1, 1, 1])]
let indexData: [UInt16] = [0, 1, 2, 2, 3, 0, // front
1, 5, 6, 6, 2, 1, // right
3, 2, 6, 6, 7, 3, // top
4, 5, 1, 1, 0, 4, // bottom
4, 0, 3, 3, 7, 4, // left
7, 6, 5, 5, 4, 7] // back
vertexBuffer = device!.makeBuffer(bytes: vertexData, length: MemoryLayout<Vertex>.size * vertexData.count, options: [])
indexBuffer = device!.makeBuffer(bytes: indexData, length: MemoryLayout<UInt16>.size * indexData.count , options: [])
uniformBuffer = device!.makeBuffer(length: MemoryLayout<matrix_float4x4>.size, options: [])
}
func createPipeline() {
let path = Bundle.main.path(forResource: "Shaders", ofType: "metal")
let input: String?
let library: MTLLibrary
let vert_func: MTLFunction
let frag_func: MTLFunction
do {
input = try String(contentsOfFile: path!, encoding: String.Encoding.utf8)
library = try device!.makeLibrary(source: input!, options: nil)
vert_func = library.makeFunction(name: "vertex_func")!
frag_func = library.makeFunction(name: "fragment_func")!
let rpld = MTLRenderPipelineDescriptor()
rpld.vertexFunction = vert_func
rpld.fragmentFunction = frag_func
rpld.colorAttachments[0].pixelFormat = .bgra8Unorm
rps = try device!.makeRenderPipelineState(descriptor: rpld)
} catch let e {
Swift.print("\(e)")
}
}
func update() {
let scaled = scalingMatrix(scale: 0.5)
rotation += 1 / 100 * Float.pi / 4
let rotatedY = rotationMatrix(angle: rotation, axis: float3(0, 1, 0))
let rotatedX = rotationMatrix(angle: Float.pi / 4, axis: float3(1, 0, 0))
let modelMatrix = matrix_multiply(matrix_multiply(rotatedX, rotatedY), scaled)
let cameraPosition = vector_float3(0, 0, -3)
let viewMatrix = translationMatrix(position: cameraPosition)
let projMatrix = projectionMatrix(near: 0, far: 10, aspect: 1, fovy: 1)
let modelViewProjectionMatrix = matrix_multiply(projMatrix, matrix_multiply(viewMatrix, modelMatrix))
let bufferPointer = uniformBuffer.contents()
var uniforms = Uniforms(modelViewProjectionMatrix: modelViewProjectionMatrix)
memcpy(bufferPointer, &uniforms, MemoryLayout<Uniforms>.size)
}
public func mtkView(_ view: MTKView, drawableSizeWillChange size: CGSize) {}
public func draw(in view: MTKView) {
update()
if let rpd = view.currentRenderPassDescriptor,
let drawable = view.currentDrawable,
let commandBuffer = queue.makeCommandBuffer(),
let commandEncoder = commandBuffer.makeRenderCommandEncoder(descriptor: rpd) {
rpd.colorAttachments[0].clearColor = MTLClearColorMake(0.5, 0.5, 0.5, 1.0)
commandEncoder.setRenderPipelineState(rps)
commandEncoder.setFrontFacing(.counterClockwise)
commandEncoder.setCullMode(.back)
commandEncoder.setVertexBuffer(vertexBuffer, offset: 0, index: 0)
commandEncoder.setVertexBuffer(uniformBuffer, offset: 0, index: 1)
commandEncoder.drawIndexedPrimitives(type: .triangle, indexCount: indexBuffer.length / MemoryLayout<UInt16>.size, indexType: MTLIndexType.uint16, indexBuffer: indexBuffer, indexBufferOffset: 0)
commandEncoder.endEncoding()
commandBuffer.present(drawable)
commandBuffer.commit()
}
}
}