import MetalKit public class MetalView: MTKView { var queue: MTLCommandQueue! = nil var cps: MTLComputePipelineState! = nil required public init(coder: NSCoder) { super.init(coder: coder) } override public init(frame frameRect: CGRect, device: MTLDevice?) { super.init(frame: frameRect, device: device) registerShaders() } override public func drawRect(dirtyRect: NSRect) { super.drawRect(dirtyRect) if let drawable = currentDrawable { let command_buffer = queue.commandBuffer() let command_encoder = command_buffer.computeCommandEncoder() command_encoder.setComputePipelineState(cps) command_encoder.setTexture(drawable.texture, atIndex: 0) let threadGroupCount = MTLSizeMake(8, 8, 1) let threadGroups = MTLSizeMake(drawable.texture.width / threadGroupCount.width, drawable.texture.height / threadGroupCount.height, 1) command_encoder.dispatchThreadgroups(threadGroups, threadsPerThreadgroup: threadGroupCount) command_encoder.endEncoding() command_buffer.presentDrawable(drawable) command_buffer.commit() } } func registerShaders() { queue = device!.newCommandQueue() let path = NSBundle.mainBundle().pathForResource("Shaders", ofType: "metal") do { let input = try String(contentsOfFile: path!, encoding: NSUTF8StringEncoding) let library = try device!.newLibraryWithSource(input, options: nil) let kernel = library.newFunctionWithName("compute")! cps = try device!.newComputePipelineStateWithFunction(kernel) } catch let e { Swift.print("\(e)") } } }