// // MetalView.swift // chapter04 // // Created by Marius on 1/26/16. // Copyright © 2016 Marius Horga. All rights reserved. // import MetalKit class MetalView: MTKView { var vertex_buffer: MTLBuffer! var rps: MTLRenderPipelineState! = nil override func drawRect(dirtyRect: NSRect) { super.drawRect(dirtyRect) render() } func render() { device = MTLCreateSystemDefaultDevice() createBuffer() registerShaders() sendToGPU() } struct Vertex { var position: vector_float4 var color: vector_float4 }; func createBuffer() { let vertex_data = [Vertex(position: [-1.0, -1.0, 0.0, 1.0], color: [1, 0, 0, 1]), Vertex(position: [ 1.0, -1.0, 0.0, 1.0], color: [0, 1, 0, 1]), Vertex(position: [ 0.0, 1.0, 0.0, 1.0], color: [0, 0, 1, 1])] vertex_buffer = device!.newBufferWithBytes(vertex_data, length: sizeof(Vertex) * 3, options:[]) } func registerShaders() { let library = device!.newDefaultLibrary()! let vertex_func = library.newFunctionWithName("vertex_func") let frag_func = library.newFunctionWithName("fragment_func") let rpld = MTLRenderPipelineDescriptor() rpld.vertexFunction = vertex_func rpld.fragmentFunction = frag_func rpld.colorAttachments[0].pixelFormat = .BGRA8Unorm do { try rps = device!.newRenderPipelineStateWithDescriptor(rpld) } catch let error { self.print("\(error)") } } func sendToGPU() { if let rpd = currentRenderPassDescriptor, drawable = currentDrawable { rpd.colorAttachments[0].clearColor = MTLClearColorMake(0.5, 0.5, 0.5, 1.0) let command_buffer = device!.newCommandQueue().commandBuffer() let command_encoder = command_buffer.renderCommandEncoderWithDescriptor(rpd) command_encoder.setRenderPipelineState(rps) command_encoder.setVertexBuffer(vertex_buffer, offset: 0, atIndex: 0) command_encoder.drawPrimitives(.Triangle, vertexStart: 0, vertexCount: 3, instanceCount: 1) command_encoder.endEncoding() command_buffer.presentDrawable(drawable) command_buffer.commit() } } }