import MetalKit public class MetalView: NSObject, MTKViewDelegate { public var device: MTLDevice! var queue: MTLCommandQueue! var cps: MTLComputePipelineState! override public init() { super.init() registerShaders() } func registerShaders() { device = MTLCreateSystemDefaultDevice()! queue = device.makeCommandQueue() guard let path = Bundle.main.path(forResource: "Shaders", ofType: "metal") else { print("No shader file found") return } do { let input = try String(contentsOfFile: path, encoding: String.Encoding.utf8) let library = try device.makeLibrary(source: input, options: nil) let kernel = library.makeFunction(name: "compute")! cps = try device.makeComputePipelineState(function: kernel) } catch let e { Swift.print("\(e)") } } public func mtkView(_ view: MTKView, drawableSizeWillChange size: CGSize) {} public func draw(in view: MTKView) { if let drawable = view.currentDrawable, let commandBuffer = queue.makeCommandBuffer(), let commandEncoder = commandBuffer.makeComputeCommandEncoder() { commandEncoder.setComputePipelineState(cps) commandEncoder.setTexture(drawable.texture, index: 0) let threadGroupCount = MTLSizeMake(8, 8, 1) let threadGroups = MTLSizeMake(drawable.texture.width / threadGroupCount.width, drawable.texture.height / threadGroupCount.height, 1) commandEncoder.dispatchThreadgroups(threadGroups, threadsPerThreadgroup: threadGroupCount) commandEncoder.endEncoding() commandBuffer.present(drawable) commandBuffer.commit() } } }