import MetalKit public class MetalView: MTKView, NSWindowDelegate { var queue: MTLCommandQueue! = nil var cps: MTLComputePipelineState! = nil var timer: Float = 0 var timerBuffer: MTLBuffer! required public init(coder: NSCoder) { super.init(coder: coder) } override public init(frame frameRect: CGRect, device: MTLDevice?) { super.init(frame: frameRect, device: device) registerShaders() } override public func draw(_ dirtyRect: NSRect) { if let drawable = currentDrawable, let commandBuffer = queue.makeCommandBuffer(), let commandEncoder = commandBuffer.makeComputeCommandEncoder() { commandEncoder.setComputePipelineState(cps) commandEncoder.setTexture(drawable.texture, index: 0) commandEncoder.setBuffer(timerBuffer, offset: 0, index: 0) update() let threadGroupCount = MTLSizeMake(8, 8, 1) let threadGroups = MTLSizeMake(drawable.texture.width / threadGroupCount.width, drawable.texture.height / threadGroupCount.height, 1) commandEncoder.dispatchThreadgroups(threadGroups, threadsPerThreadgroup: threadGroupCount) commandEncoder.endEncoding() commandBuffer.present(drawable) commandBuffer.commit() } } func update() { timer += 0.01 let bufferPointer = timerBuffer.contents() memcpy(bufferPointer, &timer, MemoryLayout.size) } func registerShaders() { queue = device!.makeCommandQueue() let path = Bundle.main.path(forResource: "Shaders", ofType: "metal") do { let input = try String(contentsOfFile: path!, encoding: String.Encoding.utf8) let library = try device!.makeLibrary(source: input, options: nil) let kernel = library.makeFunction(name: "compute")! cps = try device!.makeComputePipelineState(function: kernel) } catch let e { Swift.print("\(e)") } timerBuffer = device!.makeBuffer(length: MemoryLayout.size, options: []) } }