// // MetalView.swift // chapter03 // // Created by Marius on 1/12/16. // Copyright © 2016 Marius Horga. All rights reserved. // import MetalKit class MetalView: MTKView { var commandQueue: MTLCommandQueue? var rps: MTLRenderPipelineState? var vertexData: [Float]? var vertexBuffer: MTLBuffer? required init(coder: NSCoder) { super.init(coder: coder) render() } func render() { device = MTLCreateSystemDefaultDevice()! commandQueue = device!.makeCommandQueue() vertexData = [-1.0, -1.0, 0.0, 1.0, 1.0, -1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0] let dataSize = vertexData!.count * MemoryLayout.size vertexBuffer = device!.makeBuffer(bytes: vertexData!, length: dataSize, options: []) let library = device!.makeDefaultLibrary()! let vertex_func = library.makeFunction(name: "vertex_func") let frag_func = library.makeFunction(name: "fragment_func") let rpld = MTLRenderPipelineDescriptor() rpld.vertexFunction = vertex_func rpld.fragmentFunction = frag_func rpld.colorAttachments[0].pixelFormat = .bgra8Unorm do { try rps = device!.makeRenderPipelineState(descriptor: rpld) } catch let error { self.printView("\(error)") } } override func draw(_ dirtyRect: NSRect) { if let drawable = currentDrawable, let rpd = currentRenderPassDescriptor { rpd.colorAttachments[0].clearColor = MTLClearColorMake(0, 0.5, 0.5, 1.0) let commandBuffer = commandQueue!.makeCommandBuffer() let commandEncoder = commandBuffer?.makeRenderCommandEncoder(descriptor: rpd) commandEncoder?.setRenderPipelineState(rps!) commandEncoder?.setVertexBuffer(vertexBuffer, offset: 0, index: 0) commandEncoder?.drawPrimitives(type: .triangle, vertexStart: 0, vertexCount: 3, instanceCount: 1) commandEncoder?.endEncoding() commandBuffer?.present(drawable) commandBuffer?.commit() } } }