import MetalKit public class MetalView: MTKView, NSWindowDelegate { var queue: MTLCommandQueue! = nil var cps: MTLComputePipelineState! = nil var timer: Float = 0 var timerBuffer: MTLBuffer! var texture: MTLTexture! required public init(coder: NSCoder) { super.init(coder: coder) } override public init(frame frameRect: CGRect, device: MTLDevice?) { super.init(frame: frameRect, device: device) registerShaders() setUpTexture() } func setUpTexture() { let path = NSBundle.mainBundle().pathForResource("texture", ofType: "jpg") let textureLoader = MTKTextureLoader(device: device!) texture = try! textureLoader.newTextureWithContentsOfURL(NSURL(fileURLWithPath: path!), options: nil) } override public func drawRect(dirtyRect: NSRect) { if let drawable = currentDrawable { let commandBuffer = queue.commandBuffer() let commandEncoder = commandBuffer.computeCommandEncoder() commandEncoder.setComputePipelineState(cps) commandEncoder.setTexture(drawable.texture, atIndex: 0) commandEncoder.setTexture(texture, atIndex: 1) commandEncoder.setBuffer(timerBuffer, offset: 0, atIndex: 0) update() let threadGroupCount = MTLSizeMake(8, 8, 1) let threadGroups = MTLSizeMake(drawable.texture.width / threadGroupCount.width, drawable.texture.height / threadGroupCount.height, 1) commandEncoder.dispatchThreadgroups(threadGroups, threadsPerThreadgroup: threadGroupCount) commandEncoder.endEncoding() commandBuffer.presentDrawable(drawable) commandBuffer.commit() } } func update() { timer += 0.01 let bufferPointer = timerBuffer.contents() memcpy(bufferPointer, &timer, sizeof(Float)) } func registerShaders() { queue = device!.newCommandQueue() let path = NSBundle.mainBundle().pathForResource("Shaders", ofType: "metal") do { let input = try String(contentsOfFile: path!, encoding: NSUTF8StringEncoding) let library = try device!.newLibraryWithSource(input, options: nil) let kernel = library.newFunctionWithName("compute")! cps = try device!.newComputePipelineStateWithFunction(kernel) } catch let e { Swift.print("\(e)") } timerBuffer = device!.newBufferWithLength(sizeof(Float), options: []) } }