Updated for Swift 5 and Metal 3

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M Horga 2024-01-02 19:03:10 -06:00 committed by GitHub
parent 0264cd110e
commit d3ac3f86f3
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7 changed files with 183 additions and 0 deletions

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import MetalKit
import PlaygroundSupport
guard let device = MTLCreateSystemDefaultDevice(),
let commandQueue = device.makeCommandQueue() else {
fatalError("Metal is not supported on this device")
}
let textureDescriptor = MTLTextureDescriptor.texture2DDescriptor(pixelFormat: .rgba8Unorm,
width: 600,
height: 600,
mipmapped: false)
textureDescriptor.usage = [.shaderWrite, .shaderRead]
guard let texture = device.makeTexture(descriptor: textureDescriptor) else {
fatalError("Failed to create texture")
}
let shaderSource = """
#include <metal_stdlib>
using namespace metal;
float dist(float2 point, float2 center, float radius)
{
return length(point - center) - radius;
}
kernel void compute(texture2d<float, access::write> output [[texture(0)]],
uint2 gid [[thread_position_in_grid]])
{
int width = output.get_width();
int height = output.get_height();
float2 uv = float2(gid) / float2(width, height);
uv = uv * 2.0 - 1.0;
float distToCircle = dist(uv, float2(0), 0.5);
float distToCircle2 = dist(uv, float2(-0.1, 0.1), 0.5);
bool inside = distToCircle2 < 0;
output.write(inside ? float4(0) : float4(1, 0.7, 0, 1) * (1 - distToCircle), gid);
}
"""
guard let library = try? device.makeLibrary(source: shaderSource, options: nil),
let kernelFunction = library.makeFunction(name: "compute"),
let computePipelineState = try? device.makeComputePipelineState(function: kernelFunction) else {
fatalError("Failed to create compute pipeline")
}
guard let commandBuffer = commandQueue.makeCommandBuffer(),
let computeEncoder = commandBuffer.makeComputeCommandEncoder() else {
fatalError("Failed to create command buffer or compute encoder")
}
let w = computePipelineState.threadExecutionWidth
let h = computePipelineState.maxTotalThreadsPerThreadgroup / w
let threadsPerThreadgroup = MTLSize(width: w, height: h, depth: 1)
let threadgroupsPerGrid = MTLSize(width: (texture.width + w - 1) / w,
height: (texture.height + h - 1) / h,
depth: 1)
computeEncoder.setComputePipelineState(computePipelineState)
computeEncoder.setTexture(texture, index: 0)
computeEncoder.dispatchThreadgroups(threadgroupsPerGrid, threadsPerThreadgroup: threadsPerThreadgroup)
computeEncoder.endEncoding()
commandBuffer.commit()
commandBuffer.waitUntilCompleted()
class MetalView: MTKView {
var texture: MTLTexture!
init(frame frameRect: CGRect, device: MTLDevice?, texture: MTLTexture?) {
self.texture = texture
super.init(frame: frameRect, device: device)
self.isPaused = true
self.enableSetNeedsDisplay = true
self.drawableSize = CGSize(width: 600, height: 600) // Set the drawable size here
}
required init(coder: NSCoder) { fatalError("init(coder:) has not been implemented") }
override func draw(_ rect: CGRect) {
guard let drawable = self.currentDrawable else { return }
if drawable.texture.width != texture.width || drawable.texture.height != texture.height {
print("Drawable texture size does not match Metal texture size.")
return
}
guard let commandBuffer = device?.makeCommandQueue()?.makeCommandBuffer(),
let blitEncoder = commandBuffer.makeBlitCommandEncoder() else { return }
blitEncoder.copy(from: texture,
sourceSlice: 0,
sourceLevel: 0,
sourceOrigin: MTLOrigin(x: 0, y: 0, z: 0),
sourceSize: MTLSize(width: texture.width, height: texture.height, depth: 1),
to: drawable.texture,
destinationSlice: 0,
destinationLevel: 0,
destinationOrigin: MTLOrigin(x: 0, y: 0, z: 0))
blitEncoder.endEncoding()
commandBuffer.present(drawable)
commandBuffer.commit()
}
}
let view = MetalView(frame: CGRect(x: 0, y: 0, width: 600, height: 600), device: device, texture: texture)
PlaygroundPage.current.liveView = view

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#include <metal_stdlib>
using namespace metal;
float dist(float2 point, float2 center, float radius)
{
return length(point - center) - radius;
}
kernel void compute(texture2d<float, access::write> output [[texture(0)]],
uint2 gid [[thread_position_in_grid]])
{
int width = output.get_width();
int height = output.get_height();
float2 uv = float2(gid) / float2(width, height);
uv = uv * 2.0 - 1.0;
float distToCircle = dist(uv, float2(0), 0.5);
float distToCircle2 = dist(uv, float2(-0.1, 0.1), 0.5);
bool inside = distToCircle2 < 0;
output.write(inside ? float4(0) : float4(1, 0.7, 0, 1) * (1 - distToCircle), gid);
}

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import MetalKit
public class MetalView: NSObject, MTKViewDelegate {
public var device: MTLDevice!
var queue: MTLCommandQueue!
var cps: MTLComputePipelineState!
override public init() {
super.init()
registerShaders()
}
func registerShaders() {
device = MTLCreateSystemDefaultDevice()!
queue = device.makeCommandQueue()
guard let path = Bundle.main.path(forResource: "Shaders", ofType: "metal") else {
print("No shader file found")
return
}
do {
let input = try String(contentsOfFile: path, encoding: String.Encoding.utf8)
let library = try device.makeLibrary(source: input, options: nil)
let kernel = library.makeFunction(name: "compute")!
cps = try device.makeComputePipelineState(function: kernel)
} catch let e {
Swift.print("\(e)")
}
}
public func mtkView(_ view: MTKView, drawableSizeWillChange size: CGSize) {}
public func draw(in view: MTKView) {
if let drawable = view.currentDrawable,
let commandBuffer = queue.makeCommandBuffer(),
let commandEncoder = commandBuffer.makeComputeCommandEncoder() {
commandEncoder.setComputePipelineState(cps)
commandEncoder.setTexture(drawable.texture, index: 0)
let threadGroupCount = MTLSizeMake(8, 8, 1)
let threadGroups = MTLSizeMake(drawable.texture.width / threadGroupCount.width, drawable.texture.height / threadGroupCount.height, 1)
commandEncoder.dispatchThreadgroups(threadGroups, threadsPerThreadgroup: threadGroupCount)
commandEncoder.endEncoding()
commandBuffer.present(drawable)
commandBuffer.commit()
}
}
}

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<playground version='5.0' target-platform='osx'>
<timeline fileName='timeline.xctimeline'/>
</playground>

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<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "self:">
</FileRef>
</Workspace>