added chapter 13

This commit is contained in:
Marius Horga 2016-05-25 18:51:07 +03:00
parent ea49c7202c
commit 5885a67b73
8 changed files with 128 additions and 1 deletions

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@ -13,4 +13,5 @@ Repository to accompany the following blog posts:
- [Using MetalKit part 9](http://mhorga.org/2016/04/18/using-metalkit-part-9.html)
- [Using MetalKit part 10](http://mhorga.org/2016/05/02/using-metalkit-part-10.html)
- [Using MetalKit part 11](http://mhorga.org/2016/05/10/using-metalkit-part-11.html)
- [Using MetalKit part 12](http://mhorga.org/2016/05/18/using-metalkit-part-12.html)
- [Using MetalKit part 12](http://mhorga.org/2016/05/18/using-metalkit-part-12.html)
- [Using MetalKit part 13](http://mhorga.org/2016/05/25/using-metalkit-part-13.html)

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@ -0,0 +1,8 @@
import Cocoa
import XCPlayground
let device = MTLCreateSystemDefaultDevice()!
let frame = NSRect(x:0, y:0, width:400, height:400)
let view = MetalView(frame: frame, device: device)
XCPlaygroundPage.currentPage.liveView = view

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@ -0,0 +1,30 @@
#include <metal_stdlib>
using namespace metal;
kernel void compute(texture2d<float, access::write> output [[texture(0)]],
constant float &timer [[buffer(1)]],
constant float2 &mouse [[buffer(2)]],
uint2 gid [[thread_position_in_grid]])
{
int width = output.get_width();
int height = output.get_height();
float2 uv = float2(gid) / float2(width, height);
uv = uv * 2.0 - 1.0;
float radius = 0.5;
float distance = length(uv) - radius;
// output.write(distance < 0 ? float4(1) : float4(0), gid);
float planet = float(sqrt(radius * radius - uv.x * uv.x - uv.y * uv.y));
// planet /= radius;
// output.write(distance < 0 ? float4(planet) : float4(0), gid);
float3 normal = normalize(float3(uv.x, uv.y, planet));
// output.write(distance < 0 ? float4(float3(normal), 1) : float4(0), gid);
float3 source = normalize(float3(cos(timer), sin(timer), 1));
// float3 source = normalize(float3(-1, 0, 1));
float light = dot(normal, source);
output.write(distance < 0 ? float4(float3(light), 1) : float4(0), gid);
}

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@ -0,0 +1,71 @@
import MetalKit
public class MetalView: MTKView, NSWindowDelegate {
var queue: MTLCommandQueue! = nil
var cps: MTLComputePipelineState! = nil
var timer: Float = 0
var timerBuffer: MTLBuffer!
var mouseBuffer: MTLBuffer!
var pos: NSPoint!
override public func mouseDown(event: NSEvent) {
pos = convertPointToLayer(convertPoint(event.locationInWindow, fromView: nil))
let scale = layer!.contentsScale
pos.x *= scale
pos.y *= scale
}
required public init(coder: NSCoder) {
super.init(coder: coder)
}
override public init(frame frameRect: CGRect, device: MTLDevice?) {
super.init(frame: frameRect, device: device)
registerShaders()
}
override public func drawRect(dirtyRect: NSRect) {
super.drawRect(dirtyRect)
if let drawable = currentDrawable {
let commandBuffer = queue.commandBuffer()
let commandEncoder = commandBuffer.computeCommandEncoder()
commandEncoder.setComputePipelineState(cps)
commandEncoder.setTexture(drawable.texture, atIndex: 0)
commandEncoder.setBuffer(mouseBuffer, offset: 0, atIndex: 2)
commandEncoder.setBuffer(timerBuffer, offset: 0, atIndex: 1)
update()
let threadGroupCount = MTLSizeMake(8, 8, 1)
let threadGroups = MTLSizeMake(drawable.texture.width / threadGroupCount.width, drawable.texture.height / threadGroupCount.height, 1)
commandEncoder.dispatchThreadgroups(threadGroups, threadsPerThreadgroup: threadGroupCount)
commandEncoder.endEncoding()
commandBuffer.presentDrawable(drawable)
commandBuffer.commit()
}
}
func update() {
timer += 0.01
var bufferPointer = timerBuffer.contents()
memcpy(bufferPointer, &timer, sizeof(Float))
bufferPointer = mouseBuffer.contents()
memcpy(bufferPointer, &pos, sizeof(NSPoint))
}
func registerShaders() {
queue = device!.newCommandQueue()
let path = NSBundle.mainBundle().pathForResource("Shaders", ofType: "metal")
do {
let input = try String(contentsOfFile: path!, encoding: NSUTF8StringEncoding)
let library = try device!.newLibraryWithSource(input, options: nil)
let kernel = library.newFunctionWithName("compute")!
cps = try device!.newComputePipelineStateWithFunction(kernel)
} catch let e {
Swift.print("\(e)")
}
timerBuffer = device!.newBufferWithLength(sizeof(Float), options: [])
mouseBuffer = device!.newBufferWithLength(sizeof(NSPoint), options: [])
}
}

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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<playground version='5.0' target-platform='osx'>
<timeline fileName='timeline.xctimeline'/>
</playground>

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@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "self:">
</FileRef>
</Workspace>

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<Timeline
version = "3.0">
<TimelineItems>
</TimelineItems>
</Timeline>