added chapter 13
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@ -14,3 +14,4 @@ Repository to accompany the following blog posts:
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- [Using MetalKit part 10](http://mhorga.org/2016/05/02/using-metalkit-part-10.html)
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- [Using MetalKit part 11](http://mhorga.org/2016/05/10/using-metalkit-part-11.html)
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- [Using MetalKit part 12](http://mhorga.org/2016/05/18/using-metalkit-part-12.html)
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- [Using MetalKit part 13](http://mhorga.org/2016/05/25/using-metalkit-part-13.html)
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@ -0,0 +1,8 @@
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import Cocoa
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import XCPlayground
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let device = MTLCreateSystemDefaultDevice()!
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let frame = NSRect(x:0, y:0, width:400, height:400)
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let view = MetalView(frame: frame, device: device)
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XCPlaygroundPage.currentPage.liveView = view
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@ -0,0 +1,30 @@
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#include <metal_stdlib>
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using namespace metal;
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kernel void compute(texture2d<float, access::write> output [[texture(0)]],
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constant float &timer [[buffer(1)]],
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constant float2 &mouse [[buffer(2)]],
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uint2 gid [[thread_position_in_grid]])
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{
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int width = output.get_width();
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int height = output.get_height();
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float2 uv = float2(gid) / float2(width, height);
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uv = uv * 2.0 - 1.0;
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float radius = 0.5;
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float distance = length(uv) - radius;
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// output.write(distance < 0 ? float4(1) : float4(0), gid);
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float planet = float(sqrt(radius * radius - uv.x * uv.x - uv.y * uv.y));
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// planet /= radius;
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// output.write(distance < 0 ? float4(planet) : float4(0), gid);
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float3 normal = normalize(float3(uv.x, uv.y, planet));
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// output.write(distance < 0 ? float4(float3(normal), 1) : float4(0), gid);
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float3 source = normalize(float3(cos(timer), sin(timer), 1));
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// float3 source = normalize(float3(-1, 0, 1));
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float light = dot(normal, source);
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output.write(distance < 0 ? float4(float3(light), 1) : float4(0), gid);
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}
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@ -0,0 +1,71 @@
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import MetalKit
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public class MetalView: MTKView, NSWindowDelegate {
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var queue: MTLCommandQueue! = nil
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var cps: MTLComputePipelineState! = nil
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var timer: Float = 0
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var timerBuffer: MTLBuffer!
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var mouseBuffer: MTLBuffer!
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var pos: NSPoint!
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override public func mouseDown(event: NSEvent) {
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pos = convertPointToLayer(convertPoint(event.locationInWindow, fromView: nil))
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let scale = layer!.contentsScale
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pos.x *= scale
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pos.y *= scale
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}
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required public init(coder: NSCoder) {
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super.init(coder: coder)
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}
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override public init(frame frameRect: CGRect, device: MTLDevice?) {
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super.init(frame: frameRect, device: device)
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registerShaders()
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}
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override public func drawRect(dirtyRect: NSRect) {
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super.drawRect(dirtyRect)
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if let drawable = currentDrawable {
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let commandBuffer = queue.commandBuffer()
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let commandEncoder = commandBuffer.computeCommandEncoder()
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commandEncoder.setComputePipelineState(cps)
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commandEncoder.setTexture(drawable.texture, atIndex: 0)
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commandEncoder.setBuffer(mouseBuffer, offset: 0, atIndex: 2)
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commandEncoder.setBuffer(timerBuffer, offset: 0, atIndex: 1)
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update()
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let threadGroupCount = MTLSizeMake(8, 8, 1)
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let threadGroups = MTLSizeMake(drawable.texture.width / threadGroupCount.width, drawable.texture.height / threadGroupCount.height, 1)
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commandEncoder.dispatchThreadgroups(threadGroups, threadsPerThreadgroup: threadGroupCount)
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commandEncoder.endEncoding()
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commandBuffer.presentDrawable(drawable)
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commandBuffer.commit()
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}
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}
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func update() {
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timer += 0.01
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var bufferPointer = timerBuffer.contents()
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memcpy(bufferPointer, &timer, sizeof(Float))
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bufferPointer = mouseBuffer.contents()
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memcpy(bufferPointer, &pos, sizeof(NSPoint))
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}
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func registerShaders() {
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queue = device!.newCommandQueue()
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let path = NSBundle.mainBundle().pathForResource("Shaders", ofType: "metal")
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do {
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let input = try String(contentsOfFile: path!, encoding: NSUTF8StringEncoding)
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let library = try device!.newLibraryWithSource(input, options: nil)
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let kernel = library.newFunctionWithName("compute")!
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cps = try device!.newComputePipelineStateWithFunction(kernel)
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} catch let e {
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Swift.print("\(e)")
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}
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timerBuffer = device!.newBufferWithLength(sizeof(Float), options: [])
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mouseBuffer = device!.newBufferWithLength(sizeof(NSPoint), options: [])
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}
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}
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@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<playground version='5.0' target-platform='osx'>
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<timeline fileName='timeline.xctimeline'/>
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</playground>
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7
ch13/chapter13.playground/playground.xcworkspace/contents.xcworkspacedata
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7
ch13/chapter13.playground/playground.xcworkspace/contents.xcworkspacedata
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<?xml version="1.0" encoding="UTF-8"?>
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<Workspace
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version = "1.0">
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<FileRef
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location = "self:">
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</FileRef>
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</Workspace>
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BIN
ch13/chapter13.playground/playground.xcworkspace/xcuserdata/marius.xcuserdatad/UserInterfaceState.xcuserstate
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ch13/chapter13.playground/playground.xcworkspace/xcuserdata/marius.xcuserdatad/UserInterfaceState.xcuserstate
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<?xml version="1.0" encoding="UTF-8"?>
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<Timeline
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version = "3.0">
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<TimelineItems>
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</TimelineItems>
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</Timeline>
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