updated to Swift 4
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import MetalKit
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import PlaygroundSupport
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let frame = NSRect(x: 0, y: 0, width: 400, height: 400)
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let delegate = MetalViewDelegate()
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let view = MTKView(frame: frame, device: delegate.device)
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view.clearColor = MTLClearColor(red: 0.9, green: 0.9, blue: 0.9, alpha: 1)
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view.delegate = delegate
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PlaygroundPage.current.liveView = view
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#include <metal_stdlib>
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using namespace metal;
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struct VertexIn {
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float4 position [[attribute(0)]];
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};
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struct VertexOut {
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float4 position [[position]];
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float4 color;
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};
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struct Particle {
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float4x4 initial_matrix;
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float4x4 matrix;
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float4 color;
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};
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vertex VertexOut vertex_main(const VertexIn vertex_in [[stage_in]],
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constant Particle *particles [[buffer(1)]],
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uint instanceid [[instance_id]]) {
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VertexOut vertex_out;
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Particle particle = particles[instanceid];
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vertex_out.position = particle.matrix * vertex_in.position ;
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vertex_out.color = particle.color;
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return vertex_out;
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}
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fragment float4 fragment_main(VertexOut vertex_in [[stage_in]]) {
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return vertex_in.color;
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}
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@ -0,0 +1,98 @@
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import MetalKit
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public class MetalViewDelegate: NSObject, MTKViewDelegate {
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public var device: MTLDevice!
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var queue: MTLCommandQueue!
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var pipelineState: MTLRenderPipelineState!
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var model: MTKMesh!
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var particles: [Particle]!
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var particlesBuffer: MTLBuffer!
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var timer: Float = 0
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struct Particle {
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var initialMatrix = matrix_identity_float4x4
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var matrix = matrix_identity_float4x4
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var color = float4()
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}
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override public init() {
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super.init()
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initializeMetal()
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}
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func initializeBuffers() {
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particles = [Particle](repeatElement(Particle(), count: 1000))
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particlesBuffer = device.makeBuffer(length: particles.count * MemoryLayout<Particle>.stride, options: [])!
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var pointer = particlesBuffer.contents().bindMemory(to: Particle.self, capacity: particles.count)
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for _ in particles.enumerated() {
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pointer.pointee.initialMatrix = translate(by: [Float(drand48()) / 10, Float(drand48()) * 10, 0])
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pointer.pointee.color = float4(0.2, 0.6, 0.9, 1)
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pointer = pointer.advanced(by: 1)
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}
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let allocator = MTKMeshBufferAllocator(device: device)
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let sphere = MDLMesh(sphereWithExtent: [0.01, 0.01, 0.01], segments: [8, 8], inwardNormals: false, geometryType: .triangles, allocator: allocator)
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do {
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model = try MTKMesh(mesh: sphere, device: device)
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} catch let e {
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Swift.print("\(e)")
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}
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}
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func initializeMetal() {
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device = MTLCreateSystemDefaultDevice()
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queue = device.makeCommandQueue()
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initializeBuffers()
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let library: MTLLibrary
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do {
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let path = Bundle.main.path(forResource: "Shaders", ofType: "metal")
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let source = try String(contentsOfFile: path!, encoding: .utf8)
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library = try device.makeLibrary(source: source, options: nil)
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let descriptor = MTLRenderPipelineDescriptor()
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descriptor.colorAttachments[0].pixelFormat = .bgra8Unorm
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descriptor.vertexFunction = library.makeFunction(name: "vertex_main")
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descriptor.fragmentFunction = library.makeFunction(name: "fragment_main")
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descriptor.vertexDescriptor = MTKMetalVertexDescriptorFromModelIO(model.vertexDescriptor)
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pipelineState = try device.makeRenderPipelineState(descriptor: descriptor)
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} catch let error as NSError {
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fatalError("library error: " + error.description)
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}
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}
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func translate(by: float3) -> float4x4 {
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return float4x4(columns: (
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float4( 1, 0, 0, 0),
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float4( 0, 1, 0, 0),
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float4( 0, 0, 1, 0),
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float4( by.x, by.y, by.z, 1)
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))
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}
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func update() {
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timer += 0.01
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var pointer = particlesBuffer.contents().bindMemory(to: Particle.self, capacity: particles.count)
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for _ in particles {
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pointer.pointee.matrix = translate(by: [0, -3 * timer, 0]) * pointer.pointee.initialMatrix
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pointer = pointer.advanced(by: 1)
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}
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}
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public func mtkView(_ view: MTKView, drawableSizeWillChange size: CGSize) { }
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public func draw(in view: MTKView) {
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update()
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guard let commandBuffer = queue.makeCommandBuffer(),
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let descriptor = view.currentRenderPassDescriptor,
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let commandEncoder = commandBuffer.makeRenderCommandEncoder(descriptor: descriptor),
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let drawable = view.currentDrawable else { fatalError() }
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let submesh = model.submeshes[0]
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commandEncoder.setRenderPipelineState(pipelineState)
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commandEncoder.setVertexBuffer(model.vertexBuffers[0].buffer, offset: 0, index: 0)
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commandEncoder.setVertexBuffer(particlesBuffer, offset: 0, index: 1)
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commandEncoder.drawIndexedPrimitives(type: .triangle, indexCount: submesh.indexCount, indexType: submesh.indexType, indexBuffer: submesh.indexBuffer.buffer, indexBufferOffset: 0, instanceCount: particles.count)
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commandEncoder.endEncoding()
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commandBuffer.present(drawable)
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commandBuffer.commit()
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}
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}
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@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<playground version='5.0' target-platform='macos' executeOnSourceChanges='false'>
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<timeline fileName='timeline.xctimeline'/>
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</playground>
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7
particles/particle2.playground/playground.xcworkspace/contents.xcworkspacedata
generated
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7
particles/particle2.playground/playground.xcworkspace/contents.xcworkspacedata
generated
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@ -0,0 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Workspace
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version = "1.0">
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<FileRef
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location = "self:">
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</FileRef>
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</Workspace>
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