added chapter 15
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@ -16,3 +16,4 @@ Repository to accompany the following blog posts:
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- [Using MetalKit part 12](http://mhorga.org/2016/05/18/using-metalkit-part-12.html)
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- [Using MetalKit part 12](http://mhorga.org/2016/05/18/using-metalkit-part-12.html)
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- [Using MetalKit part 13](http://mhorga.org/2016/05/25/using-metalkit-part-13.html)
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- [Using MetalKit part 13](http://mhorga.org/2016/05/25/using-metalkit-part-13.html)
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- [Using MetalKit part 14](http://mhorga.org/2016/06/01/using-metalkit-part-14.html)
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- [Using MetalKit part 14](http://mhorga.org/2016/06/01/using-metalkit-part-14.html)
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- [Using MetalKit part 15](http://mhorga.org/2016/06/23/using-metalkit-part-15.html)
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@ -0,0 +1,8 @@
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import Cocoa
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import XCPlayground
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let device = MTLCreateSystemDefaultDevice()!
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let frame = NSRect(x:0, y:0, width:400, height:400)
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let view = MetalView(frame: frame, device: device)
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XCPlaygroundPage.currentPage.liveView = view
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@ -0,0 +1,30 @@
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#include <metal_stdlib>
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using namespace metal;
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kernel void compute(texture2d<float, access::write> output [[texture(0)]],
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texture2d<float, access::sample> input [[texture(1)]],
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constant float &timer [[buffer(0)]],
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uint2 gid [[thread_position_in_grid]])
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{
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int width = input.get_width();
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int height = input.get_height();
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float2 uv = float2(gid) / float2(width, height);
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uv = uv * 2.0 - 1.0;
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uv = uv * 2;
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float radius = 1;
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float distance = length(uv) - radius;
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constexpr sampler textureSampler(coord::normalized,
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address::repeat,
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min_filter::linear,
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mag_filter::linear,
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mip_filter::linear );
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float3 norm = float3(uv, sqrt(1.0 - dot(uv, uv)));
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float pi = 3.14;
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float s = atan2( norm.z, norm.x ) / (2 * pi);
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float t = asin( norm.y ) / (2 * pi);
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t += 0.5;
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float4 color = input.sample(textureSampler, float2(s + timer * 0.1, t));
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output.write(distance < 0 ? color : float4(0), gid);
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}
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After Width: | Height: | Size: 327 KiB |
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@ -0,0 +1,66 @@
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import MetalKit
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public class MetalView: MTKView, NSWindowDelegate {
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var queue: MTLCommandQueue! = nil
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var cps: MTLComputePipelineState! = nil
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var timer: Float = 0
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var timerBuffer: MTLBuffer!
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var texture: MTLTexture!
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required public init(coder: NSCoder) {
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super.init(coder: coder)
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}
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override public init(frame frameRect: CGRect, device: MTLDevice?) {
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super.init(frame: frameRect, device: device)
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registerShaders()
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setUpTexture()
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}
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func setUpTexture() {
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let path = NSBundle.mainBundle().pathForResource("texture", ofType: "jpg")
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let textureLoader = MTKTextureLoader(device: device!)
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texture = try! textureLoader.newTextureWithContentsOfURL(NSURL(fileURLWithPath: path!), options: nil)
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}
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override public func drawRect(dirtyRect: NSRect) {
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if let drawable = currentDrawable {
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let commandBuffer = queue.commandBuffer()
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let commandEncoder = commandBuffer.computeCommandEncoder()
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commandEncoder.setComputePipelineState(cps)
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commandEncoder.setTexture(drawable.texture, atIndex: 0)
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commandEncoder.setTexture(texture, atIndex: 1)
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commandEncoder.setBuffer(timerBuffer, offset: 0, atIndex: 0)
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update()
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let threadGroupCount = MTLSizeMake(8, 8, 1)
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let threadGroups = MTLSizeMake(drawable.texture.width / threadGroupCount.width, drawable.texture.height / threadGroupCount.height, 1)
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commandEncoder.dispatchThreadgroups(threadGroups, threadsPerThreadgroup: threadGroupCount)
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commandEncoder.endEncoding()
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commandBuffer.presentDrawable(drawable)
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commandBuffer.commit()
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}
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}
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func update() {
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timer += 0.01
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let bufferPointer = timerBuffer.contents()
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memcpy(bufferPointer, &timer, sizeof(Float))
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}
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func registerShaders() {
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queue = device!.newCommandQueue()
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let path = NSBundle.mainBundle().pathForResource("Shaders", ofType: "metal")
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do {
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let input = try String(contentsOfFile: path!, encoding: NSUTF8StringEncoding)
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let library = try device!.newLibraryWithSource(input, options: nil)
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let kernel = library.newFunctionWithName("compute")!
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cps = try device!.newComputePipelineStateWithFunction(kernel)
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} catch let e {
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Swift.print("\(e)")
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}
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timerBuffer = device!.newBufferWithLength(sizeof(Float), options: [])
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}
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}
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<playground version='5.0' target-platform='osx'>
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<timeline fileName='timeline.xctimeline'/>
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</playground>
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7
ch15/chapter15.playground/playground.xcworkspace/contents.xcworkspacedata
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7
ch15/chapter15.playground/playground.xcworkspace/contents.xcworkspacedata
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<?xml version="1.0" encoding="UTF-8"?>
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<Workspace
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version = "1.0">
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<FileRef
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location = "self:">
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</FileRef>
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</Workspace>
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ch15/chapter15.playground/playground.xcworkspace/xcuserdata/marius.xcuserdatad/UserInterfaceState.xcuserstate
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ch15/chapter15.playground/playground.xcworkspace/xcuserdata/marius.xcuserdatad/UserInterfaceState.xcuserstate
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<?xml version="1.0" encoding="UTF-8"?>
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<Timeline
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version = "3.0">
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<TimelineItems>
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</TimelineItems>
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</Timeline>
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