added chapter 15

This commit is contained in:
Marius Horga 2016-06-23 22:53:42 +03:00
parent a4c93d757a
commit 18ce09ec48
9 changed files with 123 additions and 1 deletions

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@ -15,4 +15,5 @@ Repository to accompany the following blog posts:
- [Using MetalKit part 11](http://mhorga.org/2016/05/10/using-metalkit-part-11.html)
- [Using MetalKit part 12](http://mhorga.org/2016/05/18/using-metalkit-part-12.html)
- [Using MetalKit part 13](http://mhorga.org/2016/05/25/using-metalkit-part-13.html)
- [Using MetalKit part 14](http://mhorga.org/2016/06/01/using-metalkit-part-14.html)
- [Using MetalKit part 14](http://mhorga.org/2016/06/01/using-metalkit-part-14.html)
- [Using MetalKit part 15](http://mhorga.org/2016/06/23/using-metalkit-part-15.html)

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@ -0,0 +1,8 @@
import Cocoa
import XCPlayground
let device = MTLCreateSystemDefaultDevice()!
let frame = NSRect(x:0, y:0, width:400, height:400)
let view = MetalView(frame: frame, device: device)
XCPlaygroundPage.currentPage.liveView = view

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@ -0,0 +1,30 @@
#include <metal_stdlib>
using namespace metal;
kernel void compute(texture2d<float, access::write> output [[texture(0)]],
texture2d<float, access::sample> input [[texture(1)]],
constant float &timer [[buffer(0)]],
uint2 gid [[thread_position_in_grid]])
{
int width = input.get_width();
int height = input.get_height();
float2 uv = float2(gid) / float2(width, height);
uv = uv * 2.0 - 1.0;
uv = uv * 2;
float radius = 1;
float distance = length(uv) - radius;
constexpr sampler textureSampler(coord::normalized,
address::repeat,
min_filter::linear,
mag_filter::linear,
mip_filter::linear );
float3 norm = float3(uv, sqrt(1.0 - dot(uv, uv)));
float pi = 3.14;
float s = atan2( norm.z, norm.x ) / (2 * pi);
float t = asin( norm.y ) / (2 * pi);
t += 0.5;
float4 color = input.sample(textureSampler, float2(s + timer * 0.1, t));
output.write(distance < 0 ? color : float4(0), gid);
}

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import MetalKit
public class MetalView: MTKView, NSWindowDelegate {
var queue: MTLCommandQueue! = nil
var cps: MTLComputePipelineState! = nil
var timer: Float = 0
var timerBuffer: MTLBuffer!
var texture: MTLTexture!
required public init(coder: NSCoder) {
super.init(coder: coder)
}
override public init(frame frameRect: CGRect, device: MTLDevice?) {
super.init(frame: frameRect, device: device)
registerShaders()
setUpTexture()
}
func setUpTexture() {
let path = NSBundle.mainBundle().pathForResource("texture", ofType: "jpg")
let textureLoader = MTKTextureLoader(device: device!)
texture = try! textureLoader.newTextureWithContentsOfURL(NSURL(fileURLWithPath: path!), options: nil)
}
override public func drawRect(dirtyRect: NSRect) {
if let drawable = currentDrawable {
let commandBuffer = queue.commandBuffer()
let commandEncoder = commandBuffer.computeCommandEncoder()
commandEncoder.setComputePipelineState(cps)
commandEncoder.setTexture(drawable.texture, atIndex: 0)
commandEncoder.setTexture(texture, atIndex: 1)
commandEncoder.setBuffer(timerBuffer, offset: 0, atIndex: 0)
update()
let threadGroupCount = MTLSizeMake(8, 8, 1)
let threadGroups = MTLSizeMake(drawable.texture.width / threadGroupCount.width, drawable.texture.height / threadGroupCount.height, 1)
commandEncoder.dispatchThreadgroups(threadGroups, threadsPerThreadgroup: threadGroupCount)
commandEncoder.endEncoding()
commandBuffer.presentDrawable(drawable)
commandBuffer.commit()
}
}
func update() {
timer += 0.01
let bufferPointer = timerBuffer.contents()
memcpy(bufferPointer, &timer, sizeof(Float))
}
func registerShaders() {
queue = device!.newCommandQueue()
let path = NSBundle.mainBundle().pathForResource("Shaders", ofType: "metal")
do {
let input = try String(contentsOfFile: path!, encoding: NSUTF8StringEncoding)
let library = try device!.newLibraryWithSource(input, options: nil)
let kernel = library.newFunctionWithName("compute")!
cps = try device!.newComputePipelineStateWithFunction(kernel)
} catch let e {
Swift.print("\(e)")
}
timerBuffer = device!.newBufferWithLength(sizeof(Float), options: [])
}
}

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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<playground version='5.0' target-platform='osx'>
<timeline fileName='timeline.xctimeline'/>
</playground>

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@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "self:">
</FileRef>
</Workspace>

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<Timeline
version = "3.0">
<TimelineItems>
</TimelineItems>
</Timeline>