mirror of https://github.com/golang/go.git
492 lines
14 KiB
Go
492 lines
14 KiB
Go
// Copyright 2011 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package template
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import (
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"fmt"
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"io"
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"os"
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"reflect"
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"strings"
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"unicode"
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"utf8"
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)
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// state represents the state of an execution. It's not part of the
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// template so that multiple executions of the same template
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// can execute in parallel.
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type state struct {
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tmpl *Template
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wr io.Writer
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set *Set
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line int // line number for errors
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}
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// errorf formats the error and terminates processing.
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func (s *state) errorf(format string, args ...interface{}) {
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format = fmt.Sprintf("template: %s:%d: %s", s.tmpl.name, s.line, format)
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panic(fmt.Errorf(format, args...))
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}
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// error terminates processing.
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func (s *state) error(err os.Error) {
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s.errorf("%s", err)
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}
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// Execute applies a parsed template to the specified data object,
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// writing the output to wr.
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func (t *Template) Execute(wr io.Writer, data interface{}) os.Error {
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return t.ExecuteInSet(wr, data, nil)
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}
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// ExecuteInSet applies a parsed template to the specified data object,
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// writing the output to wr. Nested template invocations will be resolved
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// from the specified set.
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func (t *Template) ExecuteInSet(wr io.Writer, data interface{}, set *Set) (err os.Error) {
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defer t.recover(&err)
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state := &state{
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tmpl: t,
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wr: wr,
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set: set,
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line: 1,
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}
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if t.root == nil {
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state.errorf("must be parsed before execution")
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}
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state.walk(reflect.ValueOf(data), t.root)
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return
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}
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// Walk functions step through the major pieces of the template structure,
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// generating output as they go.
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func (s *state) walk(data reflect.Value, n node) {
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switch n := n.(type) {
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case *actionNode:
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s.line = n.line
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s.printValue(n, s.evalPipeline(data, n.pipeline))
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case *listNode:
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for _, node := range n.nodes {
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s.walk(data, node)
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}
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case *ifNode:
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s.line = n.line
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s.walkIfOrWith(nodeIf, data, n.pipeline, n.list, n.elseList)
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case *rangeNode:
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s.line = n.line
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s.walkRange(data, n)
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case *textNode:
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if _, err := s.wr.Write(n.text); err != nil {
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s.error(err)
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}
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case *templateNode:
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s.line = n.line
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s.walkTemplate(data, n)
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case *withNode:
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s.line = n.line
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s.walkIfOrWith(nodeWith, data, n.pipeline, n.list, n.elseList)
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default:
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s.errorf("unknown node: %s", n)
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}
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}
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// walkIfOrWith walks an 'if' or 'with' node. The two control structures
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// are identical in behavior except that 'with' sets dot.
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func (s *state) walkIfOrWith(typ nodeType, data reflect.Value, pipe []*commandNode, list, elseList *listNode) {
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val := s.evalPipeline(data, pipe)
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truth, ok := isTrue(val)
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if !ok {
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s.errorf("if/with can't use value of type %T", val.Interface())
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}
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if truth {
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if typ == nodeWith {
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data = val
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}
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s.walk(data, list)
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} else if elseList != nil {
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s.walk(data, elseList)
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}
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}
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// isTrue returns whether the value is 'true', in the sense of not the zero of its type,
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// and whether the value has a meaningful truth value.
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func isTrue(val reflect.Value) (truth, ok bool) {
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switch val.Kind() {
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case reflect.Array, reflect.Map, reflect.Slice, reflect.String:
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truth = val.Len() > 0
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case reflect.Bool:
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truth = val.Bool()
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case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64:
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truth = val.Int() != 0
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case reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64, reflect.Uintptr:
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truth = val.Uint() != 0
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case reflect.Float32, reflect.Float64:
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truth = val.Float() != 0
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case reflect.Complex64, reflect.Complex128:
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truth = val.Complex() != 0
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case reflect.Chan, reflect.Func, reflect.Ptr:
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truth = !val.IsNil()
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default:
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return
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}
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return truth, true
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}
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func (s *state) walkRange(data reflect.Value, r *rangeNode) {
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val := s.evalPipeline(data, r.pipeline)
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switch val.Kind() {
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case reflect.Array, reflect.Slice:
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if val.Len() == 0 {
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break
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}
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for i := 0; i < val.Len(); i++ {
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s.walk(val.Index(i), r.list)
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}
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return
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case reflect.Map:
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if val.Len() == 0 {
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break
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}
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for _, key := range val.MapKeys() {
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s.walk(val.MapIndex(key), r.list)
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}
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return
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default:
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s.errorf("range can't iterate over value of type %T", val.Interface())
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}
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if r.elseList != nil {
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s.walk(data, r.elseList)
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}
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}
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func (s *state) walkTemplate(data reflect.Value, t *templateNode) {
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name := s.evalArg(data, reflect.TypeOf("string"), t.name).String()
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if s.set == nil {
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s.errorf("no set defined in which to invoke template named %q", name)
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}
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tmpl := s.set.tmpl[name]
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if tmpl == nil {
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s.errorf("template %q not in set", name)
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}
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data = s.evalPipeline(data, t.pipeline)
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newState := *s
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newState.tmpl = tmpl
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newState.walk(data, tmpl.root)
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}
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// Eval functions evaluate pipelines, commands, and their elements and extract
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// values from the data structure by examining fields, calling methods, and so on.
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// The printing of those values happens only through walk functions.
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func (s *state) evalPipeline(data reflect.Value, pipe []*commandNode) reflect.Value {
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value := reflect.Value{}
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for _, cmd := range pipe {
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value = s.evalCommand(data, cmd, value) // previous value is this one's final arg.
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}
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return value
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}
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func (s *state) evalCommand(data reflect.Value, cmd *commandNode, final reflect.Value) reflect.Value {
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firstWord := cmd.args[0]
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switch n := firstWord.(type) {
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case *fieldNode:
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return s.evalFieldNode(data, n, cmd.args, final)
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case *identifierNode:
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return s.evalFieldOrCall(data, n.ident, cmd.args, final)
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}
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if len(cmd.args) > 1 || final.IsValid() {
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// TODO: functions
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s.errorf("can't give argument to non-method %s", cmd.args[0])
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}
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switch word := cmd.args[0].(type) {
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case *dotNode:
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return data
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case *boolNode:
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return reflect.ValueOf(word.true)
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case *numberNode:
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// These are ideal constants but we don't know the type
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// and we have no context. (If it was a method argument,
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// we'd know what we need.) The syntax guides us to some extent.
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switch {
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case word.isComplex:
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return reflect.ValueOf(word.complex128) // incontrovertible.
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case word.isFloat && strings.IndexAny(word.text, ".eE") >= 0:
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return reflect.ValueOf(word.float64)
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case word.isInt:
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return reflect.ValueOf(word.int64)
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case word.isUint:
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return reflect.ValueOf(word.uint64)
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}
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case *stringNode:
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return reflect.ValueOf(word.text)
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default:
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s.errorf("can't handle command %q", firstWord)
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}
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panic("not reached")
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}
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func (s *state) evalFieldNode(data reflect.Value, field *fieldNode, args []node, final reflect.Value) reflect.Value {
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// Up to the last entry, it must be a field.
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n := len(field.ident)
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for i := 0; i < n-1; i++ {
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data = s.evalField(data, field.ident[i])
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}
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// Now it can be a field or method and if a method, gets arguments.
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return s.evalFieldOrCall(data, field.ident[n-1], args, final)
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}
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// Is this an exported - upper case - name?
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func isExported(name string) bool {
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rune, _ := utf8.DecodeRuneInString(name)
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return unicode.IsUpper(rune)
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}
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func (s *state) evalField(data reflect.Value, fieldName string) reflect.Value {
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for data.Kind() == reflect.Ptr {
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data = reflect.Indirect(data)
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}
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switch data.Kind() {
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case reflect.Struct:
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// Is it a field?
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field := data.FieldByName(fieldName)
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// TODO: look higher up the tree if we can't find it here. Also unexported fields
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// might succeed higher up, as map keys.
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if field.IsValid() && isExported(fieldName) { // valid and exported
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return field
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}
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s.errorf("%s has no field %s", data.Type(), fieldName)
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default:
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s.errorf("can't evaluate field %s of type %s", fieldName, data.Type())
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}
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panic("not reached")
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}
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func (s *state) evalFieldOrCall(data reflect.Value, fieldName string, args []node, final reflect.Value) reflect.Value {
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// Is it a function?
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if function, ok := findFunction(fieldName, s.tmpl, s.set); ok {
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return s.evalCall(data, function, fieldName, false, args, final)
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}
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ptr := data
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for data.Kind() == reflect.Ptr {
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ptr, data = data, reflect.Indirect(data)
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}
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// Is it a method? We use the pointer because it has value methods too.
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if method, ok := methodByName(ptr.Type(), fieldName); ok {
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return s.evalCall(ptr, method.Func, fieldName, true, args, final)
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}
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if len(args) > 1 || final.IsValid() {
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s.errorf("%s is not a method but has arguments", fieldName)
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}
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switch data.Kind() {
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case reflect.Struct:
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return s.evalField(data, fieldName)
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default:
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s.errorf("can't handle evaluation of field %s of type %s", fieldName, data.Type())
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}
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panic("not reached")
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}
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// TODO: delete when reflect's own MethodByName is released.
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func methodByName(typ reflect.Type, name string) (reflect.Method, bool) {
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for i := 0; i < typ.NumMethod(); i++ {
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if typ.Method(i).Name == name {
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return typ.Method(i), true
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}
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}
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return reflect.Method{}, false
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}
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var (
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osErrorType = reflect.TypeOf(new(os.Error)).Elem()
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)
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func (s *state) evalCall(v, fun reflect.Value, name string, isMethod bool, args []node, final reflect.Value) reflect.Value {
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typ := fun.Type()
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if !isMethod && len(args) > 0 { // Args will be nil if it's a niladic call in an argument list
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args = args[1:] // first arg is name of function; not used in call.
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}
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numIn := len(args)
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if final.IsValid() {
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numIn++
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}
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numFixed := len(args)
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if typ.IsVariadic() {
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numFixed = typ.NumIn() - 1 // last arg is the variadic one.
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if numIn < numFixed {
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s.errorf("wrong number of args for %s: want at least %d got %d", name, typ.NumIn()-1, len(args))
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}
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} else if numIn < typ.NumIn()-1 || !typ.IsVariadic() && numIn != typ.NumIn() {
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s.errorf("wrong number of args for %s: want %d got %d", name, typ.NumIn(), len(args))
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}
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if !goodFunc(typ) {
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s.errorf("can't handle multiple results from method/function %q", name)
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}
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// Build the arg list.
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argv := make([]reflect.Value, numIn)
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// First arg is the receiver.
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i := 0
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if isMethod {
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argv[0] = v
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i++
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}
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// Others must be evaluated. Fixed args first.
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for ; i < numFixed; i++ {
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argv[i] = s.evalArg(v, typ.In(i), args[i])
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}
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// And now the ... args.
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if typ.IsVariadic() {
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argType := typ.In(typ.NumIn() - 1).Elem() // Argument is a slice.
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for ; i < len(args); i++ {
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argv[i] = s.evalArg(v, argType, args[i])
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}
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}
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// Add final value if necessary.
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if final.IsValid() {
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argv[len(args)] = final
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}
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result := fun.Call(argv)
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// If we have an os.Error that is not nil, stop execution and return that error to the caller.
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if len(result) == 2 && !result[1].IsNil() {
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s.error(result[1].Interface().(os.Error))
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}
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return result[0]
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}
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func (s *state) evalArg(data reflect.Value, typ reflect.Type, n node) reflect.Value {
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if field, ok := n.(*fieldNode); ok {
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value := s.evalFieldNode(data, field, []node{n}, reflect.Value{})
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if !value.Type().AssignableTo(typ) {
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s.errorf("wrong type for value; expected %s; got %s", typ, value.Type())
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}
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return value
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}
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switch typ.Kind() {
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case reflect.Bool:
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return s.evalBool(typ, n)
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case reflect.String:
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return s.evalString(typ, n)
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case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64:
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return s.evalInteger(typ, n)
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case reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64, reflect.Uintptr:
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return s.evalUnsignedInteger(typ, n)
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case reflect.Float32, reflect.Float64:
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return s.evalFloat(typ, n)
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case reflect.Complex64, reflect.Complex128:
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return s.evalComplex(typ, n)
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case reflect.Interface:
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if typ.NumMethod() == 0 {
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return s.evalEmptyInterface(data, typ, n)
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}
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}
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s.errorf("can't handle %s for arg of type %s", n, typ)
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panic("not reached")
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}
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func (s *state) evalBool(typ reflect.Type, n node) reflect.Value {
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if n, ok := n.(*boolNode); ok {
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value := reflect.New(typ).Elem()
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value.SetBool(n.true)
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return value
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}
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s.errorf("expected bool; found %s", n)
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panic("not reached")
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}
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func (s *state) evalString(typ reflect.Type, n node) reflect.Value {
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if n, ok := n.(*stringNode); ok {
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value := reflect.New(typ).Elem()
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value.SetString(n.text)
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return value
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}
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s.errorf("expected string; found %s", n)
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panic("not reached")
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}
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func (s *state) evalInteger(typ reflect.Type, n node) reflect.Value {
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if n, ok := n.(*numberNode); ok && n.isInt {
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value := reflect.New(typ).Elem()
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value.SetInt(n.int64)
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return value
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}
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s.errorf("expected integer; found %s", n)
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panic("not reached")
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}
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func (s *state) evalUnsignedInteger(typ reflect.Type, n node) reflect.Value {
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if n, ok := n.(*numberNode); ok && n.isUint {
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value := reflect.New(typ).Elem()
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value.SetUint(n.uint64)
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return value
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}
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s.errorf("expected unsigned integer; found %s", n)
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panic("not reached")
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}
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func (s *state) evalFloat(typ reflect.Type, n node) reflect.Value {
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if n, ok := n.(*numberNode); ok && n.isFloat {
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value := reflect.New(typ).Elem()
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value.SetFloat(n.float64)
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return value
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}
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s.errorf("expected float; found %s", n)
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panic("not reached")
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}
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func (s *state) evalComplex(typ reflect.Type, n node) reflect.Value {
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if n, ok := n.(*numberNode); ok && n.isComplex {
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value := reflect.New(typ).Elem()
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value.SetComplex(n.complex128)
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return value
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}
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s.errorf("expected complex; found %s", n)
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panic("not reached")
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}
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func (s *state) evalEmptyInterface(data reflect.Value, typ reflect.Type, n node) reflect.Value {
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switch n := n.(type) {
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case *boolNode:
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return reflect.ValueOf(n.true)
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case *dotNode:
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return data
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case *fieldNode:
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return s.evalFieldNode(data, n, nil, reflect.Value{})
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case *identifierNode:
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return s.evalFieldOrCall(data, n.ident, nil, reflect.Value{})
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case *numberNode:
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if n.isComplex {
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return reflect.ValueOf(n.complex128)
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}
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if n.isInt {
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return reflect.ValueOf(n.int64)
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}
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if n.isUint {
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return reflect.ValueOf(n.uint64)
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}
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if n.isFloat {
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return reflect.ValueOf(n.float64)
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}
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case *stringNode:
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return reflect.ValueOf(n.text)
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}
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s.errorf("can't handle assignment of %s to empty interface argument", n)
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panic("not reached")
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}
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// printValue writes the textual representation of the value to the output of
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// the template.
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func (s *state) printValue(n node, v reflect.Value) {
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if !v.IsValid() {
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return
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}
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switch v.Kind() {
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case reflect.Ptr:
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if v.IsNil() {
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s.errorf("%s: nil value", n)
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}
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case reflect.Chan, reflect.Func, reflect.Interface:
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s.errorf("can't print %s of type %s", n, v.Type())
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}
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fmt.Fprint(s.wr, v.Interface())
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}
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