mirror of https://github.com/golang/go.git
363 lines
10 KiB
Go
363 lines
10 KiB
Go
// Copyright 2019 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package completion
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import (
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"context"
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"go/types"
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"strings"
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"time"
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)
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// MaxDeepCompletions limits deep completion results because in most cases
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// there are too many to be useful.
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const MaxDeepCompletions = 3
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// deepCompletionState stores our state as we search for deep completions.
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// "deep completion" refers to searching into objects' fields and methods to
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// find more completion candidates.
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type deepCompletionState struct {
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// enabled indicates wether deep completion is permitted.
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enabled bool
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// queueClosed is used to disable adding new sub-fields to search queue
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// once we're running out of our time budget.
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queueClosed bool
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// thisQueue holds the current breadth first search queue.
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thisQueue []candidate
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// nextQueue holds the next breadth first search iteration's queue.
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nextQueue []candidate
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// highScores tracks the highest deep candidate scores we have found
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// so far. This is used to avoid work for low scoring deep candidates.
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highScores [MaxDeepCompletions]float64
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// candidateCount is the count of unique deep candidates encountered
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// so far.
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candidateCount int
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}
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// enqueue adds a candidate to the search queue.
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func (s *deepCompletionState) enqueue(cand candidate) {
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s.nextQueue = append(s.nextQueue, cand)
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}
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// dequeue removes and returns the leftmost element from the search queue.
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func (s *deepCompletionState) dequeue() *candidate {
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var cand *candidate
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cand, s.thisQueue = &s.thisQueue[len(s.thisQueue)-1], s.thisQueue[:len(s.thisQueue)-1]
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return cand
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}
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// scorePenalty computes a deep candidate score penalty. A candidate is
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// penalized based on depth to favor shallower candidates. We also give a
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// slight bonus to unexported objects and a slight additional penalty to
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// function objects.
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func (s *deepCompletionState) scorePenalty(cand *candidate) float64 {
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var deepPenalty float64
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for _, dc := range cand.path {
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deepPenalty++
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if !dc.Exported() {
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deepPenalty -= 0.1
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}
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if _, isSig := dc.Type().Underlying().(*types.Signature); isSig {
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deepPenalty += 0.1
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}
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}
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// Normalize penalty to a max depth of 10.
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return deepPenalty / 10
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}
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// isHighScore returns whether score is among the top MaxDeepCompletions deep
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// candidate scores encountered so far. If so, it adds score to highScores,
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// possibly displacing an existing high score.
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func (s *deepCompletionState) isHighScore(score float64) bool {
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// Invariant: s.highScores is sorted with highest score first. Unclaimed
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// positions are trailing zeros.
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// If we beat an existing score then take its spot.
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for i, deepScore := range s.highScores {
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if score <= deepScore {
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continue
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}
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if deepScore != 0 && i != len(s.highScores)-1 {
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// If this wasn't an empty slot then we need to scooch everyone
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// down one spot.
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copy(s.highScores[i+1:], s.highScores[i:])
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}
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s.highScores[i] = score
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return true
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}
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return false
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}
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// newPath returns path from search root for an object following a given
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// candidate.
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func (s *deepCompletionState) newPath(cand candidate, obj types.Object) []types.Object {
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path := make([]types.Object, len(cand.path)+1)
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copy(path, cand.path)
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path[len(path)-1] = obj
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return path
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}
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// deepSearch searches a candidate and its subordinate objects for completion
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// items if deep completion is enabled and adds the valid candidates to
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// completion items.
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func (c *completer) deepSearch(ctx context.Context) {
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defer func() {
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// We can return early before completing the search, so be sure to
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// clear out our queues to not impact any further invocations.
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c.deepState.thisQueue = c.deepState.thisQueue[:0]
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c.deepState.nextQueue = c.deepState.nextQueue[:0]
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}()
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for len(c.deepState.nextQueue) > 0 {
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c.deepState.thisQueue, c.deepState.nextQueue = c.deepState.nextQueue, c.deepState.thisQueue[:0]
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outer:
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for _, cand := range c.deepState.thisQueue {
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obj := cand.obj
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if obj == nil {
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continue
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}
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// At the top level, dedupe by object.
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if len(cand.path) == 0 {
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if c.seen[obj] {
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continue
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}
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c.seen[obj] = true
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}
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// If obj is not accessible because it lives in another package and is
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// not exported, don't treat it as a completion candidate unless it's
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// a package completion candidate.
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if !c.completionContext.packageCompletion &&
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obj.Pkg() != nil && obj.Pkg() != c.pkg.GetTypes() && !obj.Exported() {
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continue
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}
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// If we want a type name, don't offer non-type name candidates.
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// However, do offer package names since they can contain type names,
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// and do offer any candidate without a type since we aren't sure if it
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// is a type name or not (i.e. unimported candidate).
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if c.wantTypeName() && obj.Type() != nil && !isTypeName(obj) && !isPkgName(obj) {
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continue
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}
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// When searching deep, make sure we don't have a cycle in our chain.
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// We don't dedupe by object because we want to allow both "foo.Baz"
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// and "bar.Baz" even though "Baz" is represented the same types.Object
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// in both.
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for _, seenObj := range cand.path {
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if seenObj == obj {
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continue outer
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}
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}
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c.addCandidate(ctx, &cand)
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c.deepState.candidateCount++
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if c.opts.budget > 0 && c.deepState.candidateCount%100 == 0 {
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spent := float64(time.Since(c.startTime)) / float64(c.opts.budget)
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select {
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case <-ctx.Done():
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return
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default:
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// If we are almost out of budgeted time, no further elements
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// should be added to the queue. This ensures remaining time is
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// used for processing current queue.
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if !c.deepState.queueClosed && spent >= 0.85 {
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c.deepState.queueClosed = true
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}
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}
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}
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// if deep search is disabled, don't add any more candidates.
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if !c.deepState.enabled || c.deepState.queueClosed {
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continue
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}
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// Searching members for a type name doesn't make sense.
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if isTypeName(obj) {
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continue
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}
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if obj.Type() == nil {
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continue
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}
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// Don't search embedded fields because they were already included in their
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// parent's fields.
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if v, ok := obj.(*types.Var); ok && v.Embedded() {
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continue
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}
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if sig, ok := obj.Type().Underlying().(*types.Signature); ok {
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// If obj is a function that takes no arguments and returns one
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// value, keep searching across the function call.
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if sig.Params().Len() == 0 && sig.Results().Len() == 1 {
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path := c.deepState.newPath(cand, obj)
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// The result of a function call is not addressable.
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c.methodsAndFields(sig.Results().At(0).Type(), false, cand.imp, func(newCand candidate) {
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newCand.pathInvokeMask = cand.pathInvokeMask | (1 << uint64(len(cand.path)))
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newCand.path = path
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c.deepState.enqueue(newCand)
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})
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}
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}
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path := c.deepState.newPath(cand, obj)
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switch obj := obj.(type) {
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case *types.PkgName:
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c.packageMembers(obj.Imported(), stdScore, cand.imp, func(newCand candidate) {
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newCand.pathInvokeMask = cand.pathInvokeMask
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newCand.path = path
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c.deepState.enqueue(newCand)
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})
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default:
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c.methodsAndFields(obj.Type(), cand.addressable, cand.imp, func(newCand candidate) {
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newCand.pathInvokeMask = cand.pathInvokeMask
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newCand.path = path
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c.deepState.enqueue(newCand)
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})
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}
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}
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}
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}
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// addCandidate adds a completion candidate to suggestions, without searching
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// its members for more candidates.
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func (c *completer) addCandidate(ctx context.Context, cand *candidate) {
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obj := cand.obj
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if c.matchingCandidate(cand) {
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cand.score *= highScore
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if p := c.penalty(cand); p > 0 {
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cand.score *= (1 - p)
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}
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} else if isTypeName(obj) {
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// If obj is a *types.TypeName that didn't otherwise match, check
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// if a literal object of this type makes a good candidate.
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// We only care about named types (i.e. don't want builtin types).
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if _, isNamed := obj.Type().(*types.Named); isNamed {
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c.literal(ctx, obj.Type(), cand.imp)
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}
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}
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// Lower score of method calls so we prefer fields and vars over calls.
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if cand.hasMod(invoke) {
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if sig, ok := obj.Type().Underlying().(*types.Signature); ok && sig.Recv() != nil {
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cand.score *= 0.9
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}
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}
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// Prefer private objects over public ones.
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if !obj.Exported() && obj.Parent() != types.Universe {
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cand.score *= 1.1
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}
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// Slight penalty for index modifier (e.g. changing "foo" to
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// "foo[]") to curb false positives.
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if cand.hasMod(index) {
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cand.score *= 0.9
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}
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// Favor shallow matches by lowering score according to depth.
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cand.score -= cand.score * c.deepState.scorePenalty(cand)
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if cand.score < 0 {
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cand.score = 0
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}
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cand.name = deepCandName(cand)
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if item, err := c.item(ctx, *cand); err == nil {
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c.items = append(c.items, item)
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}
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}
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// deepCandName produces the full candidate name including any
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// ancestor objects. For example, "foo.bar().baz" for candidate "baz".
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func deepCandName(cand *candidate) string {
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totalLen := len(cand.obj.Name())
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for i, obj := range cand.path {
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totalLen += len(obj.Name()) + 1
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if cand.pathInvokeMask&(1<<uint16(i)) > 0 {
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totalLen += 2
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}
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}
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var buf strings.Builder
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buf.Grow(totalLen)
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for i, obj := range cand.path {
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buf.WriteString(obj.Name())
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if cand.pathInvokeMask&(1<<uint16(i)) > 0 {
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buf.WriteByte('(')
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buf.WriteByte(')')
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}
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buf.WriteByte('.')
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}
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buf.WriteString(cand.obj.Name())
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return buf.String()
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}
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// penalty reports a score penalty for cand in the range (0, 1).
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// For example, a candidate is penalized if it has already been used
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// in another switch case statement.
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func (c *completer) penalty(cand *candidate) float64 {
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for _, p := range c.inference.penalized {
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if c.objChainMatches(cand, p.objChain) {
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return p.penalty
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}
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}
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return 0
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}
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// objChainMatches reports whether cand combined with the surrounding
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// object prefix matches chain.
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func (c *completer) objChainMatches(cand *candidate, chain []types.Object) bool {
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// For example, when completing:
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//
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// foo.ba<>
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//
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// If we are considering the deep candidate "bar.baz", cand is baz,
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// objChain is [foo] and deepChain is [bar]. We would match the
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// chain [foo, bar, baz].
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if len(chain) != len(c.inference.objChain)+len(cand.path)+1 {
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return false
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}
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if chain[len(chain)-1] != cand.obj {
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return false
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}
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for i, o := range c.inference.objChain {
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if chain[i] != o {
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return false
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}
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}
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for i, o := range cand.path {
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if chain[i+len(c.inference.objChain)] != o {
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return false
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}
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}
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return true
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}
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