This computes the maximum possible waste in a size class due to both
internal and external fragmentation as a percent of the span size.
This parallels the reasoning about overhead in the comment at the top
of mksizeclasses.go and confirms that comment's assertion that (except
for the few smallest size classes), none of the size classes have
worst-case internal and external fragmentation simultaneously.
Change-Id: Idb66fe6c241d56f33d391831d4cd5a626955562b
Reviewed-on: https://go-review.googlesource.com/49370
Run-TryBot: Austin Clements <austin@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Keith Randall <khr@golang.org>
No point in computing this info on startup.
Compute it at build time.
This lets us spend more time computing & checking the size classes.
Improve the div magic for rounding to the start of an object.
We can now use 32-bit multiplies & shifts, which should help
32-bit platforms.
The static data is <1KB.
The actual size classes are not changed by this CL.
Change-Id: I6450cec7d1b2b4ad31fd3f945f504ed2ec6570e7
Reviewed-on: https://go-review.googlesource.com/32219
Run-TryBot: Brad Fitzpatrick <bradfitz@golang.org>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Austin Clements <austin@google.com>