The float32 const conversion used to round to float64
and then use the hardware to round to float32.
Even though there was a range check before this
conversion, the double rounding introduced inaccuracy:
the round to float64 might round the value further away
from the float32 range, reaching a float64 value that
could not actually be rounded to float32. The hardware
appears to give us 0 in that case, but it is probably undefined.
Double rounding also meant that the wrong value might
be used for certain border cases.
Do the rounding the float32 ourselves, just as we already
did the rounding to float64. This makes the conversion
precise and also makes the conversion match the range check.
Finally, add some code to print very large (bigger than float64)
floating point constants in decimal floating point notation instead
of falling back to the precise but human-unreadable binary floating
point notation.
Fixes#8015.
LGTM=iant
R=golang-codereviews, iant
CC=golang-codereviews, r
https://golang.org/cl/100580044
A too large float constant is an error.
A too small float constant is rounded to zero.
Fixes#7419
Update #6902
LGTM=iant
R=golang-codereviews, iant
CC=golang-codereviews
https://golang.org/cl/76730046
#include "go.h" (or "gg.h")
becomes
#include <u.h>
#include <libc.h>
#include "go.h"
so that go.y can #include <stdio.h>
after <u.h> but before "go.h".
This is necessary on Plan 9.
R=ken2
CC=golang-dev
https://golang.org/cl/4971041
out of floating constant multiply
2. added rounding code to "const fix=float"
to allow up to 29 (Mpscale) bits of
slop and still get an exact fixed constant.
fixes#931
R=rsc
CC=golang-dev
https://golang.org/cl/1692055