mirror of https://github.com/golang/go.git
os: fix a race between Process.signal() and wait() on Windows
Process.handle was accessed without synchronization while wait() and
signal() could be called concurrently.
A first solution was to add a Mutex in Process but it was probably too
invasive given Process.handle is only used on Windows.
This version uses atomic operations to read the handle value. There is
still a race between isDone() and the value of the handle, but it only
leads to slightly incorrect error codes. The caller may get a:
errors.New("os: process already finished")
instead of:
syscall.EINVAL
which sounds harmless.
Fixes #9382
Change-Id: Iefcc687a1166d5961c8f27154647b9b15a0f748a
Reviewed-on: https://go-review.googlesource.com/9904
Reviewed-by: Alex Brainman <alex.brainman@gmail.com>
Run-TryBot: Alex Brainman <alex.brainman@gmail.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
This commit is contained in:
parent
dc32b7f0fd
commit
d574b59fc7
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@ -13,8 +13,8 @@ import (
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// Process stores the information about a process created by StartProcess.
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type Process struct {
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Pid int
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handle uintptr
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isdone uint32 // process has been successfully waited on, non zero if true
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handle uintptr // handle is accessed atomically on Windows
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isdone uint32 // process has been successfully waited on, non zero if true
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}
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func newProcess(pid int, handle uintptr) *Process {
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@ -7,13 +7,15 @@ package os
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import (
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"errors"
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"runtime"
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"sync/atomic"
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"syscall"
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"time"
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"unsafe"
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)
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func (p *Process) wait() (ps *ProcessState, err error) {
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s, e := syscall.WaitForSingleObject(syscall.Handle(p.handle), syscall.INFINITE)
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handle := atomic.LoadUintptr(&p.handle)
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s, e := syscall.WaitForSingleObject(syscall.Handle(handle), syscall.INFINITE)
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switch s {
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case syscall.WAIT_OBJECT_0:
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break
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@ -23,12 +25,12 @@ func (p *Process) wait() (ps *ProcessState, err error) {
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return nil, errors.New("os: unexpected result from WaitForSingleObject")
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}
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var ec uint32
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e = syscall.GetExitCodeProcess(syscall.Handle(p.handle), &ec)
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e = syscall.GetExitCodeProcess(syscall.Handle(handle), &ec)
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if e != nil {
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return nil, NewSyscallError("GetExitCodeProcess", e)
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}
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var u syscall.Rusage
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e = syscall.GetProcessTimes(syscall.Handle(p.handle), &u.CreationTime, &u.ExitTime, &u.KernelTime, &u.UserTime)
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e = syscall.GetProcessTimes(syscall.Handle(handle), &u.CreationTime, &u.ExitTime, &u.KernelTime, &u.UserTime)
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if e != nil {
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return nil, NewSyscallError("GetProcessTimes", e)
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}
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@ -53,7 +55,8 @@ func terminateProcess(pid, exitcode int) error {
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}
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func (p *Process) signal(sig Signal) error {
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if p.handle == uintptr(syscall.InvalidHandle) {
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handle := atomic.LoadUintptr(&p.handle)
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if handle == uintptr(syscall.InvalidHandle) {
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return syscall.EINVAL
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}
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if p.done() {
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@ -67,14 +70,15 @@ func (p *Process) signal(sig Signal) error {
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}
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func (p *Process) release() error {
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if p.handle == uintptr(syscall.InvalidHandle) {
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handle := atomic.LoadUintptr(&p.handle)
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if handle == uintptr(syscall.InvalidHandle) {
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return syscall.EINVAL
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}
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e := syscall.CloseHandle(syscall.Handle(p.handle))
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e := syscall.CloseHandle(syscall.Handle(handle))
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if e != nil {
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return NewSyscallError("CloseHandle", e)
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}
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p.handle = uintptr(syscall.InvalidHandle)
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atomic.StoreUintptr(&p.handle, uintptr(syscall.InvalidHandle))
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// no need for a finalizer anymore
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runtime.SetFinalizer(p, nil)
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return nil
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