mirror of https://github.com/golang/go.git
runtime: keep P's first timer when in new atomically accessed field
This reduces lock contention when only a few P's are running and checking for whether they need to run timers on the sleeping P's. Without this change the running P's would get lock contention while looking at the sleeping P's timers. With this change a single atomic load suffices to determine whether there are any ready timers. Change-Id: Ie843782bd56df49867a01ecf19c47498ec827452 Reviewed-on: https://go-review.googlesource.com/c/go/+/214185 Run-TryBot: Ian Lance Taylor <iant@golang.org> Reviewed-by: Michael Knyszek <mknyszek@google.com> Reviewed-by: David Chase <drchase@google.com>
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@ -2621,6 +2621,21 @@ func dropg() {
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// We pass now in and out to avoid extra calls of nanotime.
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//go:yeswritebarrierrec
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func checkTimers(pp *p, now int64) (rnow, pollUntil int64, ran bool) {
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// If there are no timers to adjust, and the first timer on
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// the heap is not yet ready to run, then there is nothing to do.
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if atomic.Load(&pp.adjustTimers) == 0 {
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next := int64(atomic.Load64(&pp.timer0When))
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if next == 0 {
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return now, 0, false
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}
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if now == 0 {
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now = nanotime()
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}
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if now < next {
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return now, next, false
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}
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}
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lock(&pp.timersLock)
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adjusttimers(pp)
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@ -4095,6 +4110,7 @@ func (pp *p) destroy() {
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pp.timers = nil
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pp.adjustTimers = 0
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pp.deletedTimers = 0
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atomic.Store64(&pp.timer0When, 0)
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unlock(&pp.timersLock)
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unlock(&plocal.timersLock)
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}
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@ -4421,23 +4437,26 @@ func checkdead() {
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}
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// Maybe jump time forward for playground.
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_p_ := timejump()
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if _p_ != nil {
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for pp := &sched.pidle; *pp != 0; pp = &(*pp).ptr().link {
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if (*pp).ptr() == _p_ {
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*pp = _p_.link
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break
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if faketime != 0 {
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when, _p_ := timeSleepUntil()
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if _p_ != nil {
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faketime = when
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for pp := &sched.pidle; *pp != 0; pp = &(*pp).ptr().link {
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if (*pp).ptr() == _p_ {
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*pp = _p_.link
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break
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}
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}
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mp := mget()
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if mp == nil {
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// There should always be a free M since
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// nothing is running.
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throw("checkdead: no m for timer")
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}
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mp.nextp.set(_p_)
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notewakeup(&mp.park)
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return
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}
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mp := mget()
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if mp == nil {
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// There should always be a free M since
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// nothing is running.
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throw("checkdead: no m for timer")
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}
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mp.nextp.set(_p_)
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notewakeup(&mp.park)
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return
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}
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// There are no goroutines running, so we can look at the P's.
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@ -4482,7 +4501,7 @@ func sysmon() {
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}
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usleep(delay)
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now := nanotime()
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next := timeSleepUntil()
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next, _ := timeSleepUntil()
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if debug.schedtrace <= 0 && (sched.gcwaiting != 0 || atomic.Load(&sched.npidle) == uint32(gomaxprocs)) {
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lock(&sched.lock)
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if atomic.Load(&sched.gcwaiting) != 0 || atomic.Load(&sched.npidle) == uint32(gomaxprocs) {
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@ -4504,7 +4523,7 @@ func sysmon() {
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osRelax(false)
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}
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now = nanotime()
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next = timeSleepUntil()
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next, _ = timeSleepUntil()
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lock(&sched.lock)
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atomic.Store(&sched.sysmonwait, 0)
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noteclear(&sched.sysmonnote)
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@ -613,6 +613,11 @@ type p struct {
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_ uint32 // Alignment for atomic fields below
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// The when field of the first entry on the timer heap.
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// This is updated using atomic functions.
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// This is 0 if the timer heap is empty.
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timer0When uint64
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// Per-P GC state
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gcAssistTime int64 // Nanoseconds in assistAlloc
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gcFractionalMarkTime int64 // Nanoseconds in fractional mark worker (atomic)
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@ -288,7 +288,11 @@ func doaddtimer(pp *p, t *timer) bool {
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t.pp.set(pp)
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i := len(pp.timers)
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pp.timers = append(pp.timers, t)
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return siftupTimer(pp.timers, i)
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ok := siftupTimer(pp.timers, i)
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if t == pp.timers[0] {
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atomic.Store64(&pp.timer0When, uint64(t.when))
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}
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return ok
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}
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// deltimer deletes the timer t. It may be on some other P, so we can't
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@ -363,6 +367,9 @@ func dodeltimer(pp *p, i int) bool {
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ok = false
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}
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}
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if i == 0 {
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updateTimer0When(pp)
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}
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return ok
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}
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@ -386,6 +393,7 @@ func dodeltimer0(pp *p) bool {
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if last > 0 {
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ok = siftdownTimer(pp.timers, 0)
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}
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updateTimer0When(pp)
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return ok
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}
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@ -729,17 +737,11 @@ func addAdjustedTimers(pp *p, moved []*timer) {
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// The netpoller M will wake up and adjust timers before sleeping again.
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//go:nowritebarrierrec
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func nobarrierWakeTime(pp *p) int64 {
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lock(&pp.timersLock)
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ret := int64(0)
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if len(pp.timers) > 0 {
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if atomic.Load(&pp.adjustTimers) > 0 {
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ret = nanotime()
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} else {
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ret = pp.timers[0].when
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}
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if atomic.Load(&pp.adjustTimers) > 0 {
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return nanotime()
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} else {
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return int64(atomic.Load64(&pp.timer0When))
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}
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unlock(&pp.timersLock)
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return ret
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}
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// runtimer examines the first timer in timers. If it is ready based on now,
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@ -847,6 +849,7 @@ func runOneTimer(pp *p, t *timer, now int64) {
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if !atomic.Cas(&t.status, timerRunning, timerWaiting) {
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badTimer()
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}
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updateTimer0When(pp)
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} else {
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// Remove from heap.
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if !dodeltimer0(pp) {
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@ -958,6 +961,7 @@ nextTimer:
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pp.timers = timers
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atomic.Xadd(&pp.deletedTimers, -cdel)
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atomic.Xadd(&pp.adjustTimers, -cearlier)
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updateTimer0When(pp)
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}
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// verifyTimerHeap verifies that the timer heap is in a valid state.
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@ -979,69 +983,22 @@ func verifyTimerHeap(timers []*timer) {
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}
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}
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func timejump() *p {
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if faketime == 0 {
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return nil
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// updateTimer0When sets the P's timer0When field.
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// The caller must have locked the timers for pp.
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func updateTimer0When(pp *p) {
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if len(pp.timers) == 0 {
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atomic.Store64(&pp.timer0When, 0)
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} else {
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atomic.Store64(&pp.timer0When, uint64(pp.timers[0].when))
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}
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// Nothing is running, so we can look at all the P's.
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// Determine a timer bucket with minimum when.
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var (
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minT *timer
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minWhen int64
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minP *p
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)
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for _, pp := range allp {
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if pp.status != _Pidle && pp.status != _Pdead {
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throw("non-idle P in timejump")
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}
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if len(pp.timers) == 0 {
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continue
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}
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c := pp.adjustTimers
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for _, t := range pp.timers {
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switch s := atomic.Load(&t.status); s {
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case timerWaiting:
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if minT == nil || t.when < minWhen {
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minT = t
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minWhen = t.when
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minP = pp
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}
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case timerModifiedEarlier, timerModifiedLater:
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if minT == nil || t.nextwhen < minWhen {
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minT = t
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minWhen = t.nextwhen
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minP = pp
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}
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if s == timerModifiedEarlier {
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c--
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}
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case timerRunning, timerModifying, timerMoving:
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badTimer()
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}
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// The timers are sorted, so we only have to check
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// the first timer for each P, unless there are
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// some timerModifiedEarlier timers. The number
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// of timerModifiedEarlier timers is in the adjustTimers
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// field, used to initialize c, above.
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if c == 0 {
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break
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}
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}
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}
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if minT == nil || minWhen <= faketime {
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return nil
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}
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faketime = minWhen
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return minP
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}
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// timeSleepUntil returns the time when the next timer should fire.
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// This is only called by sysmon.
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func timeSleepUntil() int64 {
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// timeSleepUntil returns the time when the next timer should fire,
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// and the P that holds the timer heap that that timer is on.
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// This is only called by sysmon and checkdead.
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func timeSleepUntil() (int64, *p) {
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next := int64(maxWhen)
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var pret *p
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// Prevent allp slice changes. This is like retake.
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lock(&allpLock)
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@ -1052,8 +1009,17 @@ func timeSleepUntil() int64 {
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continue
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}
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lock(&pp.timersLock)
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c := atomic.Load(&pp.adjustTimers)
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if c == 0 {
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w := int64(atomic.Load64(&pp.timer0When))
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if w != 0 && w < next {
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next = w
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pret = pp
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}
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continue
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}
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lock(&pp.timersLock)
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for _, t := range pp.timers {
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switch s := atomic.Load(&t.status); s {
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case timerWaiting:
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@ -1088,7 +1054,7 @@ func timeSleepUntil() int64 {
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}
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unlock(&allpLock)
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return next
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return next, pret
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}
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// Heap maintenance algorithms.
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