diff --git a/src/runtime/mfinal.go b/src/runtime/mfinal.go index e2ac5d4993..10623e4d67 100644 --- a/src/runtime/mfinal.go +++ b/src/runtime/mfinal.go @@ -187,21 +187,15 @@ func runfinq() { f := &fb.fin[i-1] var regs abi.RegArgs - var framesz uintptr - if argRegs > 0 { - // The args can always be passed in registers if they're - // available, because platforms we support always have no - // argument registers available, or more than 2. - // - // But unfortunately because we can have an arbitrary - // amount of returns and it would be complex to try and - // figure out how many of those can get passed in registers, - // just conservatively assume none of them do. - framesz = f.nret - } else { - // Need to pass arguments on the stack too. - framesz = unsafe.Sizeof((any)(nil)) + f.nret - } + // The args may be passed in registers or on stack. Even for + // the register case, we still need the spill slots. + // TODO: revisit if we remove spill slots. + // + // Unfortunately because we can have an arbitrary + // amount of returns and it would be complex to try and + // figure out how many of those can get passed in registers, + // just conservatively assume none of them do. + framesz := unsafe.Sizeof((any)(nil)) + f.nret if framecap < framesz { // The frame does not contain pointers interesting for GC, // all not yet finalized objects are stored in finq. diff --git a/src/runtime/mfinal_test.go b/src/runtime/mfinal_test.go index 04ba7a6830..902ccc57f8 100644 --- a/src/runtime/mfinal_test.go +++ b/src/runtime/mfinal_test.go @@ -42,6 +42,15 @@ func TestFinalizerType(t *testing.T) { {func(x *int) any { return Tintptr(x) }, func(v *int) { finalize(v) }}, {func(x *int) any { return (*Tint)(x) }, func(v *Tint) { finalize((*int)(v)) }}, {func(x *int) any { return (*Tint)(x) }, func(v Tinter) { finalize((*int)(v.(*Tint))) }}, + // Test case for argument spill slot. + // If the spill slot was not counted for the frame size, it will (incorrectly) choose + // call32 as the result has (exactly) 32 bytes. When the argument actually spills, + // it clobbers the caller's frame (likely the return PC). + {func(x *int) any { return x }, func(v any) [4]int64 { + print() // force spill + finalize(v.(*int)) + return [4]int64{} + }}, } for i, tt := range finalizerTests {