mirror of https://github.com/golang/go.git
runtime: move per-P timers state into its own struct
Continuing conversion from C to Go, introduce type timers encapsulating all timer heap state, with methods for operations. This should at least be easier to think about, instead of having these fields strewn through the P struct. It should also be easier to test. I am skeptical about the pair of atomic int64 deadlines: I think there are missed wakeups lurking. Having the code in an abstracted API should make it easier to reason through and fix if needed. [This is one CL in a refactoring stack making very small changes in each step, so that any subtle bugs that we miss can be more easily pinpointed to a small change.] Change-Id: If5ea3e0b946ca14076f44c85cbb4feb9eddb4f95 Reviewed-on: https://go-review.googlesource.com/c/go/+/564132 Reviewed-by: Austin Clements <austin@google.com> LUCI-TryBot-Result: Go LUCI <golang-scoped@luci-project-accounts.iam.gserviceaccount.com> Auto-Submit: Russ Cox <rsc@golang.org>
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@ -2961,7 +2961,7 @@ func handoffp(pp *p) {
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// The scheduler lock cannot be held when calling wakeNetPoller below
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// because wakeNetPoller may call wakep which may call startm.
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when := nobarrierWakeTime(pp)
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when := pp.timers.wakeTime()
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pidleput(pp, 0)
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unlock(&sched.lock)
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@ -3158,7 +3158,7 @@ top:
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// which may steal timers. It's important that between now
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// and then, nothing blocks, so these numbers remain mostly
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// relevant.
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now, pollUntil, _ := checkTimers(pp, 0)
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now, pollUntil, _ := pp.timers.check(0)
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// Try to schedule the trace reader.
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if traceEnabled() || traceShuttingDown() {
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@ -3575,7 +3575,7 @@ func stealWork(now int64) (gp *g, inheritTime bool, rnow, pollUntil int64, newWo
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// timerpMask tells us whether the P may have timers at all. If it
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// can't, no need to check at all.
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if stealTimersOrRunNextG && timerpMask.read(enum.position()) {
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tnow, w, ran := checkTimers(p2, now)
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tnow, w, ran := p2.timers.check(now)
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now = tnow
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if w != 0 && (pollUntil == 0 || w < pollUntil) {
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pollUntil = w
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@ -3641,7 +3641,7 @@ func checkRunqsNoP(allpSnapshot []*p, idlepMaskSnapshot pMask) *p {
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func checkTimersNoP(allpSnapshot []*p, timerpMaskSnapshot pMask, pollUntil int64) int64 {
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for id, p2 := range allpSnapshot {
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if timerpMaskSnapshot.read(uint32(id)) {
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w := nobarrierWakeTime(p2)
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w := p2.timers.wakeTime()
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if w != 0 && (pollUntil == 0 || w < pollUntil) {
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pollUntil = w
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}
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@ -5435,7 +5435,7 @@ func (pp *p) init(id int32) {
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pp.raceprocctx = raceproccreate()
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}
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}
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lockInit(&pp.timersLock, lockRankTimers)
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lockInit(&pp.timers.lock, lockRankTimers)
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// This P may get timers when it starts running. Set the mask here
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// since the P may not go through pidleget (notably P 0 on startup).
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@ -5467,7 +5467,7 @@ func (pp *p) destroy() {
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}
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// Move all timers to the local P.
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adoptTimers(pp)
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getg().m.p.ptr().timers.take(&pp.timers)
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// Flush p's write barrier buffer.
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if gcphase != _GCoff {
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@ -5498,7 +5498,7 @@ func (pp *p) destroy() {
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gfpurge(pp)
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traceProcFree(pp)
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if raceenabled {
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if pp.timerRaceCtx != 0 {
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if pp.timers.raceCtx != 0 {
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// The race detector code uses a callback to fetch
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// the proc context, so arrange for that callback
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// to see the right thing.
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@ -5508,8 +5508,8 @@ func (pp *p) destroy() {
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phold := mp.p.ptr()
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mp.p.set(pp)
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racectxend(pp.timerRaceCtx)
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pp.timerRaceCtx = 0
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racectxend(pp.timers.raceCtx)
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pp.timers.raceCtx = 0
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mp.p.set(phold)
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}
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@ -5860,7 +5860,7 @@ func checkdead() {
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// There are no goroutines running, so we can look at the P's.
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for _, pp := range allp {
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if len(pp.timers) > 0 {
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if len(pp.timers.heap) > 0 {
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return
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}
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}
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@ -6204,7 +6204,7 @@ func schedtrace(detailed bool) {
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} else {
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print("nil")
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}
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print(" runqsize=", t-h, " gfreecnt=", pp.gFree.n, " timerslen=", len(pp.timers), "\n")
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print(" runqsize=", t-h, " gfreecnt=", pp.gFree.n, " timerslen=", len(pp.timers.heap), "\n")
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} else {
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// In non-detailed mode format lengths of per-P run queues as:
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// [len1 len2 len3 len4]
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@ -708,16 +708,6 @@ type p struct {
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palloc persistentAlloc // per-P to avoid mutex
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// The when field of the first entry on the timer heap.
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// This is 0 if the timer heap is empty.
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timer0When atomic.Int64
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// The earliest known nextwhen field of a timer with
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// timerModifiedEarlier status. Because the timer may have been
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// modified again, there need not be any timer with this value.
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// This is 0 if there are no timerModifiedEarlier timers.
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timerModifiedEarliest atomic.Int64
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// Per-P GC state
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gcAssistTime int64 // Nanoseconds in assistAlloc
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gcFractionalMarkTime int64 // Nanoseconds in fractional mark worker (atomic)
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@ -751,23 +741,8 @@ type p struct {
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// writing any stats. Its value is even when not, odd when it is.
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statsSeq atomic.Uint32
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// Lock for timers. We normally access the timers while running
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// on this P, but the scheduler can also do it from a different P.
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timersLock mutex
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// Actions to take at some time. This is used to implement the
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// standard library's time package.
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// Must hold timersLock to access.
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timers []*timer
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// Number of timers in P's heap.
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numTimers atomic.Uint32
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// Number of timerDeleted timers in P's heap.
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deletedTimers atomic.Uint32
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// Race context used while executing timer functions.
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timerRaceCtx uintptr
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// Timer heap.
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timers timers
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// maxStackScanDelta accumulates the amount of stack space held by
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// live goroutines (i.e. those eligible for stack scanning).
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@ -28,10 +28,7 @@ import (
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// Package time knows the layout of this structure.
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// If this struct changes, adjust ../time/sleep.go:/runtimeTimer.
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type timer struct {
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// If this timer is on a heap, which P's heap it is on.
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// puintptr rather than *p to match uintptr in the versions
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// of this struct defined in other packages.
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pp puintptr
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ts *timers
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// Timer wakes up at when, and then at when+period, ... (period > 0 only)
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// each time calling f(arg, now) in the timer goroutine, so f must be
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@ -55,6 +52,39 @@ type timer struct {
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state atomic.Uint32
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}
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// A timers is a per-P set of timers.
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type timers struct {
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// lock protects timers; timers are per-P, but the scheduler can
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// access the timers of another P, so we have to lock.
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lock mutex
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// heap is the set of timers, ordered by t.when.
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// Must hold lock to access.
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heap []*timer
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// len is an atomic copy of len(heap).
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len atomic.Uint32
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// zombies is the number of deleted timers left in heap.
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zombies atomic.Uint32
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// raceCtx is the race context used while executing timer functions.
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raceCtx uintptr
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// timer0When is an atomic copy of of heap[0].when.
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// If len(heap) == 0, timer0When is 0.
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timer0When atomic.Int64
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// timerModifiedEarliest holds the earliest known heap[i].nextWhen field
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// for the heap entries with a new nextWhen pending
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// (that is, with the timerNextWhen bit set in t.state).
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// Because timers can be modified multiple times,
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// timerModifiedEarliest can be set to a nextWhen that has since
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// been replaced with a later time.
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// If this is 0, it means there are no timerNextWhen timers in the heap.
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timerModifiedEarliest atomic.Int64
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}
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// Timer state field.
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// Note that state 0 must be "unlocked, not in heap" and usable,
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// at least for time.Timer.Stop. See go.dev/issue/21874.
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@ -117,33 +147,33 @@ func (t *timer) unlock(state uint32, mp *m) {
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// updateWhen updates t.when as directed by state, returning the new state
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// and a bool indicating whether the state (and t.when) changed.
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// If pp != nil, then the caller must have locked pp.timers,
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// t must be pp.timers[0], and updateWhen takes care of
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// moving t within the pp.timers heap when t.when is changed.
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func (t *timer) updateWhen(state uint32, pp *p) (newState uint32, updated bool) {
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// If ts != nil, then the caller must have locked ts,
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// t must be ts.heap[0], and updateWhen takes care of
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// moving t within the timers heap when t.when is changed.
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func (t *timer) updateWhen(state uint32, ts *timers) (newState uint32, updated bool) {
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if state&timerNextWhen == 0 {
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return state, false
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}
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state &^= timerNextWhen
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if t.nextWhen == 0 {
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if pp != nil {
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if t != pp.timers[0] {
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if ts != nil {
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if t != ts.heap[0] {
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badTimer()
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}
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pp.deletedTimers.Add(-1)
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dodeltimer0(pp)
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ts.zombies.Add(-1)
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ts.deleteMin()
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}
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state &^= timerHeaped
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} else {
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// Now we can change the when field.
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t.when = t.nextWhen
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// Move t to the right position.
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if pp != nil {
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if t != pp.timers[0] {
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if ts != nil {
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if t != ts.heap[0] {
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badTimer()
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}
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siftdownTimer(pp.timers, 0)
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updateTimer0When(pp)
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ts.siftDown(0)
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ts.updateTimer0When()
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}
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}
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return state, true
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@ -241,26 +271,26 @@ func goroutineReady(arg any, seq uintptr) {
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goready(arg.(*g), 0)
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}
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// doaddtimer adds t to the current P's heap.
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// The caller must have set t.pp = pp, unlocked t,
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// and then locked the timers for pp.
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func doaddtimer(pp *p, t *timer) {
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// add adds t to the timers.
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// The caller must have set t.ts = t, unlocked t,
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// and then locked ts.lock.
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func (ts *timers) add(t *timer) {
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assertLockHeld(&ts.lock)
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// Timers rely on the network poller, so make sure the poller
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// has started.
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if netpollInited.Load() == 0 {
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netpollGenericInit()
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}
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if t.pp.ptr() != pp {
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throw("doaddtimer: P not set in timer")
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if t.ts != ts {
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throw("ts not set in timer")
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}
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i := len(pp.timers)
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pp.timers = append(pp.timers, t)
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siftupTimer(pp.timers, i)
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if t == pp.timers[0] {
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pp.timer0When.Store(t.when)
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ts.heap = append(ts.heap, t)
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ts.siftUp(len(ts.heap) - 1)
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if t == ts.heap[0] {
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ts.timer0When.Store(t.when)
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}
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pp.numTimers.Add(1)
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ts.len.Add(1)
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}
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// stop deletes the timer t. It may be on some other P, so we can't
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@ -271,7 +301,7 @@ func (t *timer) stop() bool {
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state, mp := t.lock()
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if state&timerHeaped != 0 && (state&timerNextWhen == 0 || t.nextWhen != 0) {
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// Timer pending: stop it.
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t.pp.ptr().deletedTimers.Add(1)
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t.ts.zombies.Add(1)
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t.nextWhen = 0
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state |= timerNextWhen
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t.unlock(state, mp)
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@ -283,30 +313,29 @@ func (t *timer) stop() bool {
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return false
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}
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// dodeltimer0 removes timer 0 from the current P's heap.
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// We are locked on the P when this is called.
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// It reports whether it saw no problems due to races.
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// The caller must have locked the timers for pp.
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func dodeltimer0(pp *p) {
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if t := pp.timers[0]; t.pp.ptr() != pp {
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throw("dodeltimer0: wrong P")
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} else {
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t.pp = 0
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// deleteMin removes timer 0 from ts.
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// ts must be locked.
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func (ts *timers) deleteMin() {
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assertLockHeld(&ts.lock)
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t := ts.heap[0]
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if t.ts != ts {
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throw("wrong timers")
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}
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last := len(pp.timers) - 1
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t.ts = nil
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last := len(ts.heap) - 1
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if last > 0 {
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pp.timers[0] = pp.timers[last]
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ts.heap[0] = ts.heap[last]
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}
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pp.timers[last] = nil
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pp.timers = pp.timers[:last]
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ts.heap[last] = nil
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ts.heap = ts.heap[:last]
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if last > 0 {
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siftdownTimer(pp.timers, 0)
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ts.siftDown(0)
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}
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updateTimer0When(pp)
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n := pp.numTimers.Add(-1)
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ts.updateTimer0When()
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n := ts.len.Add(-1)
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if n == 0 {
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// If there are no timers, then clearly none are modified.
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pp.timerModifiedEarliest.Store(0)
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ts.timerModifiedEarliest.Store(0)
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}
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}
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@ -331,28 +360,29 @@ func (t *timer) modify(when, period int64, f func(any, uintptr), arg any, seq ui
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// Set up t for insertion but unlock first,
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// to avoid lock inversion with timers lock.
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// Since t is not in a heap yet, nothing will
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// find and modify it until after the doaddtimer.
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// find and modify it until after the ts.add.
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state |= timerHeaped
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t.when = when
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pp := getg().m.p.ptr()
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t.pp.set(pp)
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ts := &getg().m.p.ptr().timers
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t.ts = ts
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// pass mp=nil to t.unlock to avoid preemption
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// between t.unlock and lock of timersLock.
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// releasem done manually below
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t.unlock(state, nil)
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lock(&pp.timersLock)
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doaddtimer(pp, t)
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unlock(&pp.timersLock)
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lock(&ts.lock)
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ts.add(t)
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unlock(&ts.lock)
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releasem(mp)
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wakeNetPoller(when)
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return false
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}
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pending := state&timerNextWhen == 0 || t.nextWhen != 0 // timerHeaped is set (checked above)
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if !pending {
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t.pp.ptr().deletedTimers.Add(-1)
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t.ts.zombies.Add(-1)
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}
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// The timer is in some other P's heap, so we can't change
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@ -364,7 +394,7 @@ func (t *timer) modify(when, period int64, f func(any, uintptr), arg any, seq ui
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state |= timerNextWhen
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earlier := when < t.when
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if earlier {
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updateTimerModifiedEarliest(t.pp.ptr(), when)
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t.ts.updateTimerModifiedEarliest(when)
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}
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t.unlock(state, mp)
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@ -384,14 +414,15 @@ func (t *timer) reset(when int64) bool {
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return t.modify(when, t.period, t.f, t.arg, t.seq)
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}
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// cleantimers cleans up the head of the timer queue. This speeds up
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// cleanHead cleans up the head of the timer queue. This speeds up
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// programs that create and delete timers; leaving them in the heap
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// slows down heap operations.
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// The caller must have locked the timers for pp.
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func cleantimers(pp *p) {
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// The caller must have locked ts.
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func (ts *timers) cleanHead() {
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assertLockHeld(&ts.lock)
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gp := getg()
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for {
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if len(pp.timers) == 0 {
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if len(ts.heap) == 0 {
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return
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}
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@ -403,9 +434,9 @@ func cleantimers(pp *p) {
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return
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}
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t := pp.timers[0]
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if t.pp.ptr() != pp {
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throw("cleantimers: bad p")
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t := ts.heap[0]
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if t.ts != ts {
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throw("bad ts")
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}
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if t.state.Load()&timerNextWhen == 0 {
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@ -414,7 +445,7 @@ func cleantimers(pp *p) {
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}
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state, mp := t.lock()
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state, updated := t.updateWhen(state, pp)
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state, updated := t.updateWhen(state, ts)
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t.unlock(state, mp)
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if !updated {
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// Head of timers does not need adjustment.
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@ -424,78 +455,83 @@ func cleantimers(pp *p) {
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}
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}
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// adoptTimers adopts any timers from pp into the local P,
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// because pp is being destroyed.
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func adoptTimers(pp *p) {
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if len(pp.timers) > 0 {
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||||
plocal := getg().m.p.ptr()
|
||||
// take moves any timers from src into ts
|
||||
// and then clears the timer state from src,
|
||||
// because src is being destroyed.
|
||||
// The caller must not have locked either timers.
|
||||
// For now this is only called when the world is stopped.
|
||||
func (ts *timers) take(src *timers) {
|
||||
assertWorldStopped()
|
||||
if len(src.heap) > 0 {
|
||||
// The world is stopped, but we acquire timersLock to
|
||||
// protect against sysmon calling timeSleepUntil.
|
||||
// This is the only case where we hold the timersLock of
|
||||
// more than one P, so there are no deadlock concerns.
|
||||
lock(&plocal.timersLock)
|
||||
lock(&pp.timersLock)
|
||||
moveTimers(plocal, pp.timers)
|
||||
pp.timers = nil
|
||||
pp.numTimers.Store(0)
|
||||
pp.deletedTimers.Store(0)
|
||||
pp.timer0When.Store(0)
|
||||
unlock(&pp.timersLock)
|
||||
unlock(&plocal.timersLock)
|
||||
// This is the only case where we hold more than one ts.lock,
|
||||
// so there are no deadlock concerns.
|
||||
lock(&src.lock)
|
||||
lock(&ts.lock)
|
||||
ts.move(src.heap)
|
||||
src.heap = nil
|
||||
src.len.Store(0)
|
||||
src.zombies.Store(0)
|
||||
src.timer0When.Store(0)
|
||||
unlock(&ts.lock)
|
||||
unlock(&src.lock)
|
||||
}
|
||||
}
|
||||
|
||||
// moveTimers moves a slice of timers to pp. The slice has been taken
|
||||
// from a different P.
|
||||
// This is currently called when the world is stopped, but the caller
|
||||
// is expected to have locked the timers for pp.
|
||||
func moveTimers(pp *p, timers []*timer) {
|
||||
// is expected to have locked ts.
|
||||
func (ts *timers) move(timers []*timer) {
|
||||
assertLockHeld(&ts.lock)
|
||||
for _, t := range timers {
|
||||
state, mp := t.lock()
|
||||
t.pp = 0
|
||||
t.ts = nil
|
||||
state, _ = t.updateWhen(state, nil)
|
||||
// Unlock before add, to avoid append (allocation)
|
||||
// while holding lock. This would be correct even if the world wasn't
|
||||
// stopped (but it is), and it makes staticlockranking happy.
|
||||
if state&timerHeaped != 0 {
|
||||
t.pp.set(pp)
|
||||
t.ts = ts
|
||||
}
|
||||
t.unlock(state, mp)
|
||||
if state&timerHeaped != 0 {
|
||||
doaddtimer(pp, t)
|
||||
ts.add(t)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// adjusttimers looks through the timers in the current P's heap for
|
||||
// adjust looks through the timers in ts.heap for
|
||||
// any timers that have been modified to run earlier, and puts them in
|
||||
// the correct place in the heap. While looking for those timers,
|
||||
// it also moves timers that have been modified to run later,
|
||||
// and removes deleted timers. The caller must have locked the timers for pp.
|
||||
func adjusttimers(pp *p, now int64, force bool) {
|
||||
// and removes deleted timers. The caller must have locked ts.
|
||||
func (ts *timers) adjust(now int64, force bool) {
|
||||
assertLockHeld(&ts.lock)
|
||||
// If we haven't yet reached the time of the earliest timerModified
|
||||
// timer, don't do anything. This speeds up programs that adjust
|
||||
// a lot of timers back and forth if the timers rarely expire.
|
||||
// We'll postpone looking through all the adjusted timers until
|
||||
// one would actually expire.
|
||||
if !force {
|
||||
first := pp.timerModifiedEarliest.Load()
|
||||
first := ts.timerModifiedEarliest.Load()
|
||||
if first == 0 || first > now {
|
||||
if verifyTimers {
|
||||
verifyTimerHeap(pp)
|
||||
ts.verify()
|
||||
}
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
// We are going to clear all timerModified timers.
|
||||
pp.timerModifiedEarliest.Store(0)
|
||||
ts.timerModifiedEarliest.Store(0)
|
||||
|
||||
changed := false
|
||||
for i := 0; i < len(pp.timers); i++ {
|
||||
t := pp.timers[i]
|
||||
if t.pp.ptr() != pp {
|
||||
throw("adjusttimers: bad p")
|
||||
for i := 0; i < len(ts.heap); i++ {
|
||||
t := ts.heap[i]
|
||||
if t.ts != ts {
|
||||
throw("bad ts")
|
||||
}
|
||||
|
||||
state, mp := t.lock()
|
||||
|
|
@ -506,12 +542,12 @@ func adjusttimers(pp *p, now int64, force bool) {
|
|||
if updated {
|
||||
changed = true
|
||||
if state&timerHeaped == 0 {
|
||||
n := len(pp.timers)
|
||||
pp.timers[i] = pp.timers[n-1]
|
||||
pp.timers[n-1] = nil
|
||||
pp.timers = pp.timers[:n-1]
|
||||
t.pp = 0
|
||||
pp.deletedTimers.Add(-1)
|
||||
n := len(ts.heap)
|
||||
ts.heap[i] = ts.heap[n-1]
|
||||
ts.heap[n-1] = nil
|
||||
ts.heap = ts.heap[:n-1]
|
||||
t.ts = nil
|
||||
ts.zombies.Add(-1)
|
||||
i--
|
||||
}
|
||||
}
|
||||
|
|
@ -519,31 +555,31 @@ func adjusttimers(pp *p, now int64, force bool) {
|
|||
}
|
||||
|
||||
if changed {
|
||||
initTimerHeap(pp.timers)
|
||||
updateTimer0When(pp)
|
||||
ts.initHeap()
|
||||
ts.updateTimer0When()
|
||||
}
|
||||
|
||||
if verifyTimers {
|
||||
verifyTimerHeap(pp)
|
||||
ts.verify()
|
||||
}
|
||||
}
|
||||
|
||||
// nobarrierWakeTime looks at P's timers and returns the time when we
|
||||
// wakeTime looks at ts's timers and returns the time when we
|
||||
// should wake up the netpoller. It returns 0 if there are no timers.
|
||||
// This function is invoked when dropping a P, and must run without
|
||||
// This function is invoked when dropping a P, so it must run without
|
||||
// any write barriers.
|
||||
//
|
||||
//go:nowritebarrierrec
|
||||
func nobarrierWakeTime(pp *p) int64 {
|
||||
next := pp.timer0When.Load()
|
||||
nextAdj := pp.timerModifiedEarliest.Load()
|
||||
func (ts *timers) wakeTime() int64 {
|
||||
next := ts.timer0When.Load()
|
||||
nextAdj := ts.timerModifiedEarliest.Load()
|
||||
if next == 0 || (nextAdj != 0 && nextAdj < next) {
|
||||
next = nextAdj
|
||||
}
|
||||
return next
|
||||
}
|
||||
|
||||
// checkTimers runs any timers for the P that are ready.
|
||||
// check runs any timers in ts that are ready.
|
||||
// If now is not 0 it is the current time.
|
||||
// It returns the passed time or the current time if now was passed as 0.
|
||||
// and the time when the next timer should run or 0 if there is no next timer,
|
||||
|
|
@ -553,11 +589,11 @@ func nobarrierWakeTime(pp *p) int64 {
|
|||
// We pass now in and out to avoid extra calls of nanotime.
|
||||
//
|
||||
//go:yeswritebarrierrec
|
||||
func checkTimers(pp *p, now int64) (rnow, pollUntil int64, ran bool) {
|
||||
func (ts *timers) check(now int64) (rnow, pollUntil int64, ran bool) {
|
||||
// If it's not yet time for the first timer, or the first adjusted
|
||||
// timer, then there is nothing to do.
|
||||
next := pp.timer0When.Load()
|
||||
nextAdj := pp.timerModifiedEarliest.Load()
|
||||
next := ts.timer0When.Load()
|
||||
nextAdj := ts.timerModifiedEarliest.Load()
|
||||
if next == 0 || (nextAdj != 0 && nextAdj < next) {
|
||||
next = nextAdj
|
||||
}
|
||||
|
|
@ -570,28 +606,23 @@ func checkTimers(pp *p, now int64) (rnow, pollUntil int64, ran bool) {
|
|||
if now == 0 {
|
||||
now = nanotime()
|
||||
}
|
||||
if now < next {
|
||||
// Next timer is not ready to run, but keep going
|
||||
// if we would clear deleted timers.
|
||||
// This corresponds to the condition below where
|
||||
// we decide whether to call clearDeletedTimers.
|
||||
if pp != getg().m.p.ptr() || int(pp.deletedTimers.Load()) <= int(pp.numTimers.Load()/4) {
|
||||
return now, next, false
|
||||
}
|
||||
|
||||
// If this is the local P, and there are a lot of deleted timers,
|
||||
// clear them out. We only do this for the local P to reduce
|
||||
// lock contention on timersLock.
|
||||
force := ts == &getg().m.p.ptr().timers && int(ts.zombies.Load()) > int(ts.len.Load())/4
|
||||
|
||||
if now < next && !force {
|
||||
// Next timer is not ready to run, and we don't need to clear deleted timers.
|
||||
return now, next, false
|
||||
}
|
||||
|
||||
lock(&pp.timersLock)
|
||||
|
||||
if len(pp.timers) > 0 {
|
||||
// If this is the local P, and there are a lot of deleted timers,
|
||||
// clear them out. We only do this for the local P to reduce
|
||||
// lock contention on timersLock.
|
||||
force := pp == getg().m.p.ptr() && int(pp.deletedTimers.Load()) > len(pp.timers)/4
|
||||
adjusttimers(pp, now, force)
|
||||
for len(pp.timers) > 0 {
|
||||
// Note that runtimer may temporarily unlock
|
||||
// pp.timersLock.
|
||||
if tw := runtimer(pp, now); tw != 0 {
|
||||
lock(&ts.lock)
|
||||
if len(ts.heap) > 0 {
|
||||
ts.adjust(now, force)
|
||||
for len(ts.heap) > 0 {
|
||||
// Note that runtimer may temporarily unlock ts.
|
||||
if tw := ts.run(now); tw != 0 {
|
||||
if tw > 0 {
|
||||
pollUntil = tw
|
||||
}
|
||||
|
|
@ -601,38 +632,39 @@ func checkTimers(pp *p, now int64) (rnow, pollUntil int64, ran bool) {
|
|||
}
|
||||
}
|
||||
|
||||
unlock(&pp.timersLock)
|
||||
unlock(&ts.lock)
|
||||
|
||||
return now, pollUntil, ran
|
||||
}
|
||||
|
||||
// runtimer examines the first timer in timers. If it is ready based on now,
|
||||
// run examines the first timer in ts. If it is ready based on now,
|
||||
// it runs the timer and removes or updates it.
|
||||
// Returns 0 if it ran a timer, -1 if there are no more timers, or the time
|
||||
// when the first timer should run.
|
||||
// The caller must have locked the timers for pp.
|
||||
// If a timer is run, this will temporarily unlock the timers.
|
||||
// The caller must have locked ts.
|
||||
// If a timer is run, this will temporarily unlock ts.
|
||||
//
|
||||
//go:systemstack
|
||||
func runtimer(pp *p, now int64) int64 {
|
||||
func (ts *timers) run(now int64) int64 {
|
||||
assertLockHeld(&ts.lock)
|
||||
Redo:
|
||||
if len(pp.timers) == 0 {
|
||||
if len(ts.heap) == 0 {
|
||||
return -1
|
||||
}
|
||||
t := pp.timers[0]
|
||||
if t.pp.ptr() != pp {
|
||||
throw("runtimer: bad p")
|
||||
t := ts.heap[0]
|
||||
if t.ts != ts {
|
||||
throw("bad ts")
|
||||
}
|
||||
|
||||
if t.state.Load()&timerNextWhen == 0 && t.when > now {
|
||||
// Fast path: not ready to run.
|
||||
// The access of t.when is protected by the caller holding
|
||||
// pp.timersLock, even though t itself is unlocked.
|
||||
// ts.lock, even though t itself is unlocked.
|
||||
return t.when
|
||||
}
|
||||
|
||||
state, mp := t.lock()
|
||||
state, updated := t.updateWhen(state, pp)
|
||||
state, updated := t.updateWhen(state, ts)
|
||||
if updated {
|
||||
t.unlock(state, mp)
|
||||
goto Redo
|
||||
|
|
@ -648,22 +680,24 @@ Redo:
|
|||
return t.when
|
||||
}
|
||||
|
||||
unlockAndRunTimer(pp, t, now, state, mp)
|
||||
ts.unlockAndRun(t, now, state, mp)
|
||||
assertLockHeld(&ts.lock) // t is unlocked now, but not ts
|
||||
return 0
|
||||
}
|
||||
|
||||
// unlockAndRunTimer unlocks and runs a single timer.
|
||||
// The caller must have locked the timers for pp.
|
||||
// unlockAndRun unlocks and runs a single timer.
|
||||
// The caller must have locked ts.
|
||||
// This will temporarily unlock the timers while running the timer function.
|
||||
//
|
||||
//go:systemstack
|
||||
func unlockAndRunTimer(pp *p, t *timer, now int64, state uint32, mp *m) {
|
||||
func (ts *timers) unlockAndRun(t *timer, now int64, state uint32, mp *m) {
|
||||
assertLockHeld(&ts.lock)
|
||||
if raceenabled {
|
||||
ppcur := getg().m.p.ptr()
|
||||
if ppcur.timerRaceCtx == 0 {
|
||||
ppcur.timerRaceCtx = racegostart(abi.FuncPCABIInternal(runtimer) + sys.PCQuantum)
|
||||
tsLocal := &getg().m.p.ptr().timers
|
||||
if tsLocal.raceCtx == 0 {
|
||||
tsLocal.raceCtx = racegostart(abi.FuncPCABIInternal((*timers).run) + sys.PCQuantum)
|
||||
}
|
||||
raceacquirectx(ppcur.timerRaceCtx, unsafe.Pointer(t))
|
||||
raceacquirectx(tsLocal.raceCtx, unsafe.Pointer(t))
|
||||
}
|
||||
|
||||
f := t.f
|
||||
|
|
@ -680,23 +714,21 @@ func unlockAndRunTimer(pp *p, t *timer, now int64, state uint32, mp *m) {
|
|||
} else {
|
||||
t.nextWhen = 0
|
||||
}
|
||||
state, _ = t.updateWhen(state|timerNextWhen, pp)
|
||||
state, _ = t.updateWhen(state|timerNextWhen, ts)
|
||||
t.unlock(state, mp)
|
||||
|
||||
if raceenabled {
|
||||
// Temporarily use the current P's racectx for g0.
|
||||
gp := getg()
|
||||
if gp.racectx != 0 {
|
||||
throw("runOneTimer: unexpected racectx")
|
||||
throw("unexpected racectx")
|
||||
}
|
||||
gp.racectx = gp.m.p.ptr().timerRaceCtx
|
||||
gp.racectx = gp.m.p.ptr().timers.raceCtx
|
||||
}
|
||||
|
||||
unlock(&pp.timersLock)
|
||||
|
||||
unlock(&ts.lock)
|
||||
f(arg, seq)
|
||||
|
||||
lock(&pp.timersLock)
|
||||
lock(&ts.lock)
|
||||
|
||||
if raceenabled {
|
||||
gp := getg()
|
||||
|
|
@ -730,25 +762,26 @@ func unlockAndRunTimer(pp *p, t *timer, now int64, state uint32, mp *m) {
|
|||
// TODO(prattmic): Additional targeted updates may improve the above cases.
|
||||
// e.g., updating the mask when stealing a timer.
|
||||
func updateTimerPMask(pp *p) {
|
||||
if pp.numTimers.Load() > 0 {
|
||||
if pp.timers.len.Load() > 0 {
|
||||
return
|
||||
}
|
||||
|
||||
// Looks like there are no timers, however another P may transiently
|
||||
// decrement numTimers when handling a timerModified timer in
|
||||
// checkTimers. We must take timersLock to serialize with these changes.
|
||||
lock(&pp.timersLock)
|
||||
if pp.numTimers.Load() == 0 {
|
||||
lock(&pp.timers.lock)
|
||||
if pp.timers.len.Load() == 0 {
|
||||
timerpMask.clear(pp.id)
|
||||
}
|
||||
unlock(&pp.timersLock)
|
||||
unlock(&pp.timers.lock)
|
||||
}
|
||||
|
||||
// verifyTimerHeap verifies that the timer heap is in a valid state.
|
||||
// verifyTimerHeap verifies that the timers is in a valid state.
|
||||
// This is only for debugging, and is only called if verifyTimers is true.
|
||||
// The caller must have locked the timers.
|
||||
func verifyTimerHeap(pp *p) {
|
||||
for i, t := range pp.timers {
|
||||
// The caller must have locked ts.
|
||||
func (ts *timers) verify() {
|
||||
assertLockHeld(&ts.lock)
|
||||
for i, t := range ts.heap {
|
||||
if i == 0 {
|
||||
// First timer has no parent.
|
||||
continue
|
||||
|
|
@ -756,38 +789,38 @@ func verifyTimerHeap(pp *p) {
|
|||
|
||||
// The heap is 4-ary. See siftupTimer and siftdownTimer.
|
||||
p := (i - 1) / 4
|
||||
if t.when < pp.timers[p].when {
|
||||
print("bad timer heap at ", i, ": ", p, ": ", pp.timers[p].when, ", ", i, ": ", t.when, "\n")
|
||||
if t.when < ts.heap[p].when {
|
||||
print("bad timer heap at ", i, ": ", p, ": ", ts.heap[p].when, ", ", i, ": ", t.when, "\n")
|
||||
throw("bad timer heap")
|
||||
}
|
||||
}
|
||||
if numTimers := int(pp.numTimers.Load()); len(pp.timers) != numTimers {
|
||||
println("timer heap len", len(pp.timers), "!= numTimers", numTimers)
|
||||
if n := int(ts.len.Load()); len(ts.heap) != n {
|
||||
println("timer heap len", len(ts.heap), "!= atomic len", n)
|
||||
throw("bad timer heap len")
|
||||
}
|
||||
}
|
||||
|
||||
// updateTimer0When sets the P's timer0When field.
|
||||
// The caller must have locked the timers for pp.
|
||||
func updateTimer0When(pp *p) {
|
||||
if len(pp.timers) == 0 {
|
||||
pp.timer0When.Store(0)
|
||||
// updateTimer0When sets ts.timer0When to ts.heap[0].when.
|
||||
// The caller must have locked ts.
|
||||
func (ts *timers) updateTimer0When() {
|
||||
assertLockHeld(&ts.lock)
|
||||
if len(ts.heap) == 0 {
|
||||
ts.timer0When.Store(0)
|
||||
} else {
|
||||
pp.timer0When.Store(pp.timers[0].when)
|
||||
ts.timer0When.Store(ts.heap[0].when)
|
||||
}
|
||||
}
|
||||
|
||||
// updateTimerModifiedEarliest updates the recorded nextwhen field of the
|
||||
// earlier timerModifiedEarier value.
|
||||
// The timers for pp will not be locked.
|
||||
func updateTimerModifiedEarliest(pp *p, nextwhen int64) {
|
||||
// updateTimerModifiedEarliest updates ts.timerModifiedEarliest to be <= nextwhen.
|
||||
// The timers for ts need not be locked.
|
||||
func (ts *timers) updateTimerModifiedEarliest(nextwhen int64) {
|
||||
for {
|
||||
old := pp.timerModifiedEarliest.Load()
|
||||
old := ts.timerModifiedEarliest.Load()
|
||||
if old != 0 && old < nextwhen {
|
||||
return
|
||||
}
|
||||
|
||||
if pp.timerModifiedEarliest.CompareAndSwap(old, nextwhen) {
|
||||
if ts.timerModifiedEarliest.CompareAndSwap(old, nextwhen) {
|
||||
return
|
||||
}
|
||||
}
|
||||
|
|
@ -808,12 +841,12 @@ func timeSleepUntil() int64 {
|
|||
continue
|
||||
}
|
||||
|
||||
w := pp.timer0When.Load()
|
||||
w := pp.timers.timer0When.Load()
|
||||
if w != 0 && w < next {
|
||||
next = w
|
||||
}
|
||||
|
||||
w = pp.timerModifiedEarliest.Load()
|
||||
w = pp.timers.timerModifiedEarliest.Load()
|
||||
if w != 0 && w < next {
|
||||
next = w
|
||||
}
|
||||
|
|
@ -831,10 +864,10 @@ func timeSleepUntil() int64 {
|
|||
// "panic holding locks" message. Instead, we panic while not
|
||||
// holding a lock.
|
||||
|
||||
// siftupTimer puts the timer at position i in the right place
|
||||
// siftUp puts the timer at position i in the right place
|
||||
// in the heap by moving it up toward the top of the heap.
|
||||
// It returns the smallest changed index.
|
||||
func siftupTimer(t []*timer, i int) int {
|
||||
func (ts *timers) siftUp(i int) {
|
||||
t := ts.heap
|
||||
if i >= len(t) {
|
||||
badTimer()
|
||||
}
|
||||
|
|
@ -854,12 +887,12 @@ func siftupTimer(t []*timer, i int) int {
|
|||
if tmp != t[i] {
|
||||
t[i] = tmp
|
||||
}
|
||||
return i
|
||||
}
|
||||
|
||||
// siftdownTimer puts the timer at position i in the right place
|
||||
// siftDown puts the timer at position i in the right place
|
||||
// in the heap by moving it down toward the bottom of the heap.
|
||||
func siftdownTimer(t []*timer, i int) {
|
||||
func (ts *timers) siftDown(i int) {
|
||||
t := ts.heap
|
||||
n := len(t)
|
||||
if i >= n {
|
||||
badTimer()
|
||||
|
|
@ -902,16 +935,16 @@ func siftdownTimer(t []*timer, i int) {
|
|||
}
|
||||
}
|
||||
|
||||
// initTimerHeap reestablishes the heap order in the slice t.
|
||||
// It takes O(n) time for n=len(t), not the O(n log n) of n repeated add operations.
|
||||
func initTimerHeap(t []*timer) {
|
||||
// initHeap reestablishes the heap order in the slice ts.heap.
|
||||
// It takes O(n) time for n=len(ts.heap), not the O(n log n) of n repeated add operations.
|
||||
func (ts *timers) initHeap() {
|
||||
// Last possible element that needs sifting down is parent of last element;
|
||||
// last element is len(t)-1; parent of last element is (len(t)-1-1)/4.
|
||||
if len(t) <= 1 {
|
||||
if len(ts.heap) <= 1 {
|
||||
return
|
||||
}
|
||||
for i := (len(t) - 1 - 1) / 4; i >= 0; i-- {
|
||||
siftdownTimer(t, i)
|
||||
for i := (len(ts.heap) - 1 - 1) / 4; i >= 0; i-- {
|
||||
ts.siftDown(i)
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -4,6 +4,8 @@
|
|||
|
||||
package time
|
||||
|
||||
import "unsafe"
|
||||
|
||||
// Sleep pauses the current goroutine for at least the duration d.
|
||||
// A negative or zero duration causes Sleep to return immediately.
|
||||
func Sleep(d Duration)
|
||||
|
|
@ -11,7 +13,7 @@ func Sleep(d Duration)
|
|||
// Interface to timers implemented in package runtime.
|
||||
// Must be in sync with ../runtime/time.go:/^type timer
|
||||
type runtimeTimer struct {
|
||||
pp uintptr
|
||||
ts unsafe.Pointer
|
||||
when int64
|
||||
period int64
|
||||
f func(any, uintptr) // NOTE: must not be closure
|
||||
|
|
|
|||
Loading…
Reference in New Issue