runtime: move all timer-locking code into time.go

No code changes, only code moves here.
Move all code that locks pp.timersLock into time.go
so that it is all in one place, for easier abstraction.

[This is one CL in a refactoring stack making very small changes
in each step, so that any subtle bugs that we miss can be more
easily pinpointed to a small change.]

Change-Id: I1b59af7780431ec6479440534579deb1a3d9d7a3
Reviewed-on: https://go-review.googlesource.com/c/go/+/564117
Reviewed-by: Ian Lance Taylor <iant@google.com>
LUCI-TryBot-Result: Go LUCI <golang-scoped@luci-project-accounts.iam.gserviceaccount.com>
This commit is contained in:
Russ Cox 2024-02-14 11:56:56 -05:00
parent 77f0bd01fb
commit 8a493a6672
2 changed files with 128 additions and 119 deletions

View File

@ -3950,69 +3950,6 @@ func dropg() {
setGNoWB(&gp.m.curg, nil)
}
// checkTimers runs any timers for the P that are ready.
// If now is not 0 it is the current time.
// It returns the passed time or the current time if now was passed as 0.
// and the time when the next timer should run or 0 if there is no next timer,
// and reports whether it ran any timers.
// If the time when the next timer should run is not 0,
// it is always larger than the returned time.
// We pass now in and out to avoid extra calls of nanotime.
//
//go:yeswritebarrierrec
func checkTimers(pp *p, now int64) (rnow, pollUntil int64, ran bool) {
// If it's not yet time for the first timer, or the first adjusted
// timer, then there is nothing to do.
next := pp.timer0When.Load()
nextAdj := pp.timerModifiedEarliest.Load()
if next == 0 || (nextAdj != 0 && nextAdj < next) {
next = nextAdj
}
if next == 0 {
// No timers to run or adjust.
return now, 0, false
}
if now == 0 {
now = nanotime()
}
if now < next {
// Next timer is not ready to run, but keep going
// if we would clear deleted timers.
// This corresponds to the condition below where
// we decide whether to call clearDeletedTimers.
if pp != getg().m.p.ptr() || int(pp.deletedTimers.Load()) <= int(pp.numTimers.Load()/4) {
return now, next, false
}
}
lock(&pp.timersLock)
if len(pp.timers) > 0 {
// If this is the local P, and there are a lot of deleted timers,
// clear them out. We only do this for the local P to reduce
// lock contention on timersLock.
force := pp == getg().m.p.ptr() && int(pp.deletedTimers.Load()) > len(pp.timers)/4
adjusttimers(pp, now, force)
for len(pp.timers) > 0 {
// Note that runtimer may temporarily unlock
// pp.timersLock.
if tw := runtimer(pp, now); tw != 0 {
if tw > 0 {
pollUntil = tw
}
break
}
ran = true
}
}
unlock(&pp.timersLock)
return now, pollUntil, ran
}
func parkunlock_c(gp *g, lock unsafe.Pointer) bool {
unlock((*mutex)(lock))
return true
@ -5528,22 +5465,10 @@ func (pp *p) destroy() {
globrunqputhead(pp.runnext.ptr())
pp.runnext = 0
}
if len(pp.timers) > 0 {
plocal := getg().m.p.ptr()
// The world is stopped, but we acquire timersLock to
// protect against sysmon calling timeSleepUntil.
// This is the only case where we hold the timersLock of
// more than one P, so there are no deadlock concerns.
lock(&plocal.timersLock)
lock(&pp.timersLock)
moveTimers(plocal, pp.timers)
pp.timers = nil
pp.numTimers.Store(0)
pp.deletedTimers.Store(0)
pp.timer0When.Store(0)
unlock(&pp.timersLock)
unlock(&plocal.timersLock)
}
// Move all timers to the local P.
adoptTimers(pp)
// Flush p's write barrier buffer.
if gcphase != _GCoff {
wbBufFlush1(pp)
@ -6501,46 +6426,6 @@ func (p pMask) clear(id int32) {
atomic.And(&p[word], ^mask)
}
// updateTimerPMask clears pp's timer mask if it has no timers on its heap.
//
// Ideally, the timer mask would be kept immediately consistent on any timer
// operations. Unfortunately, updating a shared global data structure in the
// timer hot path adds too much overhead in applications frequently switching
// between no timers and some timers.
//
// As a compromise, the timer mask is updated only on pidleget / pidleput. A
// running P (returned by pidleget) may add a timer at any time, so its mask
// must be set. An idle P (passed to pidleput) cannot add new timers while
// idle, so if it has no timers at that time, its mask may be cleared.
//
// Thus, we get the following effects on timer-stealing in findrunnable:
//
// - Idle Ps with no timers when they go idle are never checked in findrunnable
// (for work- or timer-stealing; this is the ideal case).
// - Running Ps must always be checked.
// - Idle Ps whose timers are stolen must continue to be checked until they run
// again, even after timer expiration.
//
// When the P starts running again, the mask should be set, as a timer may be
// added at any time.
//
// TODO(prattmic): Additional targeted updates may improve the above cases.
// e.g., updating the mask when stealing a timer.
func updateTimerPMask(pp *p) {
if pp.numTimers.Load() > 0 {
return
}
// Looks like there are no timers, however another P may transiently
// decrement numTimers when handling a timerModified timer in
// checkTimers. We must take timersLock to serialize with these changes.
lock(&pp.timersLock)
if pp.numTimers.Load() == 0 {
timerpMask.clear(pp.id)
}
unlock(&pp.timersLock)
}
// pidleput puts p on the _Pidle list. now must be a relatively recent call
// to nanotime or zero. Returns now or the current time if now was zero.
//

View File

@ -570,6 +570,27 @@ func cleantimers(pp *p) {
}
}
// adoptTimers adopts any timers from pp into the local P,
// because pp is being destroyed.
func adoptTimers(pp *p) {
if len(pp.timers) > 0 {
plocal := getg().m.p.ptr()
// The world is stopped, but we acquire timersLock to
// protect against sysmon calling timeSleepUntil.
// This is the only case where we hold the timersLock of
// more than one P, so there are no deadlock concerns.
lock(&plocal.timersLock)
lock(&pp.timersLock)
moveTimers(plocal, pp.timers)
pp.timers = nil
pp.numTimers.Store(0)
pp.deletedTimers.Store(0)
pp.timer0When.Store(0)
unlock(&pp.timersLock)
unlock(&plocal.timersLock)
}
}
// moveTimers moves a slice of timers to pp. The slice has been taken
// from a different P.
// This is currently called when the world is stopped, but the caller
@ -716,6 +737,69 @@ func nobarrierWakeTime(pp *p) int64 {
return next
}
// checkTimers runs any timers for the P that are ready.
// If now is not 0 it is the current time.
// It returns the passed time or the current time if now was passed as 0.
// and the time when the next timer should run or 0 if there is no next timer,
// and reports whether it ran any timers.
// If the time when the next timer should run is not 0,
// it is always larger than the returned time.
// We pass now in and out to avoid extra calls of nanotime.
//
//go:yeswritebarrierrec
func checkTimers(pp *p, now int64) (rnow, pollUntil int64, ran bool) {
// If it's not yet time for the first timer, or the first adjusted
// timer, then there is nothing to do.
next := pp.timer0When.Load()
nextAdj := pp.timerModifiedEarliest.Load()
if next == 0 || (nextAdj != 0 && nextAdj < next) {
next = nextAdj
}
if next == 0 {
// No timers to run or adjust.
return now, 0, false
}
if now == 0 {
now = nanotime()
}
if now < next {
// Next timer is not ready to run, but keep going
// if we would clear deleted timers.
// This corresponds to the condition below where
// we decide whether to call clearDeletedTimers.
if pp != getg().m.p.ptr() || int(pp.deletedTimers.Load()) <= int(pp.numTimers.Load()/4) {
return now, next, false
}
}
lock(&pp.timersLock)
if len(pp.timers) > 0 {
// If this is the local P, and there are a lot of deleted timers,
// clear them out. We only do this for the local P to reduce
// lock contention on timersLock.
force := pp == getg().m.p.ptr() && int(pp.deletedTimers.Load()) > len(pp.timers)/4
adjusttimers(pp, now, force)
for len(pp.timers) > 0 {
// Note that runtimer may temporarily unlock
// pp.timersLock.
if tw := runtimer(pp, now); tw != 0 {
if tw > 0 {
pollUntil = tw
}
break
}
ran = true
}
}
unlock(&pp.timersLock)
return now, pollUntil, ran
}
// runtimer examines the first timer in timers. If it is ready based on now,
// it runs the timer and removes or updates it.
// Returns 0 if it ran a timer, -1 if there are no more timers, or the time
@ -845,6 +929,46 @@ func runOneTimer(pp *p, t *timer, now int64) {
}
}
// updateTimerPMask clears pp's timer mask if it has no timers on its heap.
//
// Ideally, the timer mask would be kept immediately consistent on any timer
// operations. Unfortunately, updating a shared global data structure in the
// timer hot path adds too much overhead in applications frequently switching
// between no timers and some timers.
//
// As a compromise, the timer mask is updated only on pidleget / pidleput. A
// running P (returned by pidleget) may add a timer at any time, so its mask
// must be set. An idle P (passed to pidleput) cannot add new timers while
// idle, so if it has no timers at that time, its mask may be cleared.
//
// Thus, we get the following effects on timer-stealing in findrunnable:
//
// - Idle Ps with no timers when they go idle are never checked in findrunnable
// (for work- or timer-stealing; this is the ideal case).
// - Running Ps must always be checked.
// - Idle Ps whose timers are stolen must continue to be checked until they run
// again, even after timer expiration.
//
// When the P starts running again, the mask should be set, as a timer may be
// added at any time.
//
// TODO(prattmic): Additional targeted updates may improve the above cases.
// e.g., updating the mask when stealing a timer.
func updateTimerPMask(pp *p) {
if pp.numTimers.Load() > 0 {
return
}
// Looks like there are no timers, however another P may transiently
// decrement numTimers when handling a timerModified timer in
// checkTimers. We must take timersLock to serialize with these changes.
lock(&pp.timersLock)
if pp.numTimers.Load() == 0 {
timerpMask.clear(pp.id)
}
unlock(&pp.timersLock)
}
// verifyTimerHeap verifies that the timer heap is in a valid state.
// This is only for debugging, and is only called if verifyTimers is true.
// The caller must have locked the timers.